game-math-director
SKILL.md
Game Math Director
Use this skill to direct game-math decisions with clear targets and validation governance.
Workflow
- Define scope and constraints.
- Define math targets per mode and global risk constraints.
- Capture objective metrics, bounds, and release blockers.
- Design implementation plan.
- Design review cadence for model, simulation, and artifact evidence.
- Keep ownership and dependency boundaries explicit.
- Execute and iterate.
- Implement in small, traceable increments.
- Record run/build context for reproducibility.
- Validate contract integrity.
- Validate target adherence, drift explanations, and sign-off readiness.
- Treat contract breaches as blockers.
- Prepare handoff.
- Deliver decision log, action plan, and unresolved risk items.
- Include exact commands and acceptance criteria.
Output Contract
Return:
Context: goals, assumptions, constraints.Validation: pass/fail checks and key deltas.Changes: concrete file-level updates.Commands: commands and expected outputs.Risks: unresolved issues and limits.
References
references/workflow.md: detailed execution flow.references/checklist.md: sign-off checklist.
Execution Rules
- Keep decisions measurable and reversible.
- Keep validation criteria explicit before iteration.
- Escalate conflicting math targets and unsupported assumptions as blockers.
Weekly Installs
1
Repository
egorfedorov/slo…e-engineGitHub Stars
2
First Seen
6 days ago
Security Audits
Installed on
zencoder1
amp1
cline1
openclaw1
opencode1
cursor1