SKILLS LAUNCH PARTY
skills/rivet-dev/skills/rivetkit-actors

rivetkit-actors

SKILL.md

Rivet Actors

Build high-performance, long-lived, in-memory processes on Rivet's actor runtime. Use this skill whenever HTTP endpoints, databases, or queues no longer meet the requirements for AI agents, realtime collaboration, workflow orchestration, or geo-distributed data.

MCP Server (Recommended)

For the best experience building with Rivet, install the Rivet MCP server. This gives you access to live documentation search (docs.search, docs.get) so every response is grounded in official Rivet docs.

Prompt the user:

Would you like to install the Rivet MCP server for enhanced documentation access? See rivet.gg/docs/general/mcp for setup instructions.

Once installed, always call docs.search and docs.get before answering Rivet-related questions to ensure responses cite the latest official documentation.

First Steps

  1. Install RivetKit
    npm install rivetkit
    
  2. Define a registry with setup({ use: { /* actors */ } }).
  3. Expose registry.serve() or registry.handler() (serverless) or registry.startRunner() (runner mode).
  4. Verify /api/rivet/metadata returns 200 before deploying.
  5. Configure Rivet Cloud or self-hosted engine (registry token, project, region, metadata endpoint).
  6. Integrate clients

Minimal Project

Backend

actors.ts

import { actor, setup } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      c.broadcast("count", c.state.count);
      return c.state.count;
    },
  },
});

export const registry = setup({
  use: { counter },
});

server.ts

Integrate with the user's existing server if applicable. Otherwise, default to Hono.

No Framework

import { actor, setup } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });

// Exposes Rivet API on /api/rivet/ to communicate with actors
export default registry.serve();

Hono

import { Hono } from "hono";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });

// Build client to communicate with actors (optional)
const client = createClient<typeof registry>();

const app = new Hono();

// Exposes Rivet API to communicate with actors
app.all("/api/rivet/*", (c) => registry.handler(c.req.raw));

export default app;

Elysia

import { Elysia } from "elysia";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });

// Build client to communicate with actors (optional)
const client = createClient<typeof registry>();

const app = new Elysia()
	// Exposes Rivet API to communicate with actors
	.all("/api/rivet/*", (c) => registry.handler(c.request));

export default app;

Minimal Client

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const counterHandle = client.counter.getOrCreate(["my-counter"]);
await counterHandle.increment(1);

See the client quick reference for more details.

Actor Quick Reference

State

Persistent data that survives restarts, crashes, and deployments. State is persisted on Rivet Cloud or Rivet self-hosted, so it survives restarts if the current process crashes or exits.

Static Initial State

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c) => c.state.count += 1,
  },
});

Dynamic Initial State

import { actor } from "rivetkit";

interface CounterState {
  count: number;
}

const counter = actor({
  state: { count: 0 } as CounterState,
  createState: (c, input: { start?: number }): CounterState => ({
    count: input.start ?? 0,
  }),
  actions: {
    increment: (c) => c.state.count += 1,
  },
});

Documentation

Input

Pass initialization data when creating actors.

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const game = actor({
  createState: (c, input: { mode: string }) => ({ mode: input.mode }),
  actions: {},
});

const registry = setup({ use: { game } });
const client = createClient<typeof registry>();

// Client usage
const gameHandle = client.game.getOrCreate(["game-1"], {
  createWithInput: { mode: "ranked" }
});

Documentation

Temporary Variables

Temporary data that doesn't survive restarts. Use for non-serializable objects (event emitters, connections, etc).

Static Initial Vars

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  vars: { lastAccess: 0 },
  actions: {
    increment: (c) => {
      c.vars.lastAccess = Date.now();
      return c.state.count += 1;
    },
  },
});

Dynamic Initial Vars

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  createVars: () => ({
    emitter: new EventTarget(),
  }),
  actions: {
    increment: (c) => {
      c.vars.emitter.dispatchEvent(new Event("change"));
      return c.state.count += 1;
    },
  },
});

Documentation

Actions

Actions are the primary way clients and other actors communicate with an actor.

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => (c.state.count += amount),
    getCount: (c) => c.state.count,
  },
});

Documentation

Events & Broadcasts

Events enable real-time communication from actors to connected clients.

import { actor } from "rivetkit";

const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {
    sendMessage: (c, text: string) => {
      // Broadcast to ALL connected clients
      c.broadcast("newMessage", { text });
    },
  },
});

Documentation

Connections

Access all connected clients via c.conns. Each connection has state defined by connState or createConnState.

import { actor } from "rivetkit";

interface ConnState {
  userId: string;
}

const chatRoom = actor({
  state: {},
  connState: { userId: "" } as ConnState,
  createConnState: (c, params: { userId: string }): ConnState => ({ userId: params.userId }),
  actions: {
    // Send to a specific connection
    sendPrivate: (c, targetUserId: string, text: string) => {
      for (const conn of c.conns.values()) {
        if (conn.state.userId === targetUserId) {
          conn.send("privateMessage", { text });
          break;
        }
      }
    },
    // Send to all except current connection
    notifyOthers: (c, text: string) => {
      for (const conn of c.conns.values()) {
        if (conn !== c.conn) conn.send("notification", { text });
      }
    },
    // Disconnect a client
    kickUser: (c, userId: string) => {
      for (const conn of c.conns.values()) {
        if (conn.state.userId === userId) {
          conn.disconnect("Kicked by admin");
          break;
        }
      }
    },
  },
});

Documentation

Actor-to-Actor Communication

Actors can call other actors using c.client().

import { actor, setup } from "rivetkit";

const inventory = actor({
  state: { stock: 100 },
  actions: {
    reserve: (c, amount: number) => { c.state.stock -= amount; }
  }
});

const order = actor({
  state: {},
  actions: {
    process: async (c) => {
      const client = c.client<typeof registry>();
      await client.inventory.getOrCreate(["main"]).reserve(1);
    },
  },
});

const registry = setup({ use: { inventory, order } });

Documentation

Scheduling

Schedule actions to run after a delay or at a specific time. Schedules persist across restarts, upgrades, and crashes.

import { actor } from "rivetkit";

const reminder = actor({
  state: { message: "" },
  actions: {
    // Schedule action to run after delay (ms)
    setReminder: (c, message: string, delayMs: number) => {
      c.state.message = message;
      c.schedule.after(delayMs, "sendReminder");
    },
    // Schedule action to run at specific timestamp
    setReminderAt: (c, message: string, timestamp: number) => {
      c.state.message = message;
      c.schedule.at(timestamp, "sendReminder");
    },
    sendReminder: (c) => {
      c.broadcast("reminder", { message: c.state.message });
    },
  },
});

Documentation

Destroying Actors

Permanently delete an actor and its state using c.destroy().

import { actor } from "rivetkit";

const userAccount = actor({
  state: { email: "", name: "" },
  onDestroy: (c) => {
    console.log(`Account ${c.state.email} deleted`);
  },
  actions: {
    deleteAccount: (c) => {
      c.destroy();
    },
  },
});

Documentation

Lifecycle Hooks

Actors support hooks for initialization, connections, networking, and state changes.

import { actor } from "rivetkit";

interface RoomState {
  users: Record<string, boolean>;
  name?: string;
}

interface RoomInput {
  roomName: string;
}

interface ConnState {
  userId: string;
  joinedAt: number;
}

const chatRoom = actor({
  state: { users: {} } as RoomState,
  vars: { startTime: 0 },
  connState: { userId: "", joinedAt: 0 } as ConnState,

  // State & vars initialization
  createState: (c, input: RoomInput): RoomState => ({ users: {}, name: input.roomName }),
  createVars: () => ({ startTime: Date.now() }),

  // Actor lifecycle
  onCreate: (c) => console.log("created", c.key),
  onDestroy: (c) => console.log("destroyed"),
  onWake: (c) => console.log("actor started"),
  onSleep: (c) => console.log("actor sleeping"),
  onStateChange: (c, newState) => c.broadcast("stateChanged", newState),

  // Connection lifecycle
  createConnState: (c, params): ConnState => ({ userId: (params as { userId: string }).userId, joinedAt: Date.now() }),
  onBeforeConnect: (c, params) => { /* validate auth */ },
  onConnect: (c, conn) => console.log("connected:", conn.state.userId),
  onDisconnect: (c, conn) => console.log("disconnected:", conn.state.userId),

  // Networking
  onRequest: (c, req) => new Response(JSON.stringify(c.state)),
  onWebSocket: (c, socket) => socket.addEventListener("message", console.log),

  // Response transformation
  onBeforeActionResponse: <Out>(c: unknown, name: string, args: unknown[], output: Out): Out => output,

  actions: {},
});

Documentation

JavaScript Client Quick Reference

Stateless vs Stateful

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      c.broadcast("count", c.state.count);
      return c.state.count;
    }
  }
});

const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const counterHandle = client.counter.getOrCreate(["my-counter"]);

// Stateless: each call is independent, no persistent connection
await counterHandle.increment(1);

// Stateful: persistent connection for realtime events
const conn = counterHandle.connect();
conn.on("count", (value: number) => console.log(value));
await conn.increment(1);

Documentation

Getting Actors

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {}
});

const game = actor({
  state: { mode: "" },
  createState: (c, input: { mode: string }) => ({ mode: input.mode }),
  actions: {}
});

const registry = setup({ use: { chatRoom, game } });
const client = createClient<typeof registry>();

// Get or create by key
const room = client.chatRoom.getOrCreate(["room-42"]);

// Get existing (returns null if not found)
const existing = client.chatRoom.get(["room-42"]);

// Create with input
const gameHandle = client.game.create(["game-1"], { input: { mode: "ranked" } });

Documentation

Subscribing to Events

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {}
});

const registry = setup({ use: { chatRoom } });
const client = createClient<typeof registry>();

const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.on("message", (msg: string) => console.log(msg));
conn.once("gameOver", () => console.log("done"));

Documentation

Calling from Backend

Call actors from your server-side code.

import { Hono } from "hono";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      return c.state.count;
    }
  }
});

const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const app = new Hono();

app.post("/increment/:name", async (c) => {
  const counterHandle = client.counter.getOrCreate([c.req.param("name")]);
  const newCount = await counterHandle.increment(1);
  return c.json({ count: newCount });
});

Documentation

React Quick Reference

Setup

import { actor, setup } from "rivetkit";

export const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      c.broadcast("count", c.state.count);
      return c.state.count;
    }
  }
});

export const registry = setup({ use: { counter } });
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";

const { useActor } = createRivetKit<typeof registry>();

useActor & Calling Actions

import { actor, setup } from "rivetkit";

export const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      return c.state.count;
    }
  }
});

export const registry = setup({ use: { counter } });
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";

const { useActor } = createRivetKit<typeof registry>();

function Counter() {
  const counter = useActor({ name: "counter", key: ["my-counter"] });

  const handleClick = async () => {
    await counter.connection?.increment(1);
  };

  return <button onClick={handleClick}>+</button>;
}

Subscribing to Events

import { actor, setup } from "rivetkit";

export const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {
    send: (c, msg: string) => {
      c.state.messages.push(msg);
      c.broadcast("message", msg);
    }
  }
});

export const registry = setup({ use: { chatRoom } });
import { useState } from "react";
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";

const { useActor } = createRivetKit<typeof registry>();

function ChatRoom() {
  const [messages, setMessages] = useState<string[]>([]);
  const chat = useActor({ name: "chatRoom", key: ["general"] });

  chat.useEvent("message", (msg: string) => setMessages((prev) => [...prev, msg]));

  return <div>{messages.map((m, i) => <p key={i}>{m}</p>)}</div>;
}

Documentation

Reference Map

Actors

Clients

Connect

General

Self Hosting

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