skills/patrickserrano/skills/macos-spm-app-packaging

macos-spm-app-packaging

Installation
SKILL.md

macOS SwiftPM App Packaging

Overview

Bootstrap a complete SwiftPM macOS app, then build, package, and run it without Xcode. This skill covers the full workflow from project scaffolding to release distribution.

Project Scaffolding

Basic Structure

MyApp/
├── Package.swift
├── Sources/
│   └── MyApp/
│       ├── MyApp.swift          # @main App entry
│       └── ContentView.swift
├── Resources/
│   ├── Assets.xcassets/
│   └── Info.plist
├── Scripts/
│   ├── package_app.sh
│   ├── compile_and_run.sh
│   └── sign-and-notarize.sh
└── version.env

Package.swift

// swift-tools-version: 5.9
import PackageDescription

let package = Package(
    name: "MyApp",
    platforms: [.macOS(.v14)],
    products: [
        .executable(name: "MyApp", targets: ["MyApp"])
    ],
    targets: [
        .executableTarget(
            name: "MyApp",
            resources: [
                .process("Resources")
            ]
        )
    ]
)

version.env

APP_NAME="MyApp"
BUNDLE_ID="com.example.myapp"
VERSION="1.0.0"
BUILD_NUMBER="1"
MIN_MACOS="14.0"
# Set to 1 for menu bar apps
MENU_BAR_APP=0

Build and Run

Build with SwiftPM

# Debug build
swift build

# Release build
swift build -c release

# Run tests
swift test

Package as .app Bundle

Create Scripts/package_app.sh:

#!/bin/bash
set -e

source version.env

BUILD_DIR=".build/release"
APP_BUNDLE="$BUILD_DIR/$APP_NAME.app"
CONTENTS="$APP_BUNDLE/Contents"
MACOS="$CONTENTS/MacOS"
RESOURCES="$CONTENTS/Resources"

# Build release
swift build -c release

# Create bundle structure
rm -rf "$APP_BUNDLE"
mkdir -p "$MACOS" "$RESOURCES"

# Copy binary
cp "$BUILD_DIR/$APP_NAME" "$MACOS/"

# Copy resources
cp -r Resources/* "$RESOURCES/" 2>/dev/null || true

# Generate Info.plist
cat > "$CONTENTS/Info.plist" << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleExecutable</key>
    <string>$APP_NAME</string>
    <key>CFBundleIdentifier</key>
    <string>$BUNDLE_ID</string>
    <key>CFBundleName</key>
    <string>$APP_NAME</string>
    <key>CFBundleVersion</key>
    <string>$BUILD_NUMBER</string>
    <key>CFBundleShortVersionString</key>
    <string>$VERSION</string>
    <key>LSMinimumSystemVersion</key>
    <string>$MIN_MACOS</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
$([ "$MENU_BAR_APP" = "1" ] && echo "    <key>LSUIElement</key>
    <true/>")
</dict>
</plist>
EOF

echo "Created $APP_BUNDLE"

Development Run Script

Create Scripts/compile_and_run.sh:

#!/bin/bash
set -e

source version.env

# Kill existing instance
pkill -x "$APP_NAME" 2>/dev/null || true

# Package
./Scripts/package_app.sh

# Launch
open ".build/release/$APP_NAME.app"

Code Signing

Development Signing

# Sign for local development
codesign --force --sign - ".build/release/MyApp.app"

# Or with a specific identity
codesign --force --sign "Developer ID Application: Your Name" ".build/release/MyApp.app"

Create Stable Dev Identity

# Generate self-signed certificate for consistent dev signing
security create-keychain -p "" dev-signing.keychain
security default-keychain -s dev-signing.keychain
# Follow prompts in Keychain Access to create certificate

Notarization and Release

Create Scripts/sign-and-notarize.sh:

#!/bin/bash
set -e

source version.env

APP_PATH=".build/release/$APP_NAME.app"
ZIP_PATH=".build/release/$APP_NAME-$VERSION.zip"

# Sign with Developer ID
codesign --force --options runtime --sign "Developer ID Application: Your Name" "$APP_PATH"

# Create zip for notarization
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"

# Submit for notarization
xcrun notarytool submit "$ZIP_PATH" \
    --apple-id "your@email.com" \
    --team-id "TEAM_ID" \
    --password "@keychain:AC_PASSWORD" \
    --wait

# Staple the ticket
xcrun stapler staple "$APP_PATH"

# Re-zip with stapled ticket
rm "$ZIP_PATH"
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"

echo "Release ready: $ZIP_PATH"

Sparkle Updates (Optional)

Generate Appcast Entry

#!/bin/bash
source version.env

ZIP_PATH=".build/release/$APP_NAME-$VERSION.zip"
SIZE=$(stat -f%z "$ZIP_PATH")
SIGNATURE=$(./bin/sign_update "$ZIP_PATH")
DATE=$(date -R)

cat << EOF
<item>
    <title>Version $VERSION</title>
    <pubDate>$DATE</pubDate>
    <sparkle:version>$BUILD_NUMBER</sparkle:version>
    <sparkle:shortVersionString>$VERSION</sparkle:shortVersionString>
    <enclosure
        url="https://example.com/releases/$APP_NAME-$VERSION.zip"
        length="$SIZE"
        type="application/octet-stream"
        sparkle:edSignature="$SIGNATURE"
    />
</item>
EOF

GitHub Release

# Create tag
git tag -a "v$VERSION" -m "Release $VERSION"
git push origin "v$VERSION"

# Create GitHub release
gh release create "v$VERSION" \
    ".build/release/$APP_NAME-$VERSION.zip" \
    --title "v$VERSION" \
    --notes "Release notes here"

Checklist

Scaffolding

  • Package.swift with correct targets and resources
  • version.env with app metadata
  • Info.plist template or generation script
  • Basic app entry point (@main App)

Build

  • swift build succeeds
  • swift test passes
  • Resources copied correctly

Packaging

  • .app bundle structure correct
  • Info.plist generated with correct values
  • App launches from Finder

Release

  • Code signed with Developer ID
  • Notarized and stapled
  • Zip created for distribution
  • (Optional) Sparkle appcast updated
Weekly Installs
11
GitHub Stars
6
First Seen
Mar 18, 2026
Installed on
claude-code11
opencode10
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github-copilot10
codex10
amp10