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skills/smithery/ai/bevy-game-dev

bevy-game-dev

SKILL.md

Bevy Game Dev

Overview

Use this skill to apply Bevy best practices when designing or reviewing game architecture, ECS patterns, scheduling, and build profiles.

Workflow

  1. Clarify the task goal (feature, refactor, performance, build pipeline).
  2. Identify Bevy version, states, and existing module/plugin layout.
  3. Apply ECS patterns for entities, IDs, and helper utilities.
  4. Define system scheduling with state bounds, sets, and explicit ordering.
  5. Validate project structure (prelude, internal plugins, system grouping).
  6. Adjust build and performance settings when needed.

References

  • Read references/bevy-best-practices.md for patterns, snippets, and build profile blocks.
  • Use the reference as the canonical source for recommendations.

Output Guidance

  • Provide stepwise changes or concrete snippets tailored to the user’s codebase.
  • Call out ordering dependencies between systems, sets, and events.
  • When touching build profiles, include the exact Cargo.toml blocks and commands.
Weekly Installs
1
Repository
smithery/ai
First Seen
5 days ago
Installed on
claude-code1