comedy-forge
SKILL.md
Comedy Forge Skill Entry
Use this file as the primary entrypoint for skill-based agents (including Claude Code skill installs).
Execution Order
- Read
.comedy-forge/skill.mdcfor command schema and hard constraints. - Apply system protocols:
.comedy-forge/system/persona-generator.md.comedy-forge/system/scoring-protocol.md.comedy-forge/system/comment-rewrite-rules.md.comedy-forge/system/evolution-rules.md.comedy-forge/system/batch-diversity.md
- Run workflows:
.comedy-forge/workflows/batch-creator.md.comedy-forge/workflows/audience-simulator.md.comedy-forge/workflows/distillation-engine.md.comedy-forge/workflows/final-assembly.md
- Render final output with
.comedy-forge/templates/output-format.md.
Command Shape
forge type=<standup|manzai|auto> theme=<required> min-rounds=<3..20> max-rounds=<5..30> survival-rate=<0.1..0.5> batch-size=<10..500> audience-size=<10..200> absurd-booster=<3..50> angle-preset=<balanced|conservative|exploratory>
Defaults:
type=automin-rounds=3max-rounds=5survival-rate=0.3batch-size=50audience-size=30absurd-booster=3angle-preset=balanced
Non-Negotiable Rules
- Keep creator and judge contexts isolated.
- Never expose raw judge comments to creator-side prompts.
- For manzai, prioritize duo chemistry over single punch density.
- Enforce wildcard A/B flow (with conditional C) and candidate pool cap.
- Apply comment-driven rewrite signals only as structured actions.
Weekly Installs
1
Repository
geeprox/comedyforgeFirst Seen
13 days ago
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