godot-project-foundations
Installation
SKILL.md
Project Foundations
Feature-based organization, consistent naming, and version control hygiene define professional Godot projects.
Available Scripts
🏛️ Core Scaffolding (Stateful / Persistent)
Stateful managers and controllers that persist in the SceneTree or handle global lifecycle events.
- project_bootstrapper.gd: Auto-generates feature folders and .gitignore.
- runtime_configurator.gd: Applies high-performance profiles and saves
override.cfg. - managed_autoload.gd: Advanced Singleton pattern with
RefCounteddelegation. - global_event_bus.gd: Strongly-typed global Signal Bus for system decoupling.
- node_pooling_system.gd: Thread-safe Object Pool for high-frequency scene instantiation.
- async_resource_loader.gd: Threaded non-blocking scene loading with progress status.
🛠️ Runtime Utilities (Stateless / Lightweight)
Stateless helper scripts, static libraries, and custom data containers (Resource/RefCounted).