godot-multiplayer-networking
Pass
Audited by Gen Agent Trust Hub on Feb 17, 2026
Risk Level: SAFE
Full Analysis
- [SAFE] (SAFE): No malicious patterns or security vulnerabilities were detected in the skill file content.
- [PROMPT_INJECTION] (SAFE): The content consists of educational material and code snippets for game development; no instructions to override agent behavior or safety filters were found.
- [DATA_EXFILTRATION] (SAFE): No sensitive file access, hardcoded credentials, or exfiltration patterns detected. Networking code uses standard ports and local game logic.
- [REMOTE_CODE_EXECUTION] (SAFE): No remote script downloads or dynamic code execution from untrusted sources are present. All scripts referenced are part of the skill's internal structure.
- [DATA_EXPOSURE] (SAFE): The skill follows security best practices by explicitly advising against trusting client input and using proper RPC authorization.
Audit Metadata