skills/existential-birds/beagle/go-concurrency-web

go-concurrency-web

SKILL.md

Go Concurrency for Web Applications

Quick Reference

Topic Reference
Worker Pools & errgroup references/worker-pools.md
Rate Limiting references/rate-limiting.md
Race Detection & Fixes references/race-detection.md

Core Rules

  1. Goroutines are cheap but not free — each goroutine consumes ~2-8 KB of stack. Unbounded spawning under load leads to OOM.
  2. Always have a shutdown path — every goroutine you start must have a way to exit. Use context.Context, channel closing, or sync.WaitGroup.
  3. Prefer channels for communication — use channels to coordinate work between goroutines and signal completion.
  4. Use mutexes for state protection — when goroutines share mutable state, protect it with sync.Mutex, sync.RWMutex, or sync/atomic.
  5. Never spawn raw goroutines in HTTP handlers — use worker pools, errgroup, or other bounded concurrency primitives.

Worker Pool Pattern

Use worker pools for background tasks dispatched from HTTP handlers. This bounds concurrency and provides graceful shutdown.

// Worker pool for background tasks (e.g., sending emails)
type WorkerPool struct {
    jobs   chan Job
    wg     sync.WaitGroup
    logger *slog.Logger
}

type Job struct {
    ID      string
    Execute func(ctx context.Context) error
}

func NewWorkerPool(numWorkers int, queueSize int, logger *slog.Logger) *WorkerPool {
    wp := &WorkerPool{
        jobs:   make(chan Job, queueSize),
        logger: logger,
    }

    for i := 0; i < numWorkers; i++ {
        wp.wg.Add(1)
        go wp.worker(i)
    }

    return wp
}

func (wp *WorkerPool) worker(id int) {
    defer wp.wg.Done()
    for job := range wp.jobs {
        wp.logger.Info("processing job", "worker", id, "job_id", job.ID)
        if err := job.Execute(context.Background()); err != nil {
            wp.logger.Error("job failed", "worker", id, "job_id", job.ID, "err", err)
        }
    }
}

func (wp *WorkerPool) Submit(job Job) {
    wp.jobs <- job
}

func (wp *WorkerPool) Shutdown() {
    close(wp.jobs)
    wp.wg.Wait()
}

Usage in HTTP Handler

func (s *Server) handleCreateUser(w http.ResponseWriter, r *http.Request) {
    user, err := s.userService.Create(r.Context(), decodeUser(r))
    if err != nil {
        handleError(w, r, err)
        return
    }

    // Dispatch background task — never spawn raw goroutines in handlers
    s.workers.Submit(Job{
        ID: "welcome-email-" + user.ID,
        Execute: func(ctx context.Context) error {
            return s.emailService.SendWelcome(ctx, user)
        },
    })

    writeJSON(w, http.StatusCreated, user)
}

See references/worker-pools.md for sizing guidance, backpressure, error handling, retry patterns, and errgroup as a simpler alternative.

Rate Limiting

Use golang.org/x/time/rate for token bucket rate limiting. Apply as middleware for global limits or per-IP/per-user limits.

Key points:

  • Global rate limiting protects overall service capacity
  • Per-IP rate limiting prevents individual clients from monopolizing resources
  • Always return 429 Too Many Requests with a Retry-After header

See references/rate-limiting.md for middleware implementation, per-IP limiting, stale limiter cleanup, and API key-based limiting.

Race Detection

Run the race detector in development and CI:

go test -race ./...
go build -race -o myserver ./cmd/server

The race detector catches concurrent reads and writes to shared memory. It does not catch logical races (e.g., TOCTOU bugs) or deadlocks.

See references/race-detection.md for common web handler races, fixing strategies, and CI integration.

Handler Safety

Every incoming HTTP request runs in its own goroutine. Any shared mutable state on the server struct is a potential data race.

// BAD — shared state without protection
type Server struct {
    requestCount int // data race!
}

func (s *Server) handleRequest(w http.ResponseWriter, r *http.Request) {
    s.requestCount++ // concurrent writes = race condition
}

// GOOD — use atomic or mutex
type Server struct {
    requestCount atomic.Int64
}

func (s *Server) handleRequest(w http.ResponseWriter, r *http.Request) {
    s.requestCount.Add(1)
}

// GOOD — use mutex for complex state
type Server struct {
    mu    sync.RWMutex
    cache map[string]*CachedItem
}

func (s *Server) handleGetCached(w http.ResponseWriter, r *http.Request) {
    s.mu.RLock()
    item, ok := s.cache[r.PathValue("key")]
    s.mu.RUnlock()
    // ...
}

Rules for Handler Safety

  • Request-scoped data is safer.Context(), request body, URL params are isolated per request.
  • Server struct fields are shared — any field on *Server accessed by handlers needs synchronization.
  • Database connections are safe*sql.DB manages its own connection pool with internal locking.
  • Maps are not safe — use sync.Map or protect with a mutex.
  • Slices are not safe — concurrent append or read/write requires a mutex.

Anti-Patterns

Unbounded goroutine spawning

// BAD — no limit on concurrent goroutines
func (s *Server) handleWebhook(w http.ResponseWriter, r *http.Request) {
    go func() {
        // What if 10,000 requests arrive at once?
        s.processWebhook(r.Context(), decodeWebhook(r))
    }()
    w.WriteHeader(http.StatusAccepted)
}

// GOOD — use a worker pool
func (s *Server) handleWebhook(w http.ResponseWriter, r *http.Request) {
    webhook := decodeWebhook(r)
    s.workers.Submit(Job{
        ID:      "webhook-" + webhook.ID,
        Execute: func(ctx context.Context) error {
            return s.processWebhook(ctx, webhook)
        },
    })
    w.WriteHeader(http.StatusAccepted)
}

Forgetting to propagate context

// BAD — loses cancellation signal
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
    results, err := s.search(context.Background(), r.URL.Query().Get("q"))
    // ...
}

// GOOD — use request context
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
    results, err := s.search(r.Context(), r.URL.Query().Get("q"))
    // ...
}

Goroutine leak from missing channel receiver

// BAD — goroutine blocks forever if nobody reads the channel
func fetchWithTimeout(ctx context.Context, url string) (*Response, error) {
    ch := make(chan *Response)
    go func() {
        resp, _ := http.Get(url) // blocks forever if ctx cancels
        ch <- resp               // stuck here if nobody reads
    }()
    select {
    case resp := <-ch:
        return resp, nil
    case <-ctx.Done():
        return nil, ctx.Err() // goroutine leaked!
    }
}

// GOOD — use buffered channel so goroutine can exit
func fetchWithTimeout(ctx context.Context, url string) (*Response, error) {
    ch := make(chan *Response, 1) // buffered — goroutine can always send
    go func() {
        resp, _ := http.Get(url)
        ch <- resp
    }()
    select {
    case resp := <-ch:
        return resp, nil
    case <-ctx.Done():
        return nil, ctx.Err()
    }
}

Using time.Sleep for coordination

// BAD — sleeping to wait for goroutines
go doWork()
time.Sleep(5 * time.Second) // hoping it finishes

// GOOD — use sync primitives
var wg sync.WaitGroup
wg.Add(1)
go func() {
    defer wg.Done()
    doWork()
}()
wg.Wait()
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