odin

SKILL.md

ODIN Platform

ODIN is a real-time communication and game server infrastructure platform by 4Players. It provides voice chat SDKs for all major platforms, game server hosting, and browser-based video conferencing.

Quick Reference

Use this guide to find the right reference for your task:

Task Reference
Unity voice chat references/voice-unity.md
Unreal Engine voice chat references/voice-unreal.md
Web/browser voice chat references/voice-web.md
iOS/macOS voice chat references/voice-swift.md
Node.js server-side voice references/voice-nodejs.md
C/C++ native SDK references/voice-core.md
Game server deployment references/fleet.md
Fleet CLI tool references/fleet-cli.md
Video conferencing rooms references/rooms.md
Platform concepts & auth references/fundamentals.md
Pricing details references/pricing.md

ODIN Voice

Cross-platform real-time voice chat SDK for games and applications.

Key Features: 3D spatial audio, noise suppression, echo cancellation, low latency, cross-platform (mobile, web, desktop in same room), data channels for custom game data.

Version Note: ODIN Voice 1.x and 2.x are not interoperable. All participants in a room must use the same major version.

Unity SDK

Real-time voice chat for Unity games and XR experiences. Supports v1.x (stable, Unity 2019.4+) and v2.x (beta, Unity 2021.4+).

Unreal Engine SDK

Voice chat plugin for Unreal Engine. Supports v1.x (UE 4.26+) and v2.x (UE 5.3+).

Web/JavaScript SDK

Browser SDK for real-time voice chat with WebTransport/HTTP3. Supports NPM and CDN.

Swift SDK (OdinKit)

Voice chat for iOS and macOS apps. Requires iOS 9+/macOS 10.15+, Swift 5.0+.

Node.js SDK

Server-side voice chat with native C++ bindings. For recording bots, AI voice assistants, server-side audio processing, and content moderation.

Core SDK (C/C++)

Low-level C API foundation for all ODIN Voice SDKs. For custom platform integrations or language bindings.


ODIN Fleet

Game server hosting and deployment platform with global infrastructure.

Key Features: Engine-agnostic architecture, automatic scaling, Docker and Steamworks image support, REST API and CLI for deployment automation, dashboard for monitoring/logging/backups.

Fleet CLI

Command-line tool for managing Fleet resources. Supports automation, CI/CD pipelines, and scripted deployments.


ODIN Rooms

Browser-based, decentralized video conferencing with end-to-end encryption. GDPR compliant.

Key Features: Audio/video calls, text chat, screen sharing, whiteboard, custom branding, self-hosted or cloud-hosted.


Platform Fundamentals

Core concepts, authentication, pricing, and architecture that apply across all ODIN products.

Authentication

ODIN uses a two-level authentication system:

  1. Access Key — API credential for generating tokens (server-side only, never expose to clients)
  2. Room Token — JWT signed with Ed25519, used by clients to join rooms

CRITICAL: Never embed access keys in client code in production. Generate room tokens on a server.

Core Concepts

  • Rooms — Virtual spaces where peers communicate
  • Peers — Participants in a room, each with a unique peer ID
  • Media Streams — Audio channels (microphone input/output)
  • Data Channels — Custom binary/text data between peers

Documentation

Weekly Installs
5
First Seen
Feb 6, 2026
Installed on
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