godot-skill-discovery
SKILL.md
Skill Discovery
Skill indexing, metadata parsing, and search define efficient skill library navigation.
Available Scripts
skill_index_generator.gd
Expert skill indexer that parses SKILL.md files and generates searchable metadata.
NEVER Do in Skill Discovery
- NEVER rely on filename for skill identification —
filesystem-advanced.mdvsSKILL.md? Use frontmatternamefield as source of truth, not filename. - NEVER skip keyword extraction — Skill without keywords? Impossible to discover via search. MUST extract from description OR maintain keyword list.
- NEVER cache without invalidation — Skill index cached, SKILL.md updated? Stale results. Invalidate cache on file modification OR version changes.
- NEVER use full-text search without ranking — Searching 100 skills for "input"? Returns everything. Use TF-IDF OR keyword weighting for relevance.
- NEVER forget to handle missing frontmatter — Malformed SKILL.md without
---delimiter? Parser crash. Validate YAML frontmatter before parsing.
Skill Metadata Format
---
name: skill-name
description: Expert blueprint for X including [features]. Use when [scenarios]. Keywords topic, action, domain.
---
Indexing Pattern
# skill_indexer.gd
class_name SkillIndexer
extends RefCounted
var skill_registry: Dictionary = {}
func index_skills(skills_dir: String) -> void:
var dir := DirAccess.open(skills_dir)
if not dir:
return
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if dir.current_is_dir():
var skill_path := skills_dir.path_join(file_name).path_join("SKILL.md")
if FileAccess.file_exists(skill_path):
index_skill(skill_path)
file_name = dir.get_next()
func index_skill(path: String) -> void:
var file := FileAccess.open(path, FileAccess.READ)
if not file:
return
var content := file.get_as_text()
var metadata := parse_frontmatter(content)
if metadata.has("name"):
skill_registry[metadata.name] = {
"path": path,
"description": metadata.get("description", ""),
"keywords": extract_keywords(metadata.get("description", ""))
}
func parse_frontmatter(content: String) -> Dictionary:
var lines := content.split("\n")
if lines[0].strip_edges() != "---":
return {}
var frontmatter_lines: Array[String] = []
for i in range(1, lines.size()):
if lines[i].strip_edges() == "---":
break
frontmatter_lines.append(lines[i])
var metadata := {}
for line in frontmatter_lines:
var parts := line.split(":", true, 1)
if parts.size() == 2:
metadata[parts[0].strip_edges()] = parts[1].strip_edges()
return metadata
func search_skills(query: String) -> Array[Dictionary]:
var results: Array[Dictionary] = []
var query_lower := query.to_lower()
for skill_name in skill_registry:
var skill_data := skill_registry[skill_name]
var relevance := 0.0
# Check name match
if skill_name.to_lower().contains(query_lower):
relevance += 10.0
# Check description match
if skill_data.description.to_lower().contains(query_lower):
relevance += 5.0
# Check keyword match
for keyword in skill_data.keywords:
if keyword.to_lower() == query_lower:
relevance += 20.0 # Exact keyword match
elif keyword.to_lower().contains(query_lower):
relevance += 3.0
if relevance > 0:
results.append({
"name": skill_name,
"relevance": relevance,
"data": skill_data
})
# Sort by relevance
results.sort_custom(func(a, b): return a.relevance > b.relevance)
return results
func extract_keywords(description: String) -> Array[String]:
var keywords: Array[String] = []
# Extract from "Keywords X, Y, Z" pattern
var keyword_marker := "Keywords "
var keyword_index := description.find(keyword_marker)
if keyword_index != -1:
var keyword_section := description.substr(keyword_index + keyword_marker.length())
var parts := keyword_section.split(".", true, 1)
var keyword_str := parts[0] if parts.size() > 0 else keyword_section
for word in keyword_str.split(","):
keywords.append(word.strip_edges())
return keywords
Best Practices
- Version Skill Index — Include skill version in metadata for compatibility checks
- Cache Aggressively — Parse SKILL.md on index build, cache results for fast search
- Support Fuzzy Matching — Allow typos in search (e.g., Levenshtein distance)
- Category Grouping — Organize skills by category for browsing (2D, 3D, Genre, etc.)
Reference
- Related:
godot-project-foundations,godot-gdscript-mastery
Related
- Master Skill: godot-master
Weekly Installs
48
Repository
thedivergentai/…c-skillsGitHub Stars
35
First Seen
Feb 10, 2026
Security Audits
Installed on
gemini-cli47
codex47
opencode47
kimi-cli46
amp46
github-copilot46