bevy-game-dev
SKILL.md
Bevy Game Dev
Overview
Use this skill to apply Bevy best practices when designing or reviewing game architecture, ECS patterns, scheduling, and build profiles.
Workflow
- Clarify the task goal (feature, refactor, performance, build pipeline).
- Identify Bevy version, states, and existing module/plugin layout.
- Apply ECS patterns for entities, IDs, and helper utilities.
- Define system scheduling with state bounds, sets, and explicit ordering.
- Validate project structure (prelude, internal plugins, system grouping).
- Adjust build and performance settings when needed.
References
- Read
references/bevy-best-practices.mdfor patterns, snippets, and build profile blocks. - Use the reference as the canonical source for recommendations.
Output Guidance
- Provide stepwise changes or concrete snippets tailored to the user’s codebase.
- Call out ordering dependencies between systems, sets, and events.
- When touching build profiles, include the exact
Cargo.tomlblocks and commands.