designpowers-critique
Design Critique
Critique is a structured evaluation of whether the design achieves what it set out to do, for the people it set out to serve — and whether it does so with the craft quality the project demands. This skill ensures review is rigorous, specific, and constructive. When a taste profile exists, critique includes aesthetic evaluation against that profile — not arbitrary personal preference, but the specific emotional target, craft standards, and quality bar the team agreed on.
When to Use
- After completing a design task or set of tasks
- Before handoff to engineering
- When a design decision feels uncertain
- At scheduled review points in a design plan
Process
Step 1: Gather Review Inputs
Before critiquing, assemble:
- The design brief (from design-discovery)
- The design plan (from writing-design-plans)
- The design principles (from design-strategy)
- The personas (from inclusive-personas)
- The current design artefacts (mockups, code, prototypes)
Step 2: Evaluate Against Intent
For each design decision, ask:
- Does it solve the stated problem? Refer to the design brief
- Does it serve the identified personas? All of them, not just the primary user
- Does it follow the design principles? Specifically which principles it upholds or violates
- Does it align with the design system? If applicable
Step 3: Craft and Taste Evaluation
If a taste profile exists (from design-taste), evaluate the design against it:
Emotional target:
- Does the design evoke the intended feeling? (Reference the taste profile's emotional target)
- Would the user describe this experience with the words in the emotional target?
Craft standards:
- Spacing has intentional rhythm — not just "correct," but considered
- Colour usage follows the restraint/vibrancy rules in the taste profile
- Shadows, borders, and radii use a consistent vocabulary
- Typography choices serve both readability and personality
- The overall composition feels cohesive — like one designer, not a committee
Reference benchmark:
- This design would sit comfortably next to the taste references
- The quality level matches what was agreed (prototype/production/flagship)
Craft findings format:
| Element | Taste expectation | Current state | Gap |
|---|---|---|---|
| [Element] | [What the taste profile calls for] | [What exists] | [Specific difference] |
If no taste profile exists, note this as an observation: "No taste profile was created for this project. Craft evaluation is based on general quality standards only."
Step 4: Accessibility Review
Every critique includes an accessibility evaluation:
Perceivable:
- All content is available to screen readers
- Colour is not the sole indicator of meaning
- Contrast ratios meet WCAG AA minimum
- Text is resizable to 200% without loss of function
- Alt text is present and appropriate
Operable:
- All interactions are keyboard accessible
- Focus order is logical
- Focus indicators are visible
- Touch targets meet 44x44px minimum
- Motion respects prefers-reduced-motion
- No keyboard traps
Understandable:
- Language is plain and clear
- Navigation is consistent
- Error messages explain the problem and the solution
- Form labels are visible and associated
- Behaviour is predictable
Robust:
- Semantic HTML is used correctly
- ARIA is used only when necessary and correctly
- The design works across supported browsers and assistive technology
Step 5: Classify Issues
Rate each finding:
| Severity | Definition | Action |
|---|---|---|
| Critical | Blocks access for some users or violates the design intent | Must fix before proceeding |
| Major | Degrades experience significantly but does not block access | Should fix before handoff |
| Minor | Improvement opportunity, does not block or significantly degrade | Fix if time allows |
| Note | Observation or suggestion for future iteration | Document for next cycle |
Step 6: Write the Critique
# Design Critique: [Feature/Task Name]
**Reviewed against:** [Design brief, plan, principles — with references]
**Date:** [YYYY-MM-DD]
## Summary
[2-3 sentences: overall assessment]
## Craft Assessment
[Does the design meet the taste profile's quality bar? Emotional target alignment? Reference benchmark?]
## Findings
### Critical
- [Finding]: [Explanation] → [Recommended action]
### Major
- [Finding]: [Explanation] → [Recommended action]
### Minor
- [Finding]: [Explanation] → [Recommended action]
### Notes
- [Observation]
## Accessibility Status
[Pass/Fail against WCAG AA with specific gaps]
## Recommendation
[Proceed / Revise and re-review / Rethink approach]
Step 7: Present and Discuss
Present findings to the user. For each critical or major issue, explain:
- What the issue is
- Who it affects (reference specific personas)
- What the recommended fix is
- Why it matters
Critical issues block progress. They must be resolved before moving to handoff.
Step 8: Record Design Debt
After the critique is complete and the fix round is determined:
- Identify all Minor and Note severity findings that will NOT be fixed in this round
- Invoke
design-debt-trackerto capture these as debt items in the Design Debt Register - Each deferred item must include: who is affected, suggested fix, and why it was deferred
Do not silently drop Minor findings. They either get fixed or they get tracked.
Integration
- Called by:
writing-design-plans(at review checkpoints) - Reviews output from:
ui-composition,interaction-design,accessible-content,cognitive-accessibility,adaptive-interfaces,design-system-alignment - Calls: Relevant design skills for fixes,
design-debt-trackerfor deferred findings, thendesign-handoffwhen critique passes