godot-input-handling
Installation
SKILL.md
Input Handling
Handle keyboard, mouse, gamepad, and touch input with proper buffering and accessibility support.
Available Scripts
advanced_input_buffer.gd
Frame-perfect input buffering system for responsive jumps, dashes, and combo chains.
safe_runtime_rebind.gd
Dynamic input rebinding with conflict detection, persistence, and multi-device support.
analog_deadzone_manager.gd
Radial deadzone management for analog sticks to eliminate drift while maintaining natural follow-through.
multi_touch_gestures.gd
Handling touch, drags, and pinch-to-zoom gestures for mobile and touchscreen compatibility.