photos-camera-media
Photos, Camera & Media
Modern patterns for photo picking, camera capture, image loading, and media permissions targeting iOS 26+ with Swift 6.2. Patterns are backward-compatible to iOS 16 unless noted.
See references/photospicker-patterns.md for complete picker recipes and references/camera-capture.md for AVCaptureSession patterns.
Contents
- PhotosPicker (SwiftUI, iOS 16+)
- Privacy and Permissions
- Camera Capture Basics
- Image Loading and Display
- Common Mistakes
- Review Checklist
- References
PhotosPicker (SwiftUI, iOS 16+)
PhotosPicker is the native SwiftUI replacement for UIImagePickerController. It runs out-of-process, requires no photo library permission for browsing, and supports single or multi-selection with media type filtering.
Single Selection
import SwiftUI
import PhotosUI
struct SinglePhotoPicker: View {
@State private var selectedItem: PhotosPickerItem?
@State private var selectedImage: Image?
var body: some View {
VStack {
if let selectedImage {
selectedImage
.resizable()
.scaledToFit()
.frame(maxHeight: 300)
}
PhotosPicker("Select Photo", selection: $selectedItem, matching: .images)
}
.onChange(of: selectedItem) { _, newItem in
Task {
if let data = try? await newItem?.loadTransferable(type: Data.self),
let uiImage = UIImage(data: data) {
selectedImage = Image(uiImage: uiImage)
}
}
}
}
}
Multi-Selection
struct MultiPhotoPicker: View {
@State private var selectedItems: [PhotosPickerItem] = []
@State private var selectedImages: [Image] = []
var body: some View {
VStack {
ScrollView(.horizontal) {
HStack {
ForEach(selectedImages.indices, id: \.self) { index in
selectedImages[index]
.resizable()
.scaledToFill()
.frame(width: 100, height: 100)
.clipShape(RoundedRectangle(cornerRadius: 8))
}
}
}
PhotosPicker(
"Select Photos",
selection: $selectedItems,
maxSelectionCount: 5,
matching: .images
)
}
.onChange(of: selectedItems) { _, newItems in
Task {
selectedImages = []
for item in newItems {
if let data = try? await item.loadTransferable(type: Data.self),
let uiImage = UIImage(data: data) {
selectedImages.append(Image(uiImage: uiImage))
}
}
}
}
}
}
Media Type Filtering
Filter with PHPickerFilter composites to restrict selectable media:
// Images only
PhotosPicker(selection: $items, matching: .images)
// Videos only
PhotosPicker(selection: $items, matching: .videos)
// Live Photos only
PhotosPicker(selection: $items, matching: .livePhotos)
// Screenshots only
PhotosPicker(selection: $items, matching: .screenshots)
// Images and videos combined
PhotosPicker(selection: $items, matching: .any(of: [.images, .videos]))
// Images excluding screenshots
PhotosPicker(selection: $items, matching: .all(of: [.images, .not(.screenshots)]))
Loading Selected Items with Transferable
PhotosPickerItem loads content asynchronously via loadTransferable(type:). Define a Transferable type for automatic decoding:
struct PickedImage: Transferable {
let data: Data
let image: Image
static var transferRepresentation: some TransferRepresentation {
DataRepresentation(importedContentType: .image) { data in
guard let uiImage = UIImage(data: data) else {
throw TransferError.importFailed
}
return PickedImage(data: data, image: Image(uiImage: uiImage))
}
}
}
enum TransferError: Error {
case importFailed
}
// Usage
if let picked = try? await item.loadTransferable(type: PickedImage.self) {
selectedImage = picked.image
}
Always load in a Task to avoid blocking the main thread. Handle nil returns and thrown errors -- the user may select a format that cannot be decoded.
Privacy and Permissions
Photo Library Access Levels
iOS provides two access levels for the photo library. The system automatically presents the limited-library picker when an app requests .readWrite access -- users choose which photos to share.
| Access Level | Description | Info.plist Key |
|---|---|---|
| Add-only | Write photos to the library without reading | NSPhotoLibraryAddUsageDescription |
| Read-write | Full or limited read access plus write | NSPhotoLibraryUsageDescription |
PhotosPicker requires no permission to browse -- it runs out-of-process and only grants access to selected items. Request explicit permission only when you need to read the full library (e.g., a custom gallery) or save photos.
Checking and Requesting Photo Library Permission
import Photos
func requestPhotoLibraryAccess() async -> PHAuthorizationStatus {
let status = PHPhotoLibrary.authorizationStatus(for: .readWrite)
switch status {
case .notDetermined:
return await PHPhotoLibrary.requestAuthorization(for: .readWrite)
case .authorized, .limited:
return status
case .denied, .restricted:
return status
@unknown default:
return status
}
}
Camera Permission
Add NSCameraUsageDescription to Info.plist. Check and request access before configuring a capture session:
import AVFoundation
func requestCameraAccess() async -> Bool {
let status = AVCaptureDevice.authorizationStatus(for: .video)
switch status {
case .notDetermined:
return await AVCaptureDevice.requestAccess(for: .video)
case .authorized:
return true
case .denied, .restricted:
return false
@unknown default:
return false
}
}
Handling Denied Permissions
When the user denies access, guide them to Settings. Never repeatedly prompt or hide functionality silently.
struct PermissionDeniedView: View {
let message: String
@Environment(\.openURL) private var openURL
var body: some View {
ContentUnavailableView {
Label("Access Denied", systemImage: "lock.shield")
} description: {
Text(message)
} actions: {
Button("Open Settings") {
if let url = URL(string: UIApplication.openSettingsURLString) {
openURL(url)
}
}
}
}
}
Required Info.plist Keys
| Key | When Required |
|---|---|
NSPhotoLibraryUsageDescription |
Reading photos from the library |
NSPhotoLibraryAddUsageDescription |
Saving photos/videos to the library |
NSCameraUsageDescription |
Accessing the camera |
NSMicrophoneUsageDescription |
Recording audio (video with sound) |
Omitting a required key causes a runtime crash when the permission dialog would appear.
Camera Capture Basics
Manage camera sessions in a dedicated @Observable model. The representable view only displays the preview. See references/camera-capture.md for complete patterns.
Minimal Camera Manager
import AVFoundation
@available(iOS 17.0, *)
@Observable
@MainActor
final class CameraManager {
let session = AVCaptureSession()
private let photoOutput = AVCapturePhotoOutput()
private var currentDevice: AVCaptureDevice?
var isRunning = false
var capturedImage: Data?
func configure() async {
guard await requestCameraAccess() else { return }
session.beginConfiguration()
session.sessionPreset = .photo
// Add camera input
guard let device = AVCaptureDevice.default(.builtInWideAngleCamera,
for: .video,
position: .back) else { return }
currentDevice = device
guard let input = try? AVCaptureDeviceInput(device: device),
session.canAddInput(input) else { return }
session.addInput(input)
// Add photo output
guard session.canAddOutput(photoOutput) else { return }
session.addOutput(photoOutput)
session.commitConfiguration()
}
func start() {
guard !session.isRunning else { return }
Task.detached { [session] in
session.startRunning()
}
isRunning = true
}
func stop() {
guard session.isRunning else { return }
Task.detached { [session] in
session.stopRunning()
}
isRunning = false
}
private func requestCameraAccess() async -> Bool {
let status = AVCaptureDevice.authorizationStatus(for: .video)
if status == .notDetermined {
return await AVCaptureDevice.requestAccess(for: .video)
}
return status == .authorized
}
}
Start and stop AVCaptureSession on a background queue. The startRunning() and stopRunning() methods are synchronous and block the calling thread.
Camera Preview in SwiftUI
Wrap AVCaptureVideoPreviewLayer in a UIViewRepresentable. Override layerClass for automatic resizing:
import SwiftUI
import AVFoundation
struct CameraPreview: UIViewRepresentable {
let session: AVCaptureSession
func makeUIView(context: Context) -> PreviewView {
let view = PreviewView()
view.previewLayer.session = session
view.previewLayer.videoGravity = .resizeAspectFill
return view
}
func updateUIView(_ uiView: PreviewView, context: Context) {
if uiView.previewLayer.session !== session {
uiView.previewLayer.session = session
}
}
}
final class PreviewView: UIView {
override class var layerClass: AnyClass { AVCaptureVideoPreviewLayer.self }
var previewLayer: AVCaptureVideoPreviewLayer { layer as! AVCaptureVideoPreviewLayer }
}
Using the Camera in a View
struct CameraScreen: View {
@State private var cameraManager = CameraManager()
var body: some View {
ZStack(alignment: .bottom) {
CameraPreview(session: cameraManager.session)
.ignoresSafeArea()
Button {
// Capture photo -- see references/camera-capture.md
} label: {
Circle()
.fill(.white)
.frame(width: 72, height: 72)
.overlay(Circle().stroke(.gray, lineWidth: 3))
}
.padding(.bottom, 32)
}
.task {
await cameraManager.configure()
cameraManager.start()
}
.onDisappear {
cameraManager.stop()
}
}
}
Always call stop() in onDisappear. A running capture session holds the camera exclusively and drains battery.
Image Loading and Display
AsyncImage for Remote Images
AsyncImage(url: imageURL) { phase in
switch phase {
case .empty:
ProgressView()
case .success(let image):
image
.resizable()
.scaledToFill()
case .failure:
Image(systemName: "photo")
.foregroundStyle(.secondary)
@unknown default:
EmptyView()
}
}
.frame(width: 200, height: 200)
.clipShape(RoundedRectangle(cornerRadius: 12))
AsyncImage does not cache images across view redraws. For production apps with many images, use a dedicated image loading library or implement URLCache-based caching.
Downsampling Large Images
Load full-resolution photos from the library into a display-sized CGImage to avoid memory spikes. A 48MP photo can consume over 200 MB uncompressed.
import ImageIO
import UIKit
func downsample(data: Data, to pointSize: CGSize, scale: CGFloat = UITraitCollection.current.displayScale) -> UIImage? {
let maxDimensionInPixels = max(pointSize.width, pointSize.height) * scale
let options: [CFString: Any] = [
kCGImageSourceCreateThumbnailFromImageAlways: true,
kCGImageSourceShouldCacheImmediately: true,
kCGImageSourceCreateThumbnailWithTransform: true,
kCGImageSourceThumbnailMaxPixelSize: maxDimensionInPixels
]
guard let source = CGImageSourceCreateWithData(data as CFData, nil),
let cgImage = CGImageSourceCreateThumbnailAtIndex(source, 0, options as CFDictionary) else {
return nil
}
return UIImage(cgImage: cgImage)
}
Use this whenever displaying user-selected photos in lists, grids, or thumbnails. Pass the raw Data from PhotosPickerItem directly to the downsampler before creating a UIImage.
Image Rendering Modes
// Original: display the image as-is with its original colors
Image("photo")
.renderingMode(.original)
// Template: treat the image as a mask, colored by foregroundStyle
Image(systemName: "heart.fill")
.renderingMode(.template)
.foregroundStyle(.red)
Use .original for photos and artwork. Use .template for icons that should adopt the current tint color.
Common Mistakes
DON'T: Use UIImagePickerController for photo picking.
DO: Use PhotosPicker (SwiftUI) or PHPickerViewController (UIKit).
Why: UIImagePickerController is legacy API with limited functionality. PhotosPicker runs out-of-process, supports multi-selection, and requires no library permission for browsing.
DON'T: Request full photo library access when you only need the user to pick photos.
DO: Use PhotosPicker which requires no permission, or request .readWrite and let the system handle limited access.
Why: Full access is unnecessary for most pick-and-use workflows. The system's limited-library picker respects user privacy and still grants access to selected items.
DON'T: Load full-resolution images into memory for thumbnails.
DO: Use CGImageSource with kCGImageSourceThumbnailMaxPixelSize to downsample. A 48MP image is over 200 MB uncompressed.
DON'T: Block the main thread loading PhotosPickerItem data.
DO: Use async loadTransferable(type:) in a Task.
DON'T: Forget to stop AVCaptureSession when the view disappears.
DO: Call session.stopRunning() in onDisappear or dismantleUIView.
DON'T: Assume camera access is granted without checking.
DO: Check AVCaptureDevice.authorizationStatus(for: .video) and handle .denied/.restricted.
DON'T: Call session.startRunning() on the main thread.
DO: Dispatch to a background thread with Task.detached or a dedicated serial queue.
Why: startRunning() is a synchronous blocking call that can take hundreds of milliseconds while the hardware initializes.
DON'T: Create AVCaptureSession inside a UIViewRepresentable.
DO: Own the session in a separate @Observable model.
Review Checklist
-
PhotosPickerused instead of deprecatedUIImagePickerController - Privacy descriptions in Info.plist for camera/photo library
- Loading states handled for async image/video loading
- Large images downsampled with
CGImageSourcebefore display - Camera session started on background thread; stopped in
onDisappear - Permission denial handled with Settings deep link
-
AVCaptureSessionowned by model, not created insideUIViewRepresentable - Media asset types and picker results are
Sendablewhen passed across concurrency boundaries
References
references/photospicker-patterns.md— Picker patterns, media loading, HEIC handlingreferences/camera-capture.md— AVCaptureSession, photo/video capture, QR scanningreferences/image-loading-caching.md— AsyncImage, caching, downsamplingreferences/av-playback.md— AVPlayer, streaming, audio session, background audio