s-test

SKILL.md

Testing WoW Addons

Expert guidance for testing WoW addons using Sandbox, Desktop, and In-Game methods.

Related Commands

  • c-test - Run unit tests workflow
  • c-review - Full code review (includes test step)

CLI Commands (Use These First)

MANDATORY: Always use CLI commands before manual exploration.

Task Command
Generate Stubs mech call sandbox.generate
Run Sandbox Tests mech call sandbox.test -i '{"addon": "MyAddon"}'
Run Busted Tests mech call addon.test -i '{"addon": "MyAddon"}'
Test Coverage mech call addon.test -i '{"addon": "MyAddon", "coverage": true}'
Sandbox Status mech call sandbox.status

Capabilities

  1. Sandbox Testing — Fast, offline tests using generated WoW API stubs
  2. Desktop Testing (Busted) — Integration tests with custom mocks
  3. In-Game Testing — Runtime verification via MechanicLib registration
  4. Coverage Analysis — Identify untested code paths

Routing Logic

Request type Load reference
Sandbox, Busted, In-Game guides ../../docs/integration/testing.md
Busted spec patterns references/busted-patterns.md
Mocking WoW APIs references/wow-mocking.md
MechanicLib test registration ../../docs/integration/mechaniclib.md

Quick Reference

Recommended Workflow

  1. Sandbox (Core): Fast feedback for business logic.
  2. Desktop (Integration): Test interactions between modules.
  3. In-Game (Verification): Final check against live APIs.

Example Sandbox Test

describe("MyAddon Core", function()
    it("calculates values correctly", function()
        local result = Core.Calculate(10, 20)
        assert.equals(30, result)
    end)
end)

Running Tests

# Generate stubs once
mech call sandbox.generate

# Run tests frequently
mech call sandbox.test -i '{"addon": "MyAddon"}'
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