rivetkit-actors
Rivet Actors
Build high-performance, long-lived, in-memory processes on Rivet's actor runtime. Use this skill whenever HTTP endpoints, databases, or queues no longer meet the requirements for AI agents, realtime collaboration, workflow orchestration, or geo-distributed data.
MCP Server (Recommended)
For the best experience building with Rivet, install the Rivet MCP server. This gives you access to live documentation search (docs.search, docs.get) so every response is grounded in official Rivet docs.
Prompt the user:
Would you like to install the Rivet MCP server for enhanced documentation access? See rivet.gg/docs/general/mcp for setup instructions.
Once installed, always call docs.search and docs.get before answering Rivet-related questions to ensure responses cite the latest official documentation.
First Steps
- Install RivetKit
npm install rivetkit - Define a registry with
setup({ use: { /* actors */ } }). - Expose
registry.serve()orregistry.handler()(serverless) orregistry.startRunner()(runner mode). - Verify
/api/rivet/metadatareturns 200 before deploying. - Configure Rivet Cloud or self-hosted engine (registry token, project, region, metadata endpoint).
- Integrate clients
Minimal Project
Backend
actors.ts
import { actor, setup } from "rivetkit";
const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => {
c.state.count += amount;
c.broadcast("count", c.state.count);
return c.state.count;
},
},
});
export const registry = setup({
use: { counter },
});
server.ts
Integrate with the user's existing server if applicable. Otherwise, default to Hono.
No Framework
import { actor, setup } from "rivetkit";
const counter = actor({
state: { count: 0 },
actions: { increment: (c, amount: number) => c.state.count += amount }
});
const registry = setup({ use: { counter } });
// Exposes Rivet API on /api/rivet/ to communicate with actors
export default registry.serve();
Hono
import { Hono } from "hono";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const counter = actor({
state: { count: 0 },
actions: { increment: (c, amount: number) => c.state.count += amount }
});
const registry = setup({ use: { counter } });
// Build client to communicate with actors (optional)
const client = createClient<typeof registry>();
const app = new Hono();
// Exposes Rivet API to communicate with actors
app.all("/api/rivet/*", (c) => registry.handler(c.req.raw));
export default app;
Elysia
import { Elysia } from "elysia";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const counter = actor({
state: { count: 0 },
actions: { increment: (c, amount: number) => c.state.count += amount }
});
const registry = setup({ use: { counter } });
// Build client to communicate with actors (optional)
const client = createClient<typeof registry>();
const app = new Elysia()
// Exposes Rivet API to communicate with actors
.all("/api/rivet/*", (c) => registry.handler(c.request));
export default app;
Minimal Client
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const counter = actor({
state: { count: 0 },
actions: { increment: (c, amount: number) => c.state.count += amount }
});
const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const counterHandle = client.counter.getOrCreate(["my-counter"]);
await counterHandle.increment(1);
See the client quick reference for more details.
Actor Quick Reference
State
Persistent data that survives restarts, crashes, and deployments. State is persisted on Rivet Cloud or Rivet self-hosted, so it survives restarts if the current process crashes or exits.
Static Initial State
import { actor } from "rivetkit";
const counter = actor({
state: { count: 0 },
actions: {
increment: (c) => c.state.count += 1,
},
});
Dynamic Initial State
import { actor } from "rivetkit";
interface CounterState {
count: number;
}
const counter = actor({
state: { count: 0 } as CounterState,
createState: (c, input: { start?: number }): CounterState => ({
count: input.start ?? 0,
}),
actions: {
increment: (c) => c.state.count += 1,
},
});
Input
Pass initialization data when creating actors.
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const game = actor({
createState: (c, input: { mode: string }) => ({ mode: input.mode }),
actions: {},
});
const registry = setup({ use: { game } });
const client = createClient<typeof registry>();
// Client usage
const gameHandle = client.game.getOrCreate(["game-1"], {
createWithInput: { mode: "ranked" }
});
Temporary Variables
Temporary data that doesn't survive restarts. Use for non-serializable objects (event emitters, connections, etc).
Static Initial Vars
import { actor } from "rivetkit";
const counter = actor({
state: { count: 0 },
vars: { lastAccess: 0 },
actions: {
increment: (c) => {
c.vars.lastAccess = Date.now();
return c.state.count += 1;
},
},
});
Dynamic Initial Vars
import { actor } from "rivetkit";
const counter = actor({
state: { count: 0 },
createVars: () => ({
emitter: new EventTarget(),
}),
actions: {
increment: (c) => {
c.vars.emitter.dispatchEvent(new Event("change"));
return c.state.count += 1;
},
},
});
Actions
Actions are the primary way clients and other actors communicate with an actor.
import { actor } from "rivetkit";
const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => (c.state.count += amount),
getCount: (c) => c.state.count,
},
});
Events & Broadcasts
Events enable real-time communication from actors to connected clients.
import { actor } from "rivetkit";
const chatRoom = actor({
state: { messages: [] as string[] },
actions: {
sendMessage: (c, text: string) => {
// Broadcast to ALL connected clients
c.broadcast("newMessage", { text });
},
},
});
Connections
Access all connected clients via c.conns. Each connection has state defined by connState or createConnState.
import { actor } from "rivetkit";
interface ConnState {
userId: string;
}
const chatRoom = actor({
state: {},
connState: { userId: "" } as ConnState,
createConnState: (c, params: { userId: string }): ConnState => ({ userId: params.userId }),
actions: {
// Send to a specific connection
sendPrivate: (c, targetUserId: string, text: string) => {
for (const conn of c.conns.values()) {
if (conn.state.userId === targetUserId) {
conn.send("privateMessage", { text });
break;
}
}
},
// Send to all except current connection
notifyOthers: (c, text: string) => {
for (const conn of c.conns.values()) {
if (conn !== c.conn) conn.send("notification", { text });
}
},
// Disconnect a client
kickUser: (c, userId: string) => {
for (const conn of c.conns.values()) {
if (conn.state.userId === userId) {
conn.disconnect("Kicked by admin");
break;
}
}
},
},
});
Actor-to-Actor Communication
Actors can call other actors using c.client().
import { actor, setup } from "rivetkit";
const inventory = actor({
state: { stock: 100 },
actions: {
reserve: (c, amount: number) => { c.state.stock -= amount; }
}
});
const order = actor({
state: {},
actions: {
process: async (c) => {
const client = c.client<typeof registry>();
await client.inventory.getOrCreate(["main"]).reserve(1);
},
},
});
const registry = setup({ use: { inventory, order } });
Scheduling
Schedule actions to run after a delay or at a specific time. Schedules persist across restarts, upgrades, and crashes.
import { actor } from "rivetkit";
const reminder = actor({
state: { message: "" },
actions: {
// Schedule action to run after delay (ms)
setReminder: (c, message: string, delayMs: number) => {
c.state.message = message;
c.schedule.after(delayMs, "sendReminder");
},
// Schedule action to run at specific timestamp
setReminderAt: (c, message: string, timestamp: number) => {
c.state.message = message;
c.schedule.at(timestamp, "sendReminder");
},
sendReminder: (c) => {
c.broadcast("reminder", { message: c.state.message });
},
},
});
Destroying Actors
Permanently delete an actor and its state using c.destroy().
import { actor } from "rivetkit";
const userAccount = actor({
state: { email: "", name: "" },
onDestroy: (c) => {
console.log(`Account ${c.state.email} deleted`);
},
actions: {
deleteAccount: (c) => {
c.destroy();
},
},
});
Lifecycle Hooks
Actors support hooks for initialization, connections, networking, and state changes.
import { actor } from "rivetkit";
interface RoomState {
users: Record<string, boolean>;
name?: string;
}
interface RoomInput {
roomName: string;
}
interface ConnState {
userId: string;
joinedAt: number;
}
const chatRoom = actor({
state: { users: {} } as RoomState,
vars: { startTime: 0 },
connState: { userId: "", joinedAt: 0 } as ConnState,
// State & vars initialization
createState: (c, input: RoomInput): RoomState => ({ users: {}, name: input.roomName }),
createVars: () => ({ startTime: Date.now() }),
// Actor lifecycle
onCreate: (c) => console.log("created", c.key),
onDestroy: (c) => console.log("destroyed"),
onWake: (c) => console.log("actor started"),
onSleep: (c) => console.log("actor sleeping"),
onStateChange: (c, newState) => c.broadcast("stateChanged", newState),
// Connection lifecycle
createConnState: (c, params): ConnState => ({ userId: (params as { userId: string }).userId, joinedAt: Date.now() }),
onBeforeConnect: (c, params) => { /* validate auth */ },
onConnect: (c, conn) => console.log("connected:", conn.state.userId),
onDisconnect: (c, conn) => console.log("disconnected:", conn.state.userId),
// Networking
onRequest: (c, req) => new Response(JSON.stringify(c.state)),
onWebSocket: (c, socket) => socket.addEventListener("message", console.log),
// Response transformation
onBeforeActionResponse: <Out>(c: unknown, name: string, args: unknown[], output: Out): Out => output,
actions: {},
});
JavaScript Client Quick Reference
Stateless vs Stateful
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => {
c.state.count += amount;
c.broadcast("count", c.state.count);
return c.state.count;
}
}
});
const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const counterHandle = client.counter.getOrCreate(["my-counter"]);
// Stateless: each call is independent, no persistent connection
await counterHandle.increment(1);
// Stateful: persistent connection for realtime events
const conn = counterHandle.connect();
conn.on("count", (value: number) => console.log(value));
await conn.increment(1);
Getting Actors
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const chatRoom = actor({
state: { messages: [] as string[] },
actions: {}
});
const game = actor({
state: { mode: "" },
createState: (c, input: { mode: string }) => ({ mode: input.mode }),
actions: {}
});
const registry = setup({ use: { chatRoom, game } });
const client = createClient<typeof registry>();
// Get or create by key
const room = client.chatRoom.getOrCreate(["room-42"]);
// Get existing (returns null if not found)
const existing = client.chatRoom.get(["room-42"]);
// Create with input
const gameHandle = client.game.create(["game-1"], { input: { mode: "ranked" } });
Subscribing to Events
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const chatRoom = actor({
state: { messages: [] as string[] },
actions: {}
});
const registry = setup({ use: { chatRoom } });
const client = createClient<typeof registry>();
const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.on("message", (msg: string) => console.log(msg));
conn.once("gameOver", () => console.log("done"));
Calling from Backend
Call actors from your server-side code.
import { Hono } from "hono";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => {
c.state.count += amount;
return c.state.count;
}
}
});
const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const app = new Hono();
app.post("/increment/:name", async (c) => {
const counterHandle = client.counter.getOrCreate([c.req.param("name")]);
const newCount = await counterHandle.increment(1);
return c.json({ count: newCount });
});
React Quick Reference
Setup
import { actor, setup } from "rivetkit";
export const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => {
c.state.count += amount;
c.broadcast("count", c.state.count);
return c.state.count;
}
}
});
export const registry = setup({ use: { counter } });
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";
const { useActor } = createRivetKit<typeof registry>();
useActor & Calling Actions
import { actor, setup } from "rivetkit";
export const counter = actor({
state: { count: 0 },
actions: {
increment: (c, amount: number) => {
c.state.count += amount;
return c.state.count;
}
}
});
export const registry = setup({ use: { counter } });
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";
const { useActor } = createRivetKit<typeof registry>();
function Counter() {
const counter = useActor({ name: "counter", key: ["my-counter"] });
const handleClick = async () => {
await counter.connection?.increment(1);
};
return <button onClick={handleClick}>+</button>;
}
Subscribing to Events
import { actor, setup } from "rivetkit";
export const chatRoom = actor({
state: { messages: [] as string[] },
actions: {
send: (c, msg: string) => {
c.state.messages.push(msg);
c.broadcast("message", msg);
}
}
});
export const registry = setup({ use: { chatRoom } });
import { useState } from "react";
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";
const { useActor } = createRivetKit<typeof registry>();
function ChatRoom() {
const [messages, setMessages] = useState<string[]>([]);
const chat = useActor({ name: "chatRoom", key: ["general"] });
chat.useEvent("message", (msg: string) => setMessages((prev) => [...prev, msg]));
return <div>{messages.map((m, i) => <p key={i}>{m}</p>)}</div>;
}
Reference Map
Actors
- Actions
- Actor Keys
- Actor Scheduling
- AI and User-Generated Rivet Actors
- Authentication
- Clients
- Cloudflare Workers Quickstart
- Communicating Between Actors
- Connections
- Design Patterns
- Destroying Actors
- Ephemeral Variables
- Errors
- Events
- External SQL Database
- Fetch and WebSocket Handler
- Helper Types
- Input Parameters
- Lifecycle
- Low-Level HTTP Request Handler
- Low-Level KV Storage
- Low-Level WebSocket Handler
- Metadata
- Next.js Quickstart
- Node.js & Bun Quickstart
- React Quickstart
- Scaling & Concurrency
- Sharing and Joining State
- State
- Testing
- Types
- Vanilla HTTP API
- Versions & Upgrades
Clients
Connect
- Deploy To Amazon Web Services Lambda
- Deploying to AWS ECS
- Deploying to Cloudflare Workers
- Deploying to Freestyle
- Deploying to Google Cloud Run
- Deploying to Hetzner
- Deploying to Kubernetes
- Deploying to Railway
- Deploying to Vercel
- Deploying to VMs & Bare Metal
- Supabase
General
- Actor Configuration
- Architecture
- Cross-Origin Resource Sharing
- Documentation for LLMs & AI
- Edge Networking
- Endpoints
- Environment Variables
- HTTP Server
- Logging
- MCP Server
- Registry Configuration
- Runtime Modes