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skills/1nference-sh/skills/storyboard-creation

storyboard-creation

SKILL.md

Storyboard Creation

Create visual storyboards with AI image generation via inference.sh CLI.

Quick Start

curl -fsSL https://cli.inference.sh | sh && infsh login

# Generate a storyboard panel
infsh app run falai/flux-dev-lora --input '{
  "prompt": "storyboard panel, wide establishing shot of a modern city skyline at sunset, cinematic composition, slightly desaturated colors, film still style, 16:9 aspect ratio",
  "width": 1248,
  "height": 832
}'

# Stitch panels into a board
infsh app run infsh/stitch-images --input '{
  "images": ["panel1.png", "panel2.png", "panel3.png"],
  "direction": "horizontal"
}'

Shot Types

Abbreviation Name Framing When to Use
ECU Extreme Close-Up Eyes only, a detail Intense emotion, revealing detail
CU Close-Up Face fills frame Emotion, reaction, dialogue
MCU Medium Close-Up Head and shoulders Interviews, conversations
MS Medium Shot Waist up General dialogue, action
MLS Medium Long Shot Knees up Walking, casual interaction
LS Long Shot Full body Character in environment
WS Wide Shot Environment dominant Establishing location, scale
EWS Extreme Wide Shot Vast landscape Epic scope, isolation, transitions

Generating Each Shot Type

# Close-Up — emotion focus
infsh app run falai/flux-dev-lora --input '{
  "prompt": "close-up shot of a woman face showing concern, soft dramatic lighting from the left, shallow depth of field, cinematic film still, slightly desaturated",
  "width": 1248,
  "height": 832
}'

# Medium Shot — dialogue scene
infsh app run falai/flux-dev-lora --input '{
  "prompt": "medium shot of two people talking across a table in a cafe, warm afternoon light through windows, natural composition, cinematic film still, 35mm lens look",
  "width": 1248,
  "height": 832
}'

# Wide Shot — establishing
infsh app run falai/flux-dev-lora --input '{
  "prompt": "wide establishing shot of a futuristic laboratory interior, dramatic overhead lighting, long corridor with glass walls, sci-fi atmosphere, cinematic composition, anamorphic lens style",
  "width": 1248,
  "height": 832
}'

Camera Angles

Angle Effect When to Use
Eye Level Neutral, natural Default for most scenes
High Angle Subject looks small, vulnerable Showing weakness, overview
Low Angle Subject looks powerful, dominant Authority, heroism, threat
Bird's Eye God-like overview Maps, establishing geography
Worm's Eye Extreme power, awe Architecture, towering figures
Dutch Angle Unease, disorientation Tension, madness, action
Over-the-Shoulder (OTS) Viewer positioned with character Conversations, POV

Camera Movement

Movement Description Emotion
Pan Camera rotates horizontally (on tripod) Scanning, following, revealing
Tilt Camera rotates vertically (on tripod) Revealing height, power
Dolly Camera moves toward/away from subject Intimacy (in), distance (out)
Truck Camera moves laterally Following alongside, revealing
Crane/Jib Camera moves up or down vertically Grand reveals, transitions
Zoom Lens focal length changes (camera stays) Focus shift, dramatic emphasis
Steadicam/Gimbal Smooth handheld tracking Immersion, following action
Handheld Deliberate camera shake Urgency, documentary feel, chaos
Static Camera doesn't move Stability, observation, tension

In storyboards, indicate movement with arrows drawn on panels.

Continuity Rules

The 180-Degree Rule

Imagine a line (axis) between two characters in conversation. The camera must stay on ONE side of that line.

         Character A        Character B
              ●─────────────────●
             /                   \
           /     CAMERA ZONE      \
         /     (stay on this side)  \
       📷          📷          📷
     Camera 1   Camera 2   Camera 3

Crossing the line confuses the viewer about spatial relationships. Only cross intentionally (with a neutral shot in between or a visible camera move).

Match on Action

When cutting between two angles of the same action, the action must continue seamlessly:

Panel A: Hand reaches for door handle (medium shot)
Panel B: Hand grabs door handle (close-up)
         ↑ Action continues from same point

Eyeline Match

When a character looks at something, the next shot should show what they're looking at, from their approximate point of view.

Panel A: Character looks up and to the right
Panel B: The object they see, framed from slightly below-left

Screen Direction

If a character moves left-to-right in one shot, they should continue left-to-right in the next. Reversing direction implies they turned around.

Panel Layout

Standard Formats

Layout Panels Use For
2x3 (6 panels) 6 per page Detailed scenes, dialogue
3x3 (9 panels) 9 per page Action sequences, montages
2x2 (4 panels) 4 per page Key moments, presentations
Single 1 per page Hero shots, critical moments

Panel Annotation Format

Each panel should include:

┌────────────────────────────────────┐
│ SCENE 3 — SHOT 2                   │ ← Scene and shot number
│                                    │
│   [Generated image here]           │ ← Visual
│                                    │
├────────────────────────────────────┤
│ Shot: MS, eye level                │ ← Shot type and angle
│ Movement: Slow dolly in            │ ← Camera movement
│ Duration: 4 sec                    │ ← Estimated duration
│ Action: Sarah opens the letter     │ ← What happens
│ Dialogue: "This changes everything"│ ← Any spoken lines
│ SFX: Paper rustling, clock ticking │ ← Sound effects
│ Music: Tension builds              │ ← Music cue
└────────────────────────────────────┘

Storyboard Workflow

Step 1: Shot List

Before generating images, write a shot list:

SCENE 1 — OFFICE, DAY

1.1  WS  - Establishing shot of office building exterior, morning
1.2  MS  - Sarah walks through office, carrying coffee
1.3  CU  - Sarah's face, notices something on her desk
1.4  ECU - An envelope on the desk, unfamiliar handwriting
1.5  MS  - Sarah picks up envelope, opens it
1.6  CU  - Sarah's eyes widen as she reads
1.7  ECU - Key phrase on the letter (insert text)

Step 2: Generate Panels

Use consistent style across all panels:

# Establish a consistent style prompt suffix
STYLE="cinematic film still, slightly desaturated, warm color grade, 35mm lens, shallow depth of field"

# Panel 1.1 — Wide establishing
infsh app run falai/flux-dev-lora --input "{
  \"prompt\": \"wide shot of a modern glass office building exterior, morning golden hour light, people entering, $STYLE\",
  \"width\": 1248, \"height\": 832
}" --no-wait

# Panel 1.2 — Medium shot
infsh app run falai/flux-dev-lora --input "{
  \"prompt\": \"medium shot of a professional woman walking through a modern open office, carrying coffee cup, morning light through windows, $STYLE\",
  \"width\": 1248, \"height\": 832
}" --no-wait

# Panel 1.3 — Close-up
infsh app run falai/flux-dev-lora --input "{
  \"prompt\": \"close-up of a woman face looking down at her desk with curious expression, soft office lighting, $STYLE\",
  \"width\": 1248, \"height\": 832
}" --no-wait

Step 3: Assemble Board

# Stitch panels into rows
infsh app run infsh/stitch-images --input '{
  "images": ["panel_1_1.png", "panel_1_2.png", "panel_1_3.png"],
  "direction": "horizontal"
}'

infsh app run infsh/stitch-images --input '{
  "images": ["panel_1_4.png", "panel_1_5.png", "panel_1_6.png"],
  "direction": "horizontal"
}'

# Then stitch rows vertically for full page
infsh app run infsh/stitch-images --input '{
  "images": ["row1.png", "row2.png"],
  "direction": "vertical"
}'

Style Consistency Tips

  • Use the same style suffix across all panels (lens, color grade, lighting)
  • Use FLUX LoRA if you need consistent characters across panels
  • Keep the same aspect ratio for all panels
  • Generate more panels than you need and select the best
  • If a panel doesn't match the style, regenerate with adjusted prompt

Common Mistakes

Mistake Problem Fix
Crossing the 180-degree line Confuses spatial relationships Stay on one side or use neutral shot
All same shot type Visually boring, no rhythm Vary between CU, MS, WS
No establishing shot Viewer doesn't know where they are Start scenes with WS or EWS
Too many shots per scene Pacing drags 5-8 shots per scene is typical
Inconsistent style between panels Looks like different projects Use same style prompt suffix
Missing annotations Panels are ambiguous Always note shot type, movement, action

Related Skills

npx skills add inferencesh/skills@ai-image-generation
npx skills add inferencesh/skills@ai-video-generation
npx skills add inferencesh/skills@video-prompting-guide
npx skills add inferencesh/skills@prompt-engineering

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