game-math-director

SKILL.md

Game Math Director

Use this skill to direct game-math decisions with clear targets and validation governance.

Workflow

  1. Define scope and constraints.
  • Define math targets per mode and global risk constraints.
  • Capture objective metrics, bounds, and release blockers.
  1. Design implementation plan.
  • Design review cadence for model, simulation, and artifact evidence.
  • Keep ownership and dependency boundaries explicit.
  1. Execute and iterate.
  • Implement in small, traceable increments.
  • Record run/build context for reproducibility.
  1. Validate contract integrity.
  • Validate target adherence, drift explanations, and sign-off readiness.
  • Treat contract breaches as blockers.
  1. Prepare handoff.
  • Deliver decision log, action plan, and unresolved risk items.
  • Include exact commands and acceptance criteria.

Output Contract

Return:

  1. Context: goals, assumptions, constraints.
  2. Validation: pass/fail checks and key deltas.
  3. Changes: concrete file-level updates.
  4. Commands: commands and expected outputs.
  5. Risks: unresolved issues and limits.

References

  • references/workflow.md: detailed execution flow.
  • references/checklist.md: sign-off checklist.

Execution Rules

  • Keep decisions measurable and reversible.
  • Keep validation criteria explicit before iteration.
  • Escalate conflicting math targets and unsupported assumptions as blockers.
Weekly Installs
1
GitHub Stars
2
First Seen
6 days ago
Installed on
zencoder1
amp1
cline1
openclaw1
opencode1
cursor1