godot-game-loop-waves

Pass

Audited by Gen Agent Trust Hub on Mar 20, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implements standard Godot game logic using GDScript and Resource-based data management.
  • [SAFE]: No network operations, sensitive file access, or shell command executions were detected.
  • [SAFE]: Enemy spawning is handled through the standard PackedScene.instantiate() method, which is the idiomatic and safe way to create objects in Godot.
  • [SAFE]: The code uses built-in Godot types and signal-driven architecture, following best practices for game development without introducing security risks.
Audit Metadata
Risk Level
SAFE
Analyzed
Mar 20, 2026, 08:42 PM