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skills/smithery/ai/unreal-control-rig

unreal-control-rig

SKILL.md

Unreal Control Rig Skill

Control Rig for procedural animation in Unreal Engine.

Overview

This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.

Capabilities

Rig Development

  • Create Control Rig blueprints
  • Implement IK solvers
  • Configure FK chains
  • Handle rig hierarchies

Procedural Animation

  • Implement look-at systems
  • Create foot IK
  • Handle hand IK
  • Manage aim offsets

Runtime Modifications

  • Modify bones at runtime
  • Blend rig outputs
  • Handle animation layers
  • Manage rig performance

Integration

  • Connect with Animation BP
  • Handle anim graph nodes
  • Integrate with gameplay
  • Support retargeting

Prerequisites

  • Unreal Engine 5.0+
  • Control Rig plugin enabled

Usage Patterns

Foot IK Setup

1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP

Animation Blueprint Integration

Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose

Best Practices

  1. Use rig for runtime adjustments
  2. Profile rig complexity
  3. Test with LOD
  4. Handle edge cases
  5. Document rig setup

References

Weekly Installs
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Repository
smithery/ai
First Seen
5 days ago
Installed on
claude-code1