persuasion-cialdini-influence-design
SKILL.md
Cialdini Influence Design
Use $ARGUMENTS as initial context.
When to use this skill
- Writing persuasive emails, landing pages, or sales decks.
- Creating proposals, pitches, or internal change messages.
- Designing campaigns that need social proof or authority.
- Any request to influence behavior ethically.
How to use this skill
- Define objective, audience, desired action, and ethical boundaries.
- Identify barriers, motivators, and decision criteria.
- Select 2-3 principles that fit the context.
- Map each principle to concrete evidence.
- Draft the message with structure: hook, value, proof, action.
- Adapt tone and format to the delivery channel.
- Propose variants and a simple test plan if needed.
- If information is missing, ask targeted questions.
Resources
references/cialdini-principles.md- Definitions, best use cases, pitfalls.references/ethical-guardrails.md- Check for coercion or manipulation.templates/persuasion-brief.md- Final structure.examples/persuasion-cialdini-example.md- Sample output.
Output guidelines
- Provide 1-3 message variants when useful.
- Tie each proof point to a chosen principle.
Missing information to ask for
- Audience, context, and channel.
- Primary benefit, objections, and proof points.
- Constraints (brand, legal, tone, length).
Keywords
persuasion, Cialdini, social proof, authority, reciprocity, scarcity, commitment, unity
Weekly Installs
2
Repository
santos-sanz/lifeskillsInstalled on
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