axiom-lldb
LLDB Debugging
Interactive debugging with LLDB. The debugger freezes time so you can interrogate your running app — inspect variables, evaluate expressions, navigate threads, and understand exactly why something went wrong.
Core insight: "LLDB is useless" really means "I don't know which command to use for Swift types." This is a knowledge-gap problem, not a tool problem.
Red Flags — Check This Skill When
| Symptom | This Skill Applies |
|---|---|
| Need to inspect a variable at runtime | Yes — breakpoint + inspect |
| Crash you can reproduce locally | Yes — breakpoint before crash site |
| Wrong value at runtime but code looks correct | Yes — step through and inspect |
| Need to understand thread state during hang | Yes — pause + thread backtrace |
po doesn't work / shows garbage |
Yes — Playbook 3 has alternatives |
| Crash log analyzed, need to reproduce | Yes — set breakpoints from crash context |
| Need to test a fix without rebuilding | Yes — expression evaluation |
| Want to break on all exceptions | Yes — exception breakpoints |
| App feels slow but responsive | No — use axiom-performance-profiling |
| Memory grows over time | No — use axiom-memory-debugging first |
| App completely frozen | Maybe — use axiom-hang-diagnostics first, then LLDB for thread inspection |
| Crash in production, no local repro | No — use axiom-testflight-triage first |
LLDB vs Other Tools
digraph tool_selection {
"What do you need?" [shape=diamond];
"axiom-testflight-triage" [shape=box];
"axiom-hang-diagnostics" [shape=box];
"axiom-memory-debugging" [shape=box];
"axiom-performance-profiling" [shape=box];
"LLDB (this skill)" [shape=box, style=bold];
"What do you need?" -> "axiom-testflight-triage" [label="Crash log from field,\ncan't reproduce locally"];
"What do you need?" -> "axiom-hang-diagnostics" [label="App frozen,\nneed diagnosis approach"];
"What do you need?" -> "axiom-memory-debugging" [label="Memory growing,\nneed leak pattern"];
"What do you need?" -> "axiom-performance-profiling" [label="Need to measure\nCPU/memory over time"];
"What do you need?" -> "LLDB (this skill)" [label="Need to inspect state\nat a specific moment"];
}
Rule of thumb: Instruments measures. LLDB inspects. If you need to understand what's happening at a specific moment in time, use LLDB. If you need to understand trends over time, use Instruments.
Response Format
When helping with LLDB debugging, structure your output as:
- Immediate diagnosis (1-3 bullets, confidence-tagged: HIGH/MEDIUM/LOW)
- Commands to run (numbered, copy-paste ready, with
(lldb)prefix) - What to look for (command → expected output → interpretation)
- Likely root causes (ranked by probability)
- Next breakpoint plan (catch it earlier next time)
- If no debugger attached (crash-log-only fallback path)
Playbook 1: Crash Triage
Goal: Understand why the app crashed, starting from the stop point.
Step 1: Read the Stop Reason
When the debugger stops, the first thing to check:
(lldb) thread info
This shows the stop reason. Common stop reasons:
| Stop Reason | Meaning | Next Step |
|---|---|---|
EXC_BAD_ACCESS (SIGSEGV) |
Accessed invalid memory (null pointer, dangling reference) | Check the address — 0x0 to 0x10 = nil dereference |
EXC_BAD_ACCESS (SIGBUS) |
Misaligned or invalid address | Usually C interop or unsafe pointer issue |
EXC_BREAKPOINT (SIGTRAP) |
Hit a trap — Swift runtime check failed | Check for fatalError(), preconditionFailure(), force-unwrap of nil, array out of bounds |
EXC_CRASH (SIGABRT) |
Deliberate abort — assertion or uncaught exception | Look at "Application Specific Information" for the message |
breakpoint |
Your breakpoint was hit | Normal — inspect state |
Step 2: Get the Backtrace
(lldb) bt
Read top-to-bottom. Find the first frame in YOUR code (not system frameworks). That's where to start investigating.
(lldb) bt 10
Limit to 10 frames if the full trace is noisy.
Step 3: Navigate to Your Frame
(lldb) frame select 3
Jump to frame 3 (or whichever frame is in your code).
Step 4: Inspect State
(lldb) v
(lldb) v self.someProperty
(lldb) v localVariable
Use v (not po) for reliable Swift value inspection. See Playbook 3 for details.
Step 5: Classify and Fix
| Exception Type | Typical Cause | Fix Pattern |
|---|---|---|
EXC_BAD_ACCESS at low address |
Force-unwrap nil optional | guard let / if let |
EXC_BAD_ACCESS at high address |
Use-after-free / dangling pointer | Check object lifetime, [weak self] |
EXC_BREAKPOINT |
Swift runtime trap (bounds, unwrap, precondition) | Fix the violated precondition |
SIGABRT |
Uncaught ObjC exception or fatalError() |
Read the exception message, fix the root cause |
Step 6: Set a Conditional Breakpoint to Catch It Earlier
(lldb) breakpoint set -f MyFile.swift -l 42 -c "value == nil"
This breaks only when value is nil at line 42 — catches the problem before the crash.
Playbook 2: Hang/Deadlock Diagnosis
Goal: Understand why the app is frozen by inspecting all thread states.
Step 1: Pause the App
If the app is hung, press the pause button in Xcode (⌃⌘Y) or:
(lldb) process interrupt
Step 2: Get All Thread Backtraces
(lldb) thread backtrace all
Or the shorthand:
(lldb) bt all
Step 3: Classify Thread States
Look at Thread 0 (main thread) — it processes all UI events. If it's blocked, the app is frozen.
Main thread blocked on synchronous wait:
frame #0: libsystem_kernel.dylib`__psynch_mutexwait
frame #1: libsystem_pthread.dylib`_pthread_mutex_firstfit_lock_wait
...
frame #5: MyApp`ViewController.viewDidLoad()
Translation: Main thread is waiting for a mutex lock. Something else holds it.
Main thread blocked on dispatch_sync:
frame #0: libdispatch.dylib`_dispatch_sync_f_slow
...
frame #3: MyApp`DataManager.fetchData()
Translation: DispatchQueue.main.sync called from background → classic deadlock.
Main thread busy (CPU-bound):
frame #0: MyApp`ImageProcessor.processAllImages()
frame #1: MyApp`ViewController.viewDidLoad()
Translation: Expensive work on main thread. Move to background.
Step 4: Check for Deadlocks
If two threads are both waiting on something the other holds:
(lldb) thread list
Look for multiple threads with state waiting that reference each other's locks.
Step 5: Inspect Specific Thread
(lldb) thread select 3
(lldb) bt
(lldb) v
Switch to another thread to inspect its state.
Cross-reference: For fix patterns once you've identified the hang cause → /skill axiom-hang-diagnostics
Playbook 3: Swift Value Inspection
This is the core value of this skill. Most developers abandon LLDB because po doesn't work reliably with Swift types. Here's what actually works.
The Four Print Commands
| Command | Full Form | What It Does | Best For |
|---|---|---|---|
v |
frame variable |
Reads memory directly, no compilation | Swift structs, enums, locals — your default |
p |
expression (with formatter) |
Compiles expression, shows formatted result | Computed properties, function calls |
po |
expression --object-description |
Calls debugDescription |
Classes with CustomDebugStringConvertible |
expr |
expression |
Evaluates arbitrary code | Calling methods, modifying state |
When to Use Each
Start with v — it's fastest and most reliable for stored properties:
(lldb) v self.userName
(lldb) v self.items[0]
(lldb) v localStruct
v works by reading memory directly. It doesn't compile anything, so it can't fail due to expression compilation errors.
v limitation: It only reads stored properties — computed properties, lazy var (before first access), and property wrapper projected values ($binding) won't show meaningful values. If a field looks wrong or missing with v, try p instead.
Use p when v can't reach it:
(lldb) p self.computedProperty
(lldb) p self.items.count
(lldb) p someFunction()
p compiles and executes the expression. Needed for computed properties and function calls.
Use po for class descriptions:
(lldb) po myObject
(lldb) po error
(lldb) po notification
po calls debugDescription on the result. Best for objects that have meaningful descriptions (NSError, Notification, etc.).
The "LLDB Is Broken" Moments
| What You See | Why | Fix |
|---|---|---|
<uninitialized> |
po failed; variable hasn't been populated by optimizer |
Use v instead |
expression failed to parse, unknown type name |
Swift expression parser can't resolve the type | Try expr -l objc -- (id)0x12345 for ObjC objects, or use v |
<variable not available> |
Compiler optimized it out (Release build) | Rebuild with Debug, per-file -Onone, or register read as last resort |
error: Couldn't apply expression side effects |
Expression had side effects LLDB couldn't reverse | Try a simpler expression; avoid mutating state |
po shows memory address instead of value |
Object doesn't conform to CustomDebugStringConvertible |
Use v for raw value, or implement the protocol |
cannot find 'self' in scope |
Breakpoint is in a context without self (static, closure) |
Use v with the explicit variable name |
p shows $R0 = ... but po crashes |
Different compilation paths | Use p when it works; po adds an extra description step that can fail |
Inspecting Optionals
(lldb) v optionalValue
Shows: (String?) some = "hello" or (String?) none
Don't use po optionalValue — it may show just Optional("hello") which is less useful.
Inspecting Collections
(lldb) v myArray
(lldb) v myArray[2]
(lldb) v myDict
For large collections, limit output:
(lldb) p Array(myArray.prefix(5))
Inspecting SwiftUI State
SwiftUI @State is backed by stored properties with underscore prefix:
(lldb) v self._isPresented
(lldb) v self._items
For @Observable models:
(lldb) v self.viewModel.propertyName
Diagnosing "view doesn't update": If a property changes (confirmed with v) but the SwiftUI view doesn't re-render, check which thread the mutation happens on with bt. @Observable mutations must happen on @MainActor for SwiftUI to observe them — mutations on a background actor won't trigger view updates. Use Self._printChanges() inside a view body to see which property triggered (or didn't trigger) a re-render:
(lldb) expr Self._printChanges()
For the full observation diagnostic tree → /skill axiom-swiftui-debugging
Inspecting Actors
Actor state is best inspected with v, which reads memory directly without isolation concerns:
(lldb) v actor
Shows all stored properties. This works because LLDB pauses the entire process — you can read any memory regardless of actor isolation (which is a compile-time concept).
Modifying Values at Runtime
(lldb) expr self.debugFlag = true
(lldb) expr myArray.append("test")
(lldb) expr self.view.backgroundColor = UIColor.red
Modify values without rebuilding. Useful for testing theories.
Referencing Previous Results
LLDB assigns result variables ($R0, $R1, etc.):
(lldb) p someValue
$R0 = 42
(lldb) p $R0 + 10
$R1 = 52
Playbook 4: Breakpoint Strategies
Source Breakpoints (Basic)
(lldb) breakpoint set -f ViewController.swift -l 42
(lldb) b ViewController.swift:42
Short form b works for simple cases.
Conditional Breakpoints
Break only when a condition is true:
(lldb) breakpoint set -f MyFile.swift -l 42 -c "index > 100"
(lldb) breakpoint set -f MyFile.swift -l 42 -c "name == \"test\""
Iteration-based: Break after N hits:
(lldb) breakpoint set -f MyFile.swift -l 42 -i 50
Ignores the first 50 hits, then breaks.
Logpoints (Action + Auto-Continue)
Log without stopping — like a print statement but no rebuild needed:
(lldb) breakpoint set -f MyFile.swift -l 42
(lldb) breakpoint command add 1
> v self.value
> continue
> DONE
Or in Xcode: Edit breakpoint → Add Action → "Log Message" → use @self.value@ token syntax → Check "Automatically continue"
Symbolic Breakpoints
Break on ANY call to a method by name:
(lldb) breakpoint set -n viewDidLoad
(lldb) breakpoint set -n "MyClass.myMethod"
Break on all ObjC messages to a selector:
(lldb) breakpoint set -S "layoutSubviews"
Exception Breakpoints
Swift errors (break on throw):
(lldb) breakpoint set -E swift
Objective-C exceptions (break on throw):
(lldb) breakpoint set -E objc
In Xcode: Breakpoint Navigator → + → Swift Error Breakpoint / Exception Breakpoint
This is the single most useful breakpoint for crash debugging. It stops at the throw site instead of the catch/crash site.
Watchpoints
Break when a variable's value changes:
(lldb) watchpoint set variable self.count
(lldb) watchpoint set variable -w read_write myGlobal
Watchpoints are hardware-backed — limited to ~4 per process but very fast.
One-Shot Breakpoints
Break once, then auto-delete:
(lldb) breakpoint set -f MyFile.swift -l 42 -o
Managing Breakpoints
(lldb) breakpoint list
(lldb) breakpoint disable 3
(lldb) breakpoint enable 3
(lldb) breakpoint delete 3
(lldb) breakpoint delete
Playbook 5: Async/Concurrency Debugging
Identifying Async Frames
Swift concurrency backtraces are noisy — expect swift_task_switch, _dispatch_call_block_and_release, and executor internals mixed in with your code. Don't be discouraged by 40+ frames of runtime noise. Focus on frames from YOUR module.
In Swift concurrency backtraces, look for swift-task frames:
Thread 3:
frame #0: MyApp`MyActor.doWork()
frame #1: swift_task_switch
frame #2: MyApp`closure #1 in ViewController.loadData()
The swift_task_switch frame indicates an async suspension point. Your code frames are the ones prefixed with your module name (MyApp above).
Inspecting Task State
(lldb) thread backtrace all
Look for threads with swift_task in their frames. Each represents an active Swift task.
Actor-Isolated Code
When stopped inside an actor:
(lldb) v self
Shows all actor state. This works because LLDB pauses the entire process — actor isolation is a compile-time concept, not a runtime lock (for default actors).
Task Group Inspection
When debugging task groups, break inside the group closure and inspect:
(lldb) v
(lldb) bt
Each child task runs on its own thread. Use bt all to see them.
Cross-reference: For Swift concurrency patterns and fix strategies → /skill axiom-swift-concurrency. For profiling async performance → /skill axiom-concurrency-profiling
Pressure Scenarios
Scenario 1: "Release-Only Crash — LLDB Is Useless in Release"
Situation: Crash happens in Release builds but not Debug. Team says "we can't debug it."
Why this fails: Release optimizations change timing, memory layout, and can eliminate variables — making the crash non-reproducible in Debug.
Correct approach:
- Build with Debug configuration but Release-like settings:
- Optimization Level:
-O(not-Onone) - Still include debug symbols (
DEBUG_INFORMATION_FORMAT = dwarf-with-dsym)
- Optimization Level:
- Enable Address Sanitizer (
-fsanitize=address) — catches memory errors with 2-3x overhead - Use the crash report to set breakpoints at the crash site
- Set exception breakpoints to catch the error before the crash:
(lldb) breakpoint set -E swift (lldb) breakpoint set -E objc - If variable shows
<optimized out>, reduce optimization for that one file:- Build Settings → Per-file flags →
-Ononefor the specific file
- Build Settings → Per-file flags →
- Last resort — read register values directly (variables live in registers before being optimized out):
On ARM64:(lldb) register read (lldb) register read x0 x1 x2x0= self,x1-x7= first 7 arguments. Check/skill axiom-lldb-refPart 1 for details.
Scenario 2: "Just Add Print Statements"
Situation: Developer adds print() calls to debug, rebuilds, runs, reads console. Repeat.
Why this fails: Each print-debug cycle costs 3-5 minutes (edit → build → run → navigate to state → read output). An LLDB breakpoint costs 30 seconds.
Correct approach:
- Set a breakpoint at the line you'd add a
print():(lldb) b MyFile.swift:42 - Add a logpoint for "print-like" behavior without rebuilding:
- Edit breakpoint → Add Action → Log Message → Check "Auto continue"
- Inspect variables directly:
v self.someValue - Modify variables at runtime to test theories:
expr self.debugMode = true - One breakpoint session replaces 5-10 print-debug cycles.
Time comparison (typical control-flow debugging):
| Approach | Per investigation | 5 variables |
|---|---|---|
| print() statements | 3-5 min (build + run) | 15-25 min |
| LLDB breakpoint | 30 sec (set + inspect) | 2.5 min |
Exception: In tight loops (thousands of hits/sec), logpoints add per-hit overhead. Use -i to skip to the iteration you care about, or use a temporary print() for that specific loop.
Scenario 3: "po Doesn't Work So LLDB Is Broken"
Situation: Developer types po myStruct and gets garbage. Concludes LLDB is broken for Swift. Goes back to print debugging.
This is the #1 reason developers abandon LLDB.
Why po fails with Swift structs: po calls debugDescription which requires compiling an expression in the debugger context. For Swift structs, this compilation often fails due to missing type metadata, generics, or module resolution issues.
Correct approach:
- Use
vinstead ofpo— reads memory directly, no compilation:(lldb) v myStruct (lldb) v myStruct.propertyName - Use
pfor computed properties:(lldb) p myStruct.computedValue - Use
poonly for classes withCustomDebugStringConvertible - If
palso fails, try specifying the language:(lldb) expr -l objc -- (id)0x12345 - If everything fails,
v selfalways works inside a method.
Anti-Patterns
| Anti-Pattern | Why It's Wrong | Better Alternative |
|---|---|---|
po everything |
Fails for Swift structs, enums, optionals | v for values, po only for classes |
| Print-debug cycles | 3-5 min per cycle vs 30 sec breakpoint | Breakpoints with logpoint actions |
| "LLDB doesn't work with Swift" | It does — wrong command choice | v is designed for Swift values |
| Ignoring backtraces | Jumping to guesses instead of reading the trace | bt first, then navigate frames |
| Conditional breakpoints on every hit | Slows execution if condition is expensive | Use -i (ignore count) when possible |
| Debugging optimized (Release) builds | Variables missing, code reordered | Debug configuration, or per-file -Onone |
| Force-continuing past exceptions | Hides the real error | Fix the exception, don't suppress it |
| No exception breakpoints set | Crashes land in system code, not throw site | Always add Swift Error + ObjC Exception breakpoints |
Debugging Checklist
Before starting a debug session:
- Debug build configuration (not Release)
- Exception breakpoints enabled (Swift Error + ObjC Exception)
- Breakpoint set before suspected problem area
- Know which command to use:
vfor values,pfor computed,pofor descriptions
During debug session:
- Read stop reason (
thread info) before anything else - Get backtrace (
bt) — find your frame - Navigate to your frame (
frame select N) - Inspect relevant state (
v self,v localVar) - Understand the cause before writing any fix
After finding the issue:
- Set conditional breakpoint to catch recurrence
- Consider adding assertion/precondition for this case
- Remove temporary breakpoints
Resources
WWDC: 2019-429, 2018-412, 2022-110370
Docs: /xcode/stepping-through-code-and-inspecting-variables-to-isolate-bugs, /xcode/setting-breakpoints-to-pause-your-running-app, /xcode/diagnosing-memory-thread-and-crash-issues-early
Skills: axiom-lldb-ref, axiom-testflight-triage, axiom-hang-diagnostics, axiom-memory-debugging, axiom-swift-concurrency, axiom-concurrency-profiling