odin
ODIN Platform
ODIN is a real-time communication and game server infrastructure platform by 4Players. It provides voice chat SDKs for all major platforms, game server hosting, and browser-based video conferencing.
Quick Reference
Use this guide to find the right reference for your task:
| Task | Reference |
|---|---|
| Unity voice chat | references/voice-unity.md |
| Unreal Engine voice chat | references/voice-unreal.md |
| Web/browser voice chat | references/voice-web.md |
| iOS/macOS voice chat | references/voice-swift.md |
| Node.js server-side voice | references/voice-nodejs.md |
| C/C++ native SDK | references/voice-core.md |
| Game server deployment | references/fleet.md |
| Fleet CLI tool | references/fleet-cli.md |
| Video conferencing rooms | references/rooms.md |
| Platform concepts & auth | references/fundamentals.md |
| Pricing details | references/pricing.md |
ODIN Voice
Cross-platform real-time voice chat SDK for games and applications.
Key Features: 3D spatial audio, noise suppression, echo cancellation, low latency, cross-platform (mobile, web, desktop in same room), data channels for custom game data.
Version Note: ODIN Voice 1.x and 2.x are not interoperable. All participants in a room must use the same major version.
Unity SDK
Real-time voice chat for Unity games and XR experiences. Supports v1.x (stable, Unity 2019.4+) and v2.x (beta, Unity 2021.4+).
- Reference: references/voice-unity.md
- v1.x docs: references/voice-unity-v1.md
- v2.x docs: references/voice-unity-v2.md
- Troubleshooting: references/voice-unity-troubleshooting.md
Unreal Engine SDK
Voice chat plugin for Unreal Engine. Supports v1.x (UE 4.26+) and v2.x (UE 5.3+).
- Reference: references/voice-unreal.md
- v1.x docs: references/voice-unreal-v1.md
- v2.x docs: references/voice-unreal-v2.md
- Troubleshooting: references/voice-unreal-troubleshooting.md
Web/JavaScript SDK
Browser SDK for real-time voice chat with WebTransport/HTTP3. Supports NPM and CDN.
- Reference: references/voice-web.md
- Advanced patterns: references/voice-web-advanced.md
- Audio processing: references/voice-web-audio-processing.md
- Framework integration (React, Vue, Angular): references/voice-web-frameworks.md
Swift SDK (OdinKit)
Voice chat for iOS and macOS apps. Requires iOS 9+/macOS 10.15+, Swift 5.0+.
- Reference: references/voice-swift.md
Node.js SDK
Server-side voice chat with native C++ bindings. For recording bots, AI voice assistants, server-side audio processing, and content moderation.
- Reference: references/voice-nodejs.md
- Audio patterns: references/voice-nodejs-audio.md
Core SDK (C/C++)
Low-level C API foundation for all ODIN Voice SDKs. For custom platform integrations or language bindings.
- Reference: references/voice-core.md
- v1.x docs: references/voice-core-v1.md
- v2.x docs: references/voice-core-v2.md
ODIN Fleet
Game server hosting and deployment platform with global infrastructure.
Key Features: Engine-agnostic architecture, automatic scaling, Docker and Steamworks image support, REST API and CLI for deployment automation, dashboard for monitoring/logging/backups.
- Reference: references/fleet.md
- Deployment patterns: references/fleet-deployment.md
- Matchmaking: references/fleet-matchmaking.md
Fleet CLI
Command-line tool for managing Fleet resources. Supports automation, CI/CD pipelines, and scripted deployments.
- Reference: references/fleet-cli.md
- Advanced patterns: references/fleet-cli-advanced.md
- CI/CD integration: references/fleet-cli-cicd.md
ODIN Rooms
Browser-based, decentralized video conferencing with end-to-end encryption. GDPR compliant.
Key Features: Audio/video calls, text chat, screen sharing, whiteboard, custom branding, self-hosted or cloud-hosted.
- Reference: references/rooms.md
Platform Fundamentals
Core concepts, authentication, pricing, and architecture that apply across all ODIN products.
- Fundamentals: references/fundamentals.md
- Integration patterns: references/integration-patterns.md
- Pricing details: references/pricing.md
Authentication
ODIN uses a two-level authentication system:
- Access Key — API credential for generating tokens (server-side only, never expose to clients)
- Room Token — JWT signed with Ed25519, used by clients to join rooms
CRITICAL: Never embed access keys in client code in production. Generate room tokens on a server.
Core Concepts
- Rooms — Virtual spaces where peers communicate
- Peers — Participants in a room, each with a unique peer ID
- Media Streams — Audio channels (microphone input/output)
- Data Channels — Custom binary/text data between peers
Documentation
- Main Docs: https://docs.4players.io/
- Voice SDK: https://docs.4players.io/voice/
- Fleet: https://docs.4players.io/fleet/
- Rooms: https://docs.4players.io/rooms/
- Discord: https://4np.de/discord