godot-game-loop-waves
Pass
Audited by Gen Agent Trust Hub on Mar 20, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements standard Godot game logic using GDScript and Resource-based data management.
- [SAFE]: No network operations, sensitive file access, or shell command executions were detected.
- [SAFE]: Enemy spawning is handled through the standard
PackedScene.instantiate()method, which is the idiomatic and safe way to create objects in Godot. - [SAFE]: The code uses built-in Godot types and signal-driven architecture, following best practices for game development without introducing security risks.
Audit Metadata