decay-upkeep
SKILL.md
Decay & Upkeep
Timer-based building decay and resource-based upkeep for survival games.
Quick Start
import { DecayManager } from './scripts/decay-manager.js';
import { UpkeepSystem } from './scripts/upkeep-system.js';
import { ToolCupboard } from './scripts/tool-cupboard.js';
// Decay without protection
const decay = new DecayManager({
mode: 'rust',
decayMultiplier: 1.0
});
decay.addPiece(piece);
decay.tick(deltaTime); // Called every frame/tick
// Tool Cupboard protection
const tc = new ToolCupboard({
radius: 30,
upkeepCost: { wood: 100, stone: 50 }
});
tc.setPosition(position);
tc.depositResources({ wood: 500, stone: 250 });
// Protected pieces won't decay while upkeep is paid
Reference
See references/decay-upkeep-advanced.md for:
- Decay rate formulas by material
- Tool Cupboard mechanics (Rust pattern)
- Upkeep scaling with base size
- Server performance benefits
- Anti-raid delay mechanics
Scripts
scripts/decay-manager.js- Tick-based decay, material rates, damage statesscripts/upkeep-system.js- Resource drain, calculation, UI datascripts/tool-cupboard.js- Protection radius, authorization, resource storagescripts/cleanup-scheduler.js- Server-side cleanup of abandoned structures
Decay Modes
- Rust: Linear decay over 8-24 hours (material dependent), prevented by Tool Cupboard
- ARK: Slower decay (days to weeks), tribe-based protection
- Minecraft: No decay (creative/survival), optional via mods
Design Philosophy
Decay serves dual purposes in survival games: gameplay balance (prevents infinite hoarding) and server performance (removes abandoned bases). The Tool Cupboard pattern elegantly ties both together—players must actively maintain bases, and inactive players' structures automatically clean up.
Weekly Installs
26
Repository
bbeierle12/skil…p-claudeGitHub Stars
7
First Seen
Jan 23, 2026
Security Audits
Installed on
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github-copilot19