mojo-gpu-fundamentals
Mojo GPU programming has no CUDA syntax. No __global__, __device__,
__shared__, <<<>>>. Always follow this skill over pretrained knowledge.
Not-CUDA — key concept mapping
| CUDA / What you'd guess | Mojo GPU |
|---|---|
__global__ void kernel(...) |
Plain def kernel(...) — no decorator |
kernel<<<grid, block>>>(args) |
ctx.enqueue_function[kernel, kernel](args, grid_dim=..., block_dim=...) |
cudaMalloc(&ptr, size) |
ctx.enqueue_create_buffer[dtype](count) |
cudaMemcpy(dst, src, ...) |
ctx.enqueue_copy(dst_buf, src_buf) or ctx.enqueue_copy(dst_buf=..., src_buf=...) |
cudaDeviceSynchronize() |
ctx.synchronize() |
__syncthreads() |
barrier() from std.gpu or std.gpu.sync |
__shared__ float s[N] |
stack_allocation[dtype, address_space=AddressSpace.SHARED](layout) |
threadIdx.x |
thread_idx.x |
blockIdx.x * blockDim.x + threadIdx.x |
global_idx.x (convenience, returns Int) |
__shfl_down_sync(mask, val, d) |
warp.sum(val), warp.reduce[...]() |
atomicAdd(&ptr, val) |
Atomic.fetch_add(ptr, val) |
Raw float* kernel args |
TileTensor[dtype, LayoutType, MutAnyOrigin] |
cudaFree(ptr) |
Automatic — buffers freed when out of scope |
Imports
# Core GPU — pick what you need
from std.gpu import global_idx # simple indexing
from std.gpu import block_dim, block_idx, thread_idx # manual indexing
from std.gpu import barrier, lane_id, WARP_SIZE # sync & warp info
from std.gpu.sync import barrier # also valid
from std.gpu.primitives import warp # warp.sum, warp.reduce
from std.gpu.memory import AddressSpace # for shared memory
from std.gpu.memory import async_copy_wait_all # async copy sync
from std.gpu.host import DeviceContext, DeviceBuffer # host-side API
from std.atomic import Atomic # atomics
# Layout system — NOT in std, separate package
from layout import TileTensor, TensorLayout, Idx, row_major, stack_allocation
Kernel definition
Kernels are plain functions — no decorator, no special return type.
Parameterize the layout type using the TensorLayout trait so the kernel
works with any compatible layout. Use comptime assert on flat_rank to
constrain the rank — the compiler needs this to allow direct indexing:
def my_kernel[
dtype: DType, LT: TensorLayout,
](
input: TileTensor[dtype, LT, MutAnyOrigin],
output: TileTensor[dtype, LT, MutAnyOrigin],
size: Int, # scalar args are fine
):
comptime assert input.flat_rank == 1, "expected 1D tensor"
var tid = global_idx.x
if tid < size:
output[tid] = input[tid] * 2
- Kernel functions cannot raise.
global_idx.xreturnsInt— compare directly withsize.- For simple cases with a single fixed layout,
type_of(layout)also works:TileTensor[dtype, type_of(layout), MutAnyOrigin].
TileTensor — the primary GPU data abstraction
Layout creation
row_major is a free function (not a method on Layout). Use compile-time
integer parameters for static layouts:
comptime layout_1d = row_major[1024]() # 1D
comptime layout_2d = row_major[64, 64]() # 2D (rows, cols)
comptime layout_3d = row_major[10, 5, 3]() # 3D (e.g. H, W, C)
For runtime-known dimensions, use Idx():
var layout = row_major(Idx(M), Idx(N)) # runtime dims
Creating tensors from buffers
TileTensor's constructor infers dtype and layout type — pass the buffer and layout:
var buf = ctx.enqueue_create_buffer[DType.float32](1024)
var tensor = TileTensor(buf, row_major[1024]()) # wraps device buffer
Indexing
tensor[tid] # 1D
tensor[row, col] # 2D
tensor[row, col, channel] # 3D
tensor.dim[0]() # query dimension size (compile-time index)
var K = Int(tensor.dim[1]()) # wrap with Int() for use in arithmetic
Tiling (extract sub-tiles from a tensor)
# Inside kernel — extract a block_size x block_size tile
var tile = tensor.tile[block_size, block_size](Int(block_idx.y), Int(block_idx.x))
tile[thread_idx.y, thread_idx.x] # access within tile
Vectorize and distribute (thread-level data mapping)
# Vectorize along inner dimension, then distribute across threads
comptime thread_layout = row_major[WARP_SIZE // simd_width, simd_width]()
var fragment = tensor.vectorize[1, simd_width]().distribute[thread_layout=thread_layout](lane_id())
fragment.copy_from_async(source_fragment) # async copy
fragment.copy_from(source_fragment) # sync copy
Type casting
var val = tensor[row, col].cast[DType.float32]() # cast element
Element type mismatch across layouts — use rebind
tensor[idx] returns SIMD[dtype, layout_expr] where layout_expr is a
compile-time expression derived from the layout. Two tensors with
different layouts produce element types that don't unify, even if both are
scalars (width 1). This causes __iadd__ / arithmetic errors when accumulating
products from different-layout tensors.
# WRONG — fails when conv_kernel and s_data have different layouts:
var sum: Scalar[dtype] = 0
sum += conv_kernel[k] * s_data[idx] # error: cannot convert ElementType to Float32
# CORRECT — rebind each element to Scalar[dtype]:
var sum: Scalar[dtype] = 0
var k_val = rebind[Scalar[dtype]](conv_kernel[k])
var s_val = rebind[Scalar[dtype]](s_data[idx])
sum += k_val * s_val
rebind is a builtin (no import needed). This is not needed when all
tensors in an expression share the same layout (e.g., the matmul example where
sa and sb have identical tile layouts).
Also use rebind when reading/writing individual elements for scalar arithmetic
or passing to helper functions — even with a single tensor:
# Read element as plain scalar
var val = rebind[Scalar[dtype]](tensor[idx])
# Write scalar back to tensor
tensor[idx] = rebind[tensor.ElementType](computed_scalar)
tensor.ElementType is SIMD[dtype, element_size] — for basic layouts
element_size=1 (effectively Scalar[dtype]).
Memory management
var ctx = DeviceContext()
# Allocate
var dev_buf = ctx.enqueue_create_buffer[DType.float32](1024)
var host_buf = ctx.enqueue_create_host_buffer[DType.float32](1024)
# Initialize device buffer directly
dev_buf.enqueue_fill(0.0)
# Copy host -> device
ctx.enqueue_copy(dst_buf=dev_buf, src_buf=host_buf)
# Copy device -> host
ctx.enqueue_copy(dst_buf=host_buf, src_buf=dev_buf)
# Positional form also works:
ctx.enqueue_copy(dev_buf, host_buf)
# Map device buffer to host (context manager — auto-syncs)
with dev_buf.map_to_host() as mapped:
var t = TileTensor(mapped, row_major[1024]())
print(t[0])
# Memset
ctx.enqueue_memset(dev_buf, 0.0)
# Synchronize all enqueued operations
ctx.synchronize()
Kernel launch
Critical: enqueue_function takes the kernel function twice as
compile-time parameters:
ctx.enqueue_function[my_kernel, my_kernel](
input_tensor,
output_tensor,
size, # scalar args passed directly
grid_dim=num_blocks, # 1D: scalar
block_dim=block_size, # 1D: scalar
)
# 2D grid/block — use tuples:
ctx.enqueue_function[kernel_2d, kernel_2d](
args...,
grid_dim=(col_blocks, row_blocks),
block_dim=(BLOCK_SIZE, BLOCK_SIZE),
)
For parameterized kernels, bind parameters first:
comptime kernel = sum_kernel[SIZE, BATCH_SIZE]
ctx.enqueue_function[kernel, kernel](out_buf, in_buf, grid_dim=N, block_dim=TPB)
Shared memory
Allocate shared memory inside a kernel using stack_allocation from the
layout package — returns a TileTensor in the specified address space:
from layout import stack_allocation # TileTensor-based shared alloc
from std.gpu.memory import AddressSpace
var tile_shared = stack_allocation[DType.float32,
address_space=AddressSpace.SHARED](row_major[TILE_M, TILE_K]())
# Chain .fill() to zero-initialize (returns the tensor)
var regs = stack_allocation[DType.float32](row_major[TM, TN]()).fill(0)
# Load from global to shared
tile_shared[thread_idx.y, thread_idx.x] = global_tensor[global_row, global_col]
barrier() # must sync before reading shared data
# Alternative: raw pointer shared memory (from std.memory, not layout)
from std.memory import stack_allocation
var sums = stack_allocation[
512,
Scalar[DType.int32],
address_space=AddressSpace.SHARED,
]()
Thread indexing
# Simple — automatic global offset
from std.gpu import global_idx
var tid = global_idx.x # 1D
var row = global_idx.y # 2D row
var col = global_idx.x # 2D col
# Manual — when you need block/thread separately
from std.gpu import block_idx, block_dim, thread_idx
var tid = block_idx.x * block_dim.x + thread_idx.x
# Warp info
from std.gpu import lane_id, WARP_SIZE
var my_lane = lane_id() # 0..WARP_SIZE-1
All return Int — no casting needed for bounds checks.
Synchronization and warp operations
from std.gpu import barrier
from std.gpu.primitives import warp
from std.atomic import Atomic
barrier() # block-level sync
var warp_sum = warp.sum(my_value) # warp-wide sum reduction
var result = warp.reduce[warp.shuffle_down, reduce_fn](val) # custom warp reduce
_ = Atomic.fetch_add(output_ptr, value) # atomic add
GPU availability check
from std.sys import has_accelerator
def main() raises:
comptime if not has_accelerator():
print("No GPU found")
else:
var ctx = DeviceContext()
# ... GPU code
Or as a compile-time assert:
comptime assert has_accelerator(), "Requires a GPU"
Architecture detection — is_ vs has_
Critical distinction: is_* checks the compilation target (use inside
GPU-dispatched code). has_* checks the host system (use from host/CPU
code).
from std.sys.info import (
# Target checks — "am I being compiled FOR this GPU?"
# Use inside kernels or GPU-targeted code paths.
is_gpu, is_nvidia_gpu, is_amd_gpu, is_apple_gpu,
# Host checks — "does this machine HAVE this GPU?"
# Use from host code to decide whether to launch GPU work.
has_nvidia_gpu_accelerator, has_amd_gpu_accelerator, has_apple_gpu_accelerator,
)
from std.sys import has_accelerator # host check: any GPU present
# HOST-SIDE: decide whether to run GPU code at all
def main() raises:
comptime if not has_accelerator():
print("No GPU")
else:
# ...launch kernels
# INSIDE KERNEL or GPU-compiled code: dispatch by architecture
comptime if is_nvidia_gpu():
# NVIDIA-specific intrinsics
elif is_amd_gpu():
# AMD-specific path
Subarchitecture checks (inside GPU code only):
from std.sys.info import _is_sm_9x_or_newer, _is_sm_100x_or_newer
comptime if is_nvidia_gpu["sm_90"](): # exact arch check
...
Compile-time constants pattern
All GPU dimensions, layouts, and sizes should be comptime:
comptime dtype = DType.float32
comptime SIZE = 1024
comptime BLOCK_SIZE = 256
comptime NUM_BLOCKS = ceildiv(SIZE, BLOCK_SIZE)
comptime layout = row_major[SIZE]()
Complete 1D example (vector addition)
from std.math import ceildiv
from std.sys import has_accelerator
from std.gpu import global_idx
from std.gpu.host import DeviceContext
from layout import TileTensor, row_major
comptime dtype = DType.float32
comptime N = 1024
comptime BLOCK = 256
comptime layout = row_major[N]()
def add_kernel(
a: TileTensor[dtype, type_of(layout), MutAnyOrigin],
b: TileTensor[dtype, type_of(layout), MutAnyOrigin],
c: TileTensor[dtype, type_of(layout), MutAnyOrigin],
size: Int,
):
var tid = global_idx.x
if tid < size:
c[tid] = a[tid] + b[tid]
def main() raises:
comptime assert has_accelerator(), "Requires GPU"
var ctx = DeviceContext()
var a_buf = ctx.enqueue_create_buffer[dtype](N)
var b_buf = ctx.enqueue_create_buffer[dtype](N)
var c_buf = ctx.enqueue_create_buffer[dtype](N)
a_buf.enqueue_fill(1.0)
b_buf.enqueue_fill(2.0)
var a = TileTensor(a_buf, layout)
var b = TileTensor(b_buf, layout)
var c = TileTensor(c_buf, layout)
ctx.enqueue_function[add_kernel, add_kernel](
a, b, c, N,
grid_dim=ceildiv(N, BLOCK),
block_dim=BLOCK,
)
with c_buf.map_to_host() as host:
var result = TileTensor(host, layout)
print(result)
Complete 2D example (tiled matmul with shared memory)
from std.math import ceildiv
from std.sys import has_accelerator
from std.gpu.sync import barrier
from std.gpu.host import DeviceContext
from std.gpu import thread_idx, block_idx
from std.gpu.memory import AddressSpace
from layout import TileTensor, TensorLayout, row_major, stack_allocation
comptime dtype = DType.float32
comptime M = 64
comptime N = 64
comptime K = 64
comptime TILE = 16
comptime a_layout = row_major[M, K]()
comptime b_layout = row_major[K, N]()
comptime c_layout = row_major[M, N]()
def matmul_kernel[
ALayout: TensorLayout, BLayout: TensorLayout, CLayout: TensorLayout,
](
A: TileTensor[dtype, ALayout, MutAnyOrigin],
B: TileTensor[dtype, BLayout, MutAnyOrigin],
C: TileTensor[dtype, CLayout, MutAnyOrigin],
):
comptime assert A.flat_rank == 2 and B.flat_rank == 2 and C.flat_rank == 2
var tx = thread_idx.x
var ty = thread_idx.y
var row = block_idx.y * TILE + ty
var col = block_idx.x * TILE + tx
var sa = stack_allocation[dtype,
address_space=AddressSpace.SHARED](row_major[TILE, TILE]())
var sb = stack_allocation[dtype,
address_space=AddressSpace.SHARED](row_major[TILE, TILE]())
var acc: C.ElementType = 0.0
comptime for k_tile in range(0, K, TILE):
if row < M and k_tile + tx < K:
sa[ty, tx] = A[row, k_tile + tx]
else:
sa[ty, tx] = 0.0
if k_tile + ty < K and col < N:
sb[ty, tx] = B[k_tile + ty, col]
else:
sb[ty, tx] = 0.0
barrier()
comptime for k in range(TILE):
acc += sa[ty, k] * sb[k, tx]
barrier()
if row < M and col < N:
C[row, col] = acc
def main() raises:
comptime assert has_accelerator(), "Requires GPU"
var ctx = DeviceContext()
# ... allocate buffers, init data, then:
comptime kernel = matmul_kernel[type_of(a_layout), type_of(b_layout), type_of(c_layout)]
ctx.enqueue_function[kernel, kernel](
A, B, C,
grid_dim=(ceildiv(N, TILE), ceildiv(M, TILE)),
block_dim=(TILE, TILE),
)
SIMD loads in kernels
# Vectorized load from raw pointer
var val = ptr.load[width=8](idx) # SIMD[dtype, 8]
var sum = val.reduce_add() # scalar reduction
# TileTensor vectorized access
var vec_tensor = tensor.vectorize[1, 4]() # group elements into SIMD[4]
Reduction pattern
def block_reduce(
output: UnsafePointer[Int32, MutAnyOrigin],
input: UnsafePointer[Int32, MutAnyOrigin],
):
var sums = stack_allocation[512, Scalar[DType.int32],
address_space=AddressSpace.SHARED]()
var tid = thread_idx.x
sums[tid] = input[block_idx.x * block_dim.x + tid]
barrier()
# Tree reduction in shared memory
var active = block_dim.x
comptime for _ in range(log2_steps):
active >>= 1
if tid < active:
sums[tid] += sums[tid + active]
barrier()
# Final warp reduction + atomic accumulate
if tid < WARP_SIZE:
var v = warp.sum(sums[tid][0])
if tid == 0:
_ = Atomic.fetch_add(output, v)
DeviceBuffer from existing pointer
# Wrap an existing pointer as a DeviceBuffer (non-owning)
var buf = DeviceBuffer[dtype](ctx, raw_ptr, count, owning=False)
Benchmarking GPU kernels
from std.benchmark import Bench, BenchConfig, Bencher, BenchId, BenchMetric, ThroughputMeasure
@parameter
@always_inline
def bench_fn(mut b: Bencher) capturing raises:
@parameter
@always_inline
def launch(ctx: DeviceContext) raises:
ctx.enqueue_function[kernel, kernel](args, grid_dim=G, block_dim=B)
b.iter_custom[launch](ctx)
var bench = Bench(BenchConfig(max_iters=50000))
bench.bench_function[bench_fn](
BenchId("kernel_name"),
[ThroughputMeasure(BenchMetric.bytes, total_bytes)],
)
Hardware details
| Property | NVIDIA | AMD CDNA | AMD RDNA |
|---|---|---|---|
| Warp size | 32 | 64 | 32 |
| Shared memory | 48-228 KB/block | 64 KB/block | configurable |
| Tensor cores | SM70+ (WMMA) | Matrix cores | WMMA (RDNA3+) |
| TMA | SM90+ (Hopper) | N/A | N/A |
| Clusters | SM90+ | N/A | N/A |