skills/borghei/claude-skills/ux-researcher-designer

ux-researcher-designer

Installation
SKILL.md

UX Researcher & Designer

Generate user personas from research data, create journey maps, plan usability tests, and synthesize research findings into actionable design recommendations.


Table of Contents


Trigger Terms

Use this skill when you need to:

  • "create user persona"
  • "generate persona from data"
  • "build customer journey map"
  • "map user journey"
  • "plan usability test"
  • "design usability study"
  • "analyze user research"
  • "synthesize interview findings"
  • "identify user pain points"
  • "define user archetypes"
  • "calculate research sample size"
  • "create empathy map"
  • "identify user needs"

Workflows

Workflow 1: Generate User Persona

Situation: You have user data (analytics, surveys, interviews) and need to create a research-backed persona.

Steps:

  1. Prepare user data

    Required format (JSON):

    [
      {
        "user_id": "user_1",
        "age": 32,
        "usage_frequency": "daily",
        "features_used": ["dashboard", "reports", "export"],
        "primary_device": "desktop",
        "usage_context": "work",
        "tech_proficiency": 7,
        "pain_points": ["slow loading", "confusing UI"]
      }
    ]
    
  2. Run persona generator

    # Human-readable output
    python scripts/persona_generator.py
    
    # JSON output for integration
    python scripts/persona_generator.py json
    
  3. Review generated components

    Component What to Check
    Archetype Does it match the data patterns?
    Demographics Are they derived from actual data?
    Goals Are they specific and actionable?
    Frustrations Do they include frequency counts?
    Design implications Can designers act on these?
  4. Validate persona

    • Show to 3-5 real users: "Does this sound like you?"
    • Cross-check with support tickets
    • Verify against analytics data
  5. Reference: See references/persona-methodology.md for validity criteria

Proto-Persona Canvas (Lightweight Alternative)

When you lack research data but need a hypothesis-driven persona to align the team, use a proto-persona canvas. Proto-personas are assumption tools -- not validated truth -- meant to be tested and refined.

Use when: Starting a new initiative with no research budget, aligning a cross-functional team quickly, or creating a testable hypothesis about your user.

Proto-Persona Canvas Template:

### [Alliterative Name] (e.g., "Careful Carlos")

**Bio & Demographics:**
- Age, geography, social status, career stage
- Online presence, leisure activities, partner status

**Quotes** (what they say, feel, think):
- "[Direct quote capturing their perspective]"
- "[Quote revealing frustration or aspiration]"

**Pains:**
- [Pain related to the problem space]
- [Pain related to current workarounds]

**What They're Trying to Accomplish:**
- [Observable behavior 1]
- [Observable behavior 2]

**Goals** (wants, needs, dreams):
- [Short-term goal]
- [Long-term aspiration]

**Attitudes & Influences:**
- Decision Making Authority: [Can they buy/adopt your solution?]
- Decision Influencers: [Who influences their decisions?]
- Beliefs & Attitudes: [What beliefs impact their choices?]

**Assumptions to Validate:**
- [Top assumption that must be true for this persona to be viable]
- [Second assumption]
- [Third assumption]

Next steps after proto-persona:

  1. Generate interview questions to validate assumptions (Recommended)
  2. Generate an anti-persona to define scope boundaries
  3. Convert into a one-page stakeholder brief

Workflow 2: Create Journey Map

Situation: You need to visualize the end-to-end user experience for a specific goal.

Steps:

  1. Define scope

    Element Description
    Persona Which user type
    Goal What they're trying to achieve
    Start Trigger that begins journey
    End Success criteria
    Timeframe Hours/days/weeks
  2. Gather journey data

    Sources:

    • User interviews (ask "walk me through...")
    • Session recordings
    • Analytics (funnel, drop-offs)
    • Support tickets
  3. Map the stages

    Typical B2B SaaS stages:

    Awareness → Evaluation → Onboarding → Adoption → Advocacy
    
  4. Fill in layers for each stage

    Stage: [Name]
    ├── Actions: What does user do?
    ├── Touchpoints: Where do they interact?
    ├── Emotions: How do they feel? (1-5)
    ├── Pain Points: What frustrates them?
    └── Opportunities: Where can we improve?
    
  5. Map three experience paths (not just the happy path)

    Stage Happy Path Fail Path Difficult Path
    Awareness Finds product via search Never discovers product Finds competitor first
    Consideration Clear value proposition Confused by pricing Needs manager approval
    Decision Easy signup flow Form errors, abandons Legal review delays
    Delivery & Use Smooth onboarding Can't import data Workaround needed
    Loyalty Becomes advocate Churns silently Stays but complains
    • Happy Path: Everything works as designed.
    • Fail Path: User cannot complete their goal and drops off.
    • Difficult Path: User completes the goal but with friction, workarounds, or frustration.
  6. Add KPIs and ownership per stage

    Stage Leading KPI Lagging KPI Team Owner
    Awareness Site visits, ad impressions Brand recall Marketing
    Consideration Demo requests, pricing page views MQL conversion Marketing/Sales
    Decision Trial starts, contract sent Close rate Sales
    Use Feature adoption, DAU Retention rate Product
    Loyalty NPS, referral count LTV, expansion revenue Customer Success
  7. Identify top friction points and interventions

    For each friction point, document:

    Friction Point Why It Matters Intervention Expected Impact Effort Confidence
    [Description] [User/business impact] [Proposed fix] High/Med/Low S/M/L High/Med/Low

    Priority Score = Frequency x Severity x Solvability

  8. Reference: See references/journey-mapping-guide.md for templates


Workflow 3: Plan Usability Test

Situation: You need to validate a design with real users.

Steps:

  1. Define research questions

    Transform vague goals into testable questions:

    Vague Testable
    "Is it easy to use?" "Can users complete checkout in <3 min?"
    "Do users like it?" "Will users choose Design A or B?"
    "Does it make sense?" "Can users find settings without hints?"
  2. Select method

    Method Participants Duration Best For
    Moderated remote 5-8 45-60 min Deep insights
    Unmoderated remote 10-20 15-20 min Quick validation
    Guerrilla 3-5 5-10 min Rapid feedback
  3. Design tasks

    Good task format:

    SCENARIO: "Imagine you're planning a trip to Paris..."
    GOAL: "Book a hotel for 3 nights in your budget."
    SUCCESS: "You see the confirmation page."
    

    Task progression: Warm-up → Core → Secondary → Edge case → Free exploration

  4. Define success metrics

    Metric Target
    Completion rate >80%
    Time on task <2× expected
    Error rate <15%
    Satisfaction >4/5
  5. Prepare moderator guide

    • Think-aloud instructions
    • Non-leading prompts
    • Post-task questions
  6. Reference: See references/usability-testing-frameworks.md for full guide


Workflow 4: Synthesize Research

Situation: You have raw research data (interviews, surveys, observations) and need actionable insights.

Steps:

  1. Code the data

    Tag each data point:

    • [GOAL] - What they want to achieve
    • [PAIN] - What frustrates them
    • [BEHAVIOR] - What they actually do
    • [CONTEXT] - When/where they use product
    • [QUOTE] - Direct user words
  2. Cluster similar patterns

    User A: Uses daily, advanced features, shortcuts
    User B: Uses daily, complex workflows, automation
    User C: Uses weekly, basic needs, occasional
    
    Cluster 1: A, B (Power Users)
    Cluster 2: C (Casual User)
    
  3. Calculate segment sizes

    Cluster Users % Viability
    Power Users 18 36% Primary persona
    Business Users 15 30% Primary persona
    Casual Users 12 24% Secondary persona
  4. Extract key findings

    For each theme:

    • Finding statement
    • Supporting evidence (quotes, data)
    • Frequency (X/Y participants)
    • Business impact
    • Recommendation
  5. Prioritize opportunities

    Factor Score 1-5
    Frequency How often does this occur?
    Severity How much does it hurt?
    Breadth How many users affected?
    Solvability Can we fix this?
  6. Reference: See references/persona-methodology.md for analysis framework


Tool Reference

persona_generator.py

Generates data-driven personas from user research data.

Argument Values Default Description
format (none), json (none) Output format

Sample Output:

============================================================
PERSONA: Alex the Power User
============================================================

📝 A daily user who primarily uses the product for work purposes

Archetype: Power User
Quote: "I need tools that can keep up with my workflow"

👤 Demographics:
  • Age Range: 25-34
  • Location Type: Urban
  • Tech Proficiency: Advanced

🎯 Goals & Needs:
  • Complete tasks efficiently
  • Automate workflows
  • Access advanced features

😤 Frustrations:
  • Slow loading times (14/20 users)
  • No keyboard shortcuts
  • Limited API access

💡 Design Implications:
  → Optimize for speed and efficiency
  → Provide keyboard shortcuts and power features
  → Expose API and automation capabilities

📈 Data: Based on 45 users
    Confidence: High

Archetypes Generated:

Archetype Signals Design Focus
power_user Daily use, 10+ features Efficiency, customization
casual_user Weekly use, 3-5 features Simplicity, guidance
business_user Work context, team use Collaboration, reporting
mobile_first Mobile primary Touch, offline, speed

Output Components:

Component Description
demographics Age range, location, occupation, tech level
psychographics Motivations, values, attitudes, lifestyle
behaviors Usage patterns, feature preferences
needs_and_goals Primary, secondary, functional, emotional
frustrations Pain points with evidence
scenarios Contextual usage stories
design_implications Actionable recommendations
data_points Sample size, confidence level

Quick Reference Tables

Research Method Selection

Question Type Best Method Sample Size
"What do users do?" Analytics, observation 100+ events
"Why do they do it?" Interviews 8-15 users
"How well can they do it?" Usability test 5-8 users
"What do they prefer?" Survey, A/B test 50+ users
"What do they feel?" Diary study, interviews 10-15 users

Persona Confidence Levels

Sample Size Confidence Use Case
5-10 users Low Exploratory
11-30 users Medium Directional
31+ users High Production

Usability Issue Severity

Severity Definition Action
4 - Critical Prevents task completion Fix immediately
3 - Major Significant difficulty Fix before release
2 - Minor Causes hesitation Fix when possible
1 - Cosmetic Noticed but not problematic Low priority

Interview Question Types

Type Example Use For
Context "Walk me through your typical day" Understanding environment
Behavior "Show me how you do X" Observing actual actions
Goals "What are you trying to achieve?" Uncovering motivations
Pain "What's the hardest part?" Identifying frustrations
Reflection "What would you change?" Generating ideas

Knowledge Base

Detailed reference guides in references/:

File Content
persona-methodology.md Validity criteria, data collection, analysis framework
journey-mapping-guide.md Mapping process, templates, opportunity identification
example-personas.md 3 complete persona examples with data
usability-testing-frameworks.md Test planning, task design, analysis

Validation Checklist

Persona Quality

  • Based on 20+ users (minimum)
  • At least 2 data sources (quant + qual)
  • Specific, actionable goals
  • Frustrations include frequency counts
  • Design implications are specific
  • Confidence level stated

Journey Map Quality

  • Scope clearly defined (persona, goal, timeframe)
  • Based on real user data, not assumptions
  • All layers filled (actions, touchpoints, emotions)
  • Pain points identified per stage
  • Opportunities prioritized

Usability Test Quality

  • Research questions are testable
  • Tasks are realistic scenarios, not instructions
  • 5+ participants per design
  • Success metrics defined
  • Findings include severity ratings

Research Synthesis Quality

  • Data coded consistently
  • Patterns based on 3+ data points
  • Findings include evidence
  • Recommendations are actionable
  • Priorities justified

Tool Reference

persona_generator.py

Generates data-driven personas from user research data, classifying users into archetypes with demographics, psychographics, behaviors, goals, frustrations, and design implications.

Argument Type Default Description
format positional (none) Add json for JSON output; omit for human-readable

Archetypes supported: power_user, casual_user, business_user, mobile_first

Output components: name, archetype, tagline, quote, demographics, psychographics, behaviors, needs_and_goals, frustrations, scenarios, data_points, design_implications

python scripts/persona_generator.py           # Human-readable formatted output
python scripts/persona_generator.py json      # JSON for programmatic use

Data input format (customize in script):

[{
  "user_id": "user_1",
  "age": 32,
  "usage_frequency": "daily",
  "features_used": ["dashboard", "reports", "export"],
  "primary_device": "desktop",
  "usage_context": "work",
  "tech_proficiency": 7,
  "pain_points": ["slow loading", "confusing UI"]
}]

Troubleshooting

Problem Cause Solution
Persona confidence level is "Low" Fewer than 20 users in sample data Collect more data points; combine quantitative analytics with qualitative interviews
All users classified as same archetype Insufficient variation in input data Ensure data includes diverse usage frequencies, devices, and contexts
Frustrations are generic (fallback defaults) Not enough pain_points in user data Enrich user data with pain_points from interviews and support tickets
Design implications too vague Patterns don't strongly differentiate Add more behavioral signals (features_used, session duration, task completion)
Journey map has flat emotion curve All stages scored similarly Re-evaluate with actual user data; conduct contextual interviews per stage
Usability test sample too small Fewer than 5 participants 5 participants find ~85% of usability issues; recruit to minimum 5
Research synthesis has no clear patterns Data not coded consistently Use consistent tagging scheme (GOAL, PAIN, BEHAVIOR, CONTEXT, QUOTE)

Success Criteria

Criterion Target How to Measure
Persona validity Validated by 3+ real users ("sounds like me") Post-creation validation interviews
Persona coverage All key segments represented Count of personas vs identified user segments
Data confidence level "High" (31+ users) persona_generator data_points.confidence_level
Research cadence 5-8 interviews per segment per quarter Count of completed research sessions
Insight-to-action rate >70% of findings result in design changes Track findings through to implementation
Usability issue resolution All critical/major issues fixed before release Issue severity tracking
Journey map freshness Updated at least quarterly Last-updated date on each journey map

Scope & Limitations

In scope:

  • Data-driven persona generation from user research
  • Archetype classification (power, casual, business, mobile-first)
  • User journey mapping frameworks
  • Usability test planning and scoring
  • Research synthesis and coding methodology
  • Interview question frameworks
  • Empathy map and opportunity identification

Out of scope:

  • Automated user interview recording/transcription
  • Real-time analytics integration (use analytics platforms)
  • Quantitative survey design and distribution (use Typeform/SurveyMonkey)
  • Eye tracking or biometric data analysis
  • AI-powered sentiment analysis (tool uses heuristic classification)
  • Persona illustration or visual asset generation
  • Accessibility auditing (see product-designer or design-system-lead skills)

Integration Points

Tool / Platform Integration Method Use Case
Dovetail / Condens Export research data, import persona JSON Centralize research insights
Figma / Miro Paste persona output as design artifact Reference personas during design work
Notion / Confluence Human-readable output Document and share personas with team
product-manager-toolkit Persona pain points inform RICE scoring Connect user needs to feature prioritization
agile-product-owner Persona data informs user story personas Write stories grounded in research
product-designer Persona feeds into journey mapping and usability test recruitment End-to-end design research workflow
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