tweens
Tweens
Animating properties over time in Phaser 4 -- TweenManager, creating tweens, tween config, easing functions, tween chains, stagger, yoyo, repeat, callbacks, and tween targets.
Key source paths: src/tweens/TweenManager.js, src/tweens/tween/Tween.js, src/tweens/tween/TweenChain.js, src/tweens/tween/BaseTween.js, src/tweens/builders/, src/tweens/typedefs/, src/tweens/events/, src/math/easing/
Related skills: ../sprites-and-images/SKILL.md, ../animations/SKILL.md
Quick Start
// In a Scene's create() method:
const logo = this.add.image(100, 300, 'logo');
// Basic tween -- move the logo to x:600 over 2 seconds
this.tweens.add({
targets: logo,
x: 600,
duration: 2000,
ease: 'Power2'
});
this.tweens is the scene's TweenManager instance, available in every Scene. The add() method creates a tween, adds it to the manager, and starts playback immediately.
Core Concepts
Tween Lifecycle
Created -> Active (onActive) -> Start Delayed (delay) -> Playing (onStart, onUpdate per frame) -> Yoyo/Repeat (onYoyo, onRepeat) -> Loop (onLoop) -> Complete (onComplete, then auto-destroyed unless persist: true).
Fire-and-Forget Design
Tweens auto-destroy after completion. You do not need to store a reference unless you want to control them later. Set persist: true in the config to keep a tween alive after completion for replay via tween.play() or tween.restart(). You must manually call tween.destroy() on persisted tweens when done.
Targets
The targets property accepts a single object, an array of objects, or a function that returns either. Targets are typically Game Objects but can be any JavaScript object with numeric properties. A tween will not manipulate any property that begins with an underscore.
// Single target
this.tweens.add({ targets: sprite, alpha: 0, duration: 500 });
// Multiple targets
this.tweens.add({ targets: [sprite1, sprite2, sprite3], y: 100, duration: 1000 });
Property Values
this.tweens.add({
targets: sprite,
x: 400, // absolute value
y: '-=100', // relative (subtract 100 from current)
rotation: '+=3.14', // relative (add to current)
alpha: { value: 0, duration: 300, ease: 'Cubic.easeIn' }, // per-property config
scale: [0.5, 1.5, 1], // array: interpolates through values over duration
angle: function (target, key, value, targetIndex, totalTargets, tween) {
return targetIndex * 90; // function: called once per target
},
duration: 1000
});
Array values use linear interpolation by default; override with the interpolation config ('linear', 'bezier', 'catmull').
Common Patterns
Basic Tween
this.tweens.add({
targets: this.player,
x: 500,
y: 300,
duration: 1000,
ease: 'Sine.easeInOut'
});
Multiple Properties with Per-Property Config
this.tweens.add({
targets: this.enemy,
x: { value: 600, duration: 1500, ease: 'Bounce.easeOut' },
y: { value: 200, duration: 1000, ease: 'Power2' },
alpha: { value: 0.5, duration: 500, delay: 1000 }
});
Yoyo and Repeat
this.tweens.add({
targets: this.coin,
y: '-=50',
duration: 600,
ease: 'Sine.easeInOut',
yoyo: true, // returns to start value after reaching end
hold: 200, // pause 200ms at the end value before yoyo-ing back
repeat: -1, // -1 = infinite, 0 = play once, 1 = play twice, etc.
repeatDelay: 300 // pause 300ms before each repeat
});
repeat controls how many extra times each property plays. A repeat of 1 means the tween plays twice total. The loop property (on BaseTween) restarts the entire tween from scratch, including all properties. Use repeat for property-level looping and loop for tween-level looping.
Stagger
Stagger offsets a value across multiple targets via this.tweens.stagger():
// 100ms delay between each target
delay: this.tweens.stagger(100)
// From center outward
delay: this.tweens.stagger(200, { from: 'center' })
// Range: distribute 0-1000ms across targets
delay: this.tweens.stagger([0, 1000])
// Grid stagger with easing
delay: this.tweens.stagger(500, { grid: [10, 6], from: 'center', ease: 'Cubic.easeOut' })
StaggerConfig: start (offset), ease (string/function), from ('first'/'center'/'last'/index), grid ([w, h]).
Tween Chain
A TweenChain plays tweens in sequence. Each tween in the chain starts after the previous one completes:
this.tweens.chain({
targets: this.player,
tweens: [
{ x: 300, duration: 1000, ease: 'Power2' },
{ y: 500, duration: 800, ease: 'Bounce.easeOut' },
{ scale: 2, duration: 500 },
{ alpha: 0, duration: 400 }
],
loop: 1, // loop the entire chain once (plays twice total)
loopDelay: 500,
onComplete: function () {
console.log('Chain finished');
}
});
Each entry in tweens is a standard TweenBuilderConfig. Chain-level config supports loop, loopDelay, completeDelay, paused, persist, and chain-level callbacks. Per-tween callbacks (onUpdate, onRepeat, onYoyo) belong on individual entries. Use chain.add(tweenConfigs) to append dynamically.
Relative Values
this.tweens.add({
targets: sprite,
x: '+=200', // add 200 to current x
y: '-=50', // subtract 50 from current y
angle: '+=180',
duration: 1000
});
Callbacks and Events
this.tweens.add({
targets: sprite,
x: 600,
duration: 2000,
// All callbacks receive (tween, targets, ...params)
onStart: function (tween, targets) { },
onUpdate: function (tween, targets) { }, // per-property, per-target, per-frame
onYoyo: function (tween, targets) { },
onRepeat: function (tween, targets) { },
onLoop: function (tween, targets) { },
onComplete: function (tween, targets) { },
onCompleteParams: ['extra', 'args'],
callbackScope: this
});
// Set callback after creation
tween.setCallback('onComplete', function (tween, targets) { }, []);
// Event emitter style (tweens extend EventEmitter)
tween.on('complete', function (tween, targets) { });
Number Tweens
A Number Tween has no target object. It tweens between two numeric values:
const counter = this.tweens.addCounter({
from: 0,
to: 100,
duration: 2000,
ease: 'Linear',
onUpdate: function (tween) {
const value = tween.getValue();
console.log(value); // 0 ... 100
}
});
Controlling and Killing Tweens
const tween = this.tweens.add({ targets: sprite, x: 600, duration: 2000, persist: true });
// Playback control
tween.pause(); tween.resume();
tween.stop(); // flags for removal; fires onStop
tween.restart(); // reset and replay from beginning
tween.seek(1000); // seek to 1000ms (suppresses events by default)
tween.complete(); // immediately complete; fires onComplete
tween.completeAfterLoop(0); // finish after current loop
tween.forward(500); tween.rewind(500);
tween.setTimeScale(0.5); // per-tween speed
tween.updateTo('x', 800); // change end value mid-tween
// Manager-level control
this.tweens.killAll(); // destroy all tweens
this.tweens.killTweensOf(sprite); // destroy tweens on target
this.tweens.isTweening(sprite); // boolean check
this.tweens.pauseAll(); this.tweens.resumeAll();
this.tweens.setGlobalTimeScale(0.5); // global speed
Configuration Reference
TweenBuilderConfig
| Property | Type | Default | Description |
|---|---|---|---|
targets |
any / any[] | (required) | Object(s) to tween. |
duration |
number | 1000 |
Duration in ms. |
delay |
number / function | 0 |
Delay before start (ms). Accepts stagger(). |
ease |
string / function | 'Power0' |
Easing function name or custom function. |
easeParams |
array | null |
Parameters for parameterized easing (e.g. Elastic). |
hold |
number | 0 |
Hold at end value before yoyo (ms). |
repeat |
number | 0 |
Per-property repeat count. -1 = infinite. |
repeatDelay |
number | 0 |
Delay before each repeat (ms). |
yoyo |
boolean | false |
Reverse back to start after reaching end. |
flipX / flipY |
boolean | false |
Toggle flip on yoyo/repeat. |
loop |
number | 0 |
Tween-level loop count. -1 = infinite. |
loopDelay |
number | 0 |
Delay before each loop (ms). |
completeDelay |
number | 0 |
Delay before onComplete fires (ms). |
paused |
boolean | false |
Start paused. Call play() to begin. |
persist |
boolean | false |
Keep alive after completion. |
props |
object | -- | Explicit property config map (alt to top-level props). |
interpolation |
string / function | -- | For array values: 'linear', 'bezier', 'catmull'. |
callbackScope |
any | tween | this context for callbacks. |
| Callbacks | function | -- | onActive, onStart, onUpdate, onYoyo, onRepeat, onLoop, onComplete, onStop, onPause, onResume. Each has matching on<Name>Params array. |
TweenChainBuilderConfig
| Property | Type | Default | Description |
|---|---|---|---|
targets |
any / any[] | -- | Default targets inherited by child tweens. |
tweens |
TweenBuilderConfig[] | (required) | Array of tween configs to play in sequence. |
loop |
number | 0 |
Times to loop the entire chain. -1 = infinite. |
loopDelay |
number | 0 |
Delay before each loop (ms). |
completeDelay |
number | 0 |
Delay before onComplete fires (ms). |
paused |
boolean | false |
Start paused. |
persist |
boolean | false |
Keep alive after completion. |
| Callbacks | function | -- | onActive, onStart, onLoop, onComplete, onStop, onPause, onResume. |
NumberTweenBuilderConfig
| Property | Type | Default | Description |
|---|---|---|---|
from |
number | 0 |
Start value. |
to |
number | 1 |
End value. |
duration |
number | 1000 |
Duration in ms. |
ease |
string / function | 'Power0' |
Easing function. |
| All standard timing | -- | -- | delay, hold, repeat, repeatDelay, yoyo, loop, loopDelay, completeDelay, paused, persist. |
| All standard callbacks | -- | -- | Same callback set as TweenBuilderConfig. |
TweenPropConfig (Per-Property Object)
Used when a property value is an object instead of a number/string. Supports: value, getActive, getEnd, getStart, ease, delay, duration, yoyo, hold, repeat, repeatDelay, flipX, flipY, interpolation. All override the tween-level defaults for that one property.
Easing Functions
All easing names are case-insensitive. Use the string name in the ease config property.
Power Aliases
| Name | Equivalent |
|---|---|
Power0 |
Linear |
Power1 |
Quad.easeOut (Quadratic Out) |
Power2 |
Cubic.easeOut |
Power3 |
Quart.easeOut (Quartic Out) |
Power4 |
Quint.easeOut (Quintic Out) |
Full Easing List
Each type supports .easeIn, .easeOut, .easeInOut variants. The bare name defaults to Out.
Types: Quad, Cubic, Quart, Quint, Sine, Expo, Circ, Elastic, Back, Bounce.
Usage: 'Sine.easeInOut', 'Bounce.easeIn', 'Cubic.easeOut', 'Back' (same as 'Back.easeOut').
Special: Linear (no easing), Stepped (discrete steps -- easeParams: [numSteps]).
Custom: ease: function (t) { return t * t; } where t is 0 to 1.
Events
Tweens (and TweenChains) extend EventEmitter. You can listen via .on():
| Event String | Constant | Fires When |
|---|---|---|
'active' |
Phaser.Tweens.Events.TWEEN_ACTIVE |
Tween added to manager |
'start' |
Phaser.Tweens.Events.TWEEN_START |
Playback begins (after delay) |
'update' |
Phaser.Tweens.Events.TWEEN_UPDATE |
Property updates each frame |
'yoyo' |
Phaser.Tweens.Events.TWEEN_YOYO |
Property begins yoyo-ing back |
'repeat' |
Phaser.Tweens.Events.TWEEN_REPEAT |
Property repeats |
'loop' |
Phaser.Tweens.Events.TWEEN_LOOP |
Entire tween loops |
'complete' |
Phaser.Tweens.Events.TWEEN_COMPLETE |
Tween finishes |
'stop' |
Phaser.Tweens.Events.TWEEN_STOP |
tween.stop() called |
'pause' |
Phaser.Tweens.Events.TWEEN_PAUSE |
tween.pause() called |
'resume' |
Phaser.Tweens.Events.TWEEN_RESUME |
tween.resume() called |
Event listener signature for Tween events: function(tween, targets). During seeking (tween.isSeeking === true), events and callbacks are suppressed by default.
API Quick Reference
TweenManager (this.tweens)
| Method | Returns | Purpose |
|---|---|---|
add(config) |
Tween |
Create, add, and start a tween. |
addMultiple(configs[]) |
Tween[] |
Create multiple tweens at once. |
create(config) |
Tween |
Create without adding. Use existing() to add later. |
chain(config) |
TweenChain |
Create and start a sequential chain. |
addCounter(config) |
Tween |
Number tween (no target). |
stagger(value, config?) |
function |
Stagger function for delay/property values. |
existing(tween) |
this |
Add a pre-created tween to the manager. |
remove(tween) |
this |
Remove without destroying. |
has(tween) |
boolean |
Check if tween is in manager. |
getTweens() |
Tween[] |
All active tweens (copy). |
getTweensOf(target) |
Tween[] |
Tweens affecting a target. |
isTweening(target) |
boolean |
Is target being tweened? |
killAll() / killTweensOf(target) |
this |
Destroy tweens. |
pauseAll() / resumeAll() |
this |
Pause/resume all tweens. |
setGlobalTimeScale(v) / getGlobalTimeScale() |
this / number |
Global speed. |
setFps(fps) |
this |
Limit tick rate (default 240). |
setLagSmooth(limit, skip) |
this |
Configure lag smoothing. |
each(cb, scope) |
this |
Iterate all tweens. |
Tween Instance
| Method | Purpose |
|---|---|
play() / pause() / resume() |
Playback control. |
stop() |
Stop and flag for removal. Fires onStop. |
restart() |
Reset and replay. |
complete(delay?) |
Immediately complete. |
completeAfterLoop(loops?) |
Complete after N more loops. |
seek(ms, delta?, emit?) |
Seek to ms offset. |
forward(ms) / rewind(ms) |
Step forward/back. |
setTimeScale(v) / getTimeScale() |
Per-tween speed. |
setCallback(type, fn, params?) |
Set callback after creation. |
getValue(index?) |
Current TweenData value. |
updateTo(key, value, startToCurrent?) |
Change end value mid-tween. |
hasTarget(target) / isPlaying() / isPaused() |
State checks. |
remove() / destroy() |
Cleanup. |
Key properties: targets, duration, elapsed, progress (0-1), totalProgress (0-1 including loops), totalDuration, timeScale, paused, persist, data (TweenData[]), isInfinite, isNumberTween.
TweenChain Instance
Extends BaseTween. Has all tween playback methods (play, pause, resume, stop, restart, complete, etc.) plus add(tweenConfigs) to append tweens dynamically. Properties: currentTween, currentIndex.
Gotchas
- Underscore properties are ignored. A tween will skip any property whose name starts with
_. - Tweens auto-destroy. If you store a reference to a tween and try to use it after completion, it may be destroyed. Set
persist: trueto keep it alive, but you mustdestroy()it yourself when done. repeatvsloop.repeatis per-property (on TweenData).looprestarts the entire tween. Arepeatof 1 means the property plays twice total.loop: -1meansonCompletenever fires. An infinitely looping tween never completes. UsecompleteAfterLoop()to end it gracefully.- Seeking suppresses events. When calling
tween.seek(), events and callbacks are not dispatched unless you passtrueas the third argument. - Stagger only works with multiple targets. Using
this.tweens.stagger()on a single-target tween has no visible stagger effect. - Destroyed targets. A tween completes early if its target has
isDestroyedset totrue. Always clean up tweens before destroying the objects they reference, or rely on this auto-check. - TweenManager.timeScale multiplies with Tween.timeScale. The effective speed is
managerTimeScale * tweenTimeScale. Setting either to 0 freezes the tween. - Duration cannot be zero. Internally clamped to a minimum of 0.01ms.
- TweenChain
targetsare inherited. If you settargetsat the chain level, individual tweens in the chain inherit them unless they specify their own.
Source File Map
| File | Purpose |
|---|---|
src/tweens/TweenManager.js |
Scene plugin. add, chain, stagger, killAll, etc. |
src/tweens/tween/Tween.js |
Individual tween. Targets, TweenData array, seeking, update. |
src/tweens/tween/TweenChain.js |
Sequential tween playback via ordered child Tweens. |
src/tweens/tween/BaseTween.js |
Shared base. EventEmitter, callbacks, state machine. |
src/tweens/tween/BaseTweenData.js |
Per-property state: duration, delay, yoyo, repeat, progress. |
src/tweens/tween/TweenData.js |
Numeric property tweening (extends BaseTweenData). |
src/tweens/tween/TweenFrameData.js |
Texture frame tweening (extends BaseTweenData). |
src/tweens/builders/TweenBuilder.js |
Parses config into Tween instance. |
src/tweens/builders/TweenChainBuilder.js |
Parses config into TweenChain instance. |
src/tweens/builders/NumberTweenBuilder.js |
Builds target-less number tweens. |
src/tweens/builders/StaggerBuilder.js |
Creates stagger functions. |
src/tweens/events/ |
Event constants (TWEEN_ACTIVE, TWEEN_START, etc.). |
src/tweens/typedefs/ |
JSDoc typedefs for all config objects. |
src/math/easing/EaseMap.js |
Maps ease string names to functions. |