godot-input-handling

Installation
SKILL.md

Input Handling

Handle keyboard, mouse, gamepad, and touch input with proper buffering and accessibility support.

MANDATORY script triggers (by scenario)

Scenario Load before coding
Jump/dash/coyote feel input_buffer.gd (physics-tied decay) + advanced_input_buffer.gd for multi-action priority
Settings remapping UI safe_runtime_rebind.gd (ConfigFile persist to user://)
Analog stick movement analog_deadzone_manager.gd — never raw axis without radial deadzone
"Press X / Press E" prompts glyph_prompt_manager.gd
UI nav vs gameplay confirm input_echo_filter.gd — echoes move menus, not Confirm/Back
Gameplay vs menu clicks unhandled_input_priority.gd

Do-NOT-Load (by scenario)

Installs
309
GitHub Stars
558
First Seen
Feb 10, 2026
godot-input-handling — thedivergentai/gd-agentic-skills