godot-quest-system
Installation
SKILL.md
Quest System
Resource-based data, signal-driven updates, and AutoLoad coordination define scalable quest architectures.
Available Scripts
quest_resource.gd
Data-driven quest definition using Resources for modular objectives and branching rewards.
quest_manager_singleton.gd
Centralized AutoLoad orchestrator for tracking active quests and broadcasting status updates.
kill_objective_trigger.gd
Decoupled trigger logic that bridges game events (enemies dying) to the Quest System.
quest_ui_tracker.gd
Reactive VBox UI that dynamically adds and removes objective labels based on manager signals.