skills/bhaktofmahakal/agent-skills/fynt-landing-design

fynt-landing-design

SKILL.md

Fynt Landing Design

Use this skill to generate or improve landing/marketing frontends in one of three modes.

Invocation Contract

  • $fynt-landing-design mode=clone
  • $fynt-landing-design mode=adapt
  • $fynt-landing-design mode=upgrade

If mode is missing, default to adapt.

Mode Behavior

  • clone: stay closest to Fynt visual DNA (editorial lines, node separators, dark canvas, orange accent hierarchy, isometric SVG language).
  • adapt: preserve structure, craft, and motion quality while retheming for another brand.
  • upgrade: transform an existing page or TSX into this quality bar with explicit before/after changes.

Required Output Contract

Always include all of the following before finalizing:

  1. Section architecture plan.
  2. Motion plan (entry, hover, transition, reduced-motion path).
  3. SVG treatment plan (hero composition + separators + bento/card motifs).
  4. Responsive behavior plan (mobile, tablet, desktop).
  5. Accessibility and performance checks.
  6. Rubric scorecard with pass/fail decision.

Do not finalize without a rubric pass from references/quality-rubric.md.

Workflow

  1. Identify mode and constraints.
  2. Read references/source-pattern-map.md first to anchor output in concrete source patterns.
  3. Load only needed references:
  4. Build output using assets as scaffolds when code is requested:
  5. Run a strict rubric check and return scores.

Non-Negotiables

  • Keep motion restrained and purposeful; avoid animation spam.
  • Preserve reduced-motion behavior using both useReducedMotion() and CSS/media fallback.
  • Use handcrafted or structured SVG systems, not random icon collages.
  • Keep contrast and focus states accessible.
  • Keep visual effects performance-safe (avoid heavy filters over large constantly-animating surfaces).

Anti-Patterns To Reject

  • Flat SaaS boilerplate without section rhythm or separators.
  • Generic gradient hero with stock blob art replacing structural SVG composition.
  • Overlong animations, unbounded spring chains, or jittery hover effects.
  • No mobile strategy or no reduced-motion fallback.
  • Color/token inconsistency across cards, controls, and separators.

Framework Baseline

Default target stack is Next.js + Tailwind CSS + Framer Motion.

Weekly Installs
3
First Seen
10 days ago
Installed on
cline3
github-copilot3
codex3
kimi-cli3
gemini-cli3
cursor3