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skills/smithery/ai/mobile-development

mobile-development

SKILL.md

Mobile Development Skill

Quick Reference

Platform Language Framework Timeline Job Market
iOS Swift SwiftUI 6-9 mo High
Android Kotlin Compose 6-9 mo High
Cross-Platform Dart Flutter 4-6 mo Growing
Games C# Unity 12-24 mo Moderate

Learning Paths

iOS Development

[1] Swift Fundamentals (4-6 wk)
 │  └─ Types, optionals, closures, protocols
[2] SwiftUI (4-6 wk)
 │  └─ Views, modifiers, state, binding
[3] Navigation + Data (3-4 wk)
 │  └─ NavigationStack, SwiftData/Core Data
[4] Networking + Async (2-3 wk)
 │  └─ URLSession, async/await, Combine
[5] Testing + App Store (2 wk)
    └─ XCTest, TestFlight, submission

2025 Stack: Swift 5.10 + SwiftUI + SwiftData + Xcode 16


Android Development

[1] Kotlin Fundamentals (4-6 wk)
 │  └─ Null safety, coroutines, data classes
[2] Jetpack Compose (4-6 wk)
 │  └─ Composables, state, effects
[3] Architecture (3-4 wk)
 │  └─ MVVM, Room, Navigation
[4] Networking + DI (2-3 wk)
 │  └─ Retrofit, Hilt, Flow
[5] Testing + Play Store (2 wk)
    └─ JUnit, Espresso, release

2025 Stack: Kotlin 2.0 + Jetpack Compose + Room + Hilt


Flutter (Cross-Platform)

[1] Dart Fundamentals (2-3 wk)
[2] Flutter Widgets (3-4 wk)
[3] State Management (2-3 wk)
 │  └─ Riverpod or Bloc
[4] Backend Integration (2 wk)
 │  └─ Firebase, REST APIs
[5] Deploy to Both Stores (1 wk)

2025 Stack: Flutter 3.x + Dart 3.x + Riverpod + Firebase


Game Development

[1] Game Basics (4-6 wk)
 │  └─ Game loop, input handling
[2] Unity/C# Fundamentals (6-8 wk)
 │  └─ GameObjects, Components, Scripts
[3] Physics + Graphics (4-6 wk)
 │  └─ Rigidbody, colliders, shaders
[4] Audio + Polish (2-4 wk)
[5] Publish (ongoing)
    └─ Steam, App Store, Play Store

2025 Stack: Unity 6 LTS + C# OR Unreal 5.4 + C++


Platform Decision Tree

Which platform?
├─► Apple ecosystem only?
│   └─► iOS (Swift + SwiftUI)
├─► Android ecosystem only?
│   └─► Android (Kotlin + Compose)
├─► Both platforms?
│   ├─► Performance-critical? → Native for both
│   ├─► Budget/time limited? → Flutter
│   └─► Web developer background? → React Native
└─► Making games?
    ├─► 2D/3D indie → Unity
    ├─► AAA quality → Unreal
    └─► Simple 2D → Godot

Game Engine Comparison

Engine Market Language Learning Best For
Unity 51% C# Medium Indie, mobile, VR
Unreal 31% C++/BP Hard AAA, high-fidelity
Godot 10% GDScript Easy Indie, 2D

Troubleshooting

Native vs Cross-platform?
├─► Need platform-specific APIs (HealthKit, ARCore)? → Native
├─► Performance-critical (AR/VR, complex animations)? → Native
├─► Budget or time limited? → Flutter
├─► Team knows JavaScript? → React Native
└─► Starting from scratch? → Flutter (best DX)

Simulator works, device doesn't?
├─► Missing entitlements/capabilities?
├─► Different iOS/Android version?
├─► Network connectivity issues?
└─► Always test on real devices from day 1

App rejected by store?
├─► Read rejection reason carefully
├─► Check App Store Review Guidelines
├─► Most common: metadata issues, crashes, spam
└─► Appeal if unjustified

Common Failure Modes

Symptom Root Cause Recovery
Slow UI Too many recompositions Profile, optimize state
Memory leaks Not cleaning up resources Use lifecycle-aware components
App rejected Guidelines violation Read guidelines BEFORE building
Game stutters Draw call overhead Object pooling, LOD, batching

Portfolio Projects

Mobile (Progressive)

  1. Todo App - CRUD basics
  2. Weather App - API integration
  3. Chat App - Real-time, auth
  4. Payment App - Stripe, security

Games

  1. 2D Platformer - Physics basics
  2. 3D Runner - 3D graphics, particles
  3. Multiplayer Game - Networking

Next Actions

Specify your target platform for a detailed learning plan.

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