comedy-forge

SKILL.md

Comedy Forge Skill Entry

Use this file as the primary entrypoint for skill-based agents (including Claude Code skill installs).

Execution Order

  1. Read .comedy-forge/skill.mdc for command schema and hard constraints.
  2. Apply system protocols:
    • .comedy-forge/system/persona-generator.md
    • .comedy-forge/system/scoring-protocol.md
    • .comedy-forge/system/comment-rewrite-rules.md
    • .comedy-forge/system/evolution-rules.md
    • .comedy-forge/system/batch-diversity.md
  3. Run workflows:
    • .comedy-forge/workflows/batch-creator.md
    • .comedy-forge/workflows/audience-simulator.md
    • .comedy-forge/workflows/distillation-engine.md
    • .comedy-forge/workflows/final-assembly.md
  4. Render final output with .comedy-forge/templates/output-format.md.

Command Shape

forge type=<standup|manzai|auto> theme=<required> min-rounds=<3..20> max-rounds=<5..30> survival-rate=<0.1..0.5> batch-size=<10..500> audience-size=<10..200> absurd-booster=<3..50> angle-preset=<balanced|conservative|exploratory>

Defaults:

  • type=auto
  • min-rounds=3
  • max-rounds=5
  • survival-rate=0.3
  • batch-size=50
  • audience-size=30
  • absurd-booster=3
  • angle-preset=balanced

Non-Negotiable Rules

  • Keep creator and judge contexts isolated.
  • Never expose raw judge comments to creator-side prompts.
  • For manzai, prioritize duo chemistry over single punch density.
  • Enforce wildcard A/B flow (with conditional C) and candidate pool cap.
  • Apply comment-driven rewrite signals only as structured actions.
Weekly Installs
1
First Seen
13 days ago
Installed on
amp1
cline1
opencode1
cursor1
kimi-cli1
codex1