webgpu
SKILL.md
WebGPU Skill
Use this skill to design, implement, and debug WebGPU applications and GPU compute pipelines. Keep it framework-agnostic and focus on reusable WebGPU/WGSL patterns.
What this skill covers
- Cover WebGPU initialization, device setup, and surface configuration.
- Cover compute pipelines, workgroup sizing, and storage buffer layout.
- Cover render pipelines, render passes, and post-processing patterns.
- Cover GPU/CPU synchronization and safe readback strategies.
- Cover performance and debugging practices.
- Cover architecture patterns: modular passes, phase-based simulation, and capability handling.
- Cover use cases: rendering, compute, ML training/inference, grid simulations, and systems modeling.
Core principles
- Choose a capability strategy: fallback runtime, reduced mode, or fail fast.
- Avoid full GPU readbacks in hot paths; use localized queries or small readback buffers.
- Structure simulation with phases (state, apply, integrate, constrain, correct) to keep WGSL cohesive.
- Use spatial grids or other spatial indexing for neighbor queries and high particle counts.
- Build modular passes so render and compute stages stay composable and testable.
Workflow
When asked to build a WebGPU feature:
- Confirm the target platform and WebGPU support expectations.
- Propose a resource layout (buffers, textures, bind groups) with a simple data model.
- Sketch the pipeline graph (compute vs render passes) and dependencies.
- Provide minimal working code and scale up with performance constraints.
- Choose a capability strategy when WebGPU is unavailable.
Deliverable checklist
- Provide clean WebGPU init and error handling.
- Include a buffer layout with alignment notes (16-byte struct alignment for WGSL).
- Include a pass graph with clear read/write ownership (ping-pong textures if needed).
- Call out readback and when it is safe.
- Provide an optional fallback or reduced mode for critical functionality.
References and assets
- Use REFERENCE.md for a compact WebGPU cheat sheet.
- Use references/ for deeper patterns and concepts.
- Use examples/ for runnable snippets.
- Use templates/ for project scaffolds or starter code.
Quick reference
See REFERENCE.md for a compact WebGPU cheat sheet and references/ for deeper patterns, including references/use-cases.md and references/simulation-patterns.md.
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Jan 24, 2026
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