good-services-service-design
Good Services Service Design
This skill helps you design, diagnose, and improve services end-to-end using the Good Services model: define the service from the user's perspective, map the steps/tasks across channels and operations, and then assess and improve using the 15 principles of good service design.
A service here means: something that helps someone to do something — defined by the user's goal, not your org chart.
When to use
Use this skill when the user asks for any of the following:
- “Design a service” / “redesign a service” / “fix our service”
- “Service audit” / “service review” / “why is our service failing?”
- “Service blueprint” / “journey map” / “service map”
- “How do we make this service easier to find / understand / use?”
- “Apply the Good Services principles” / “the 15 principles”
When NOT to use
- Pure UI styling/visual design requests (unless tied to a service journey or ops)
- Marketing/copywriting that isn't part of explaining the service purpose/expectations
- Narrow technical debugging with no service context (use engineering/debug skills instead)
Operating modes
Choose the lightest mode that fits the user's need.
- Quick audit (30–60 min)
- Output: principles scorecard + top issues + recommended fixes/backlog
- Best when: user wants fast prioritisation or a “why is this broken?” diagnosis
- Full design / improvement plan
- Output: service definition + journey map + service blueprint + scorecard + prioritised backlog + service standard
- Best when: user is (re)designing a service or needs cross-team alignment
- Workshop facilitation
- Output: agenda + exercises + artefacts to fill live (templates)
- Best when: multiple stakeholders need to align on scope, ownership, and priorities
Inputs to collect (progressive)
Start with the minimum and expand only as needed.
Minimum (always ask):
- What is the service (in one sentence) and what outcome does the user want?
- Who are the primary users? (2–3 groups is enough)
- What channels exist today? (web/app/phone/post/in-person/physical)
- What is the main problem you're trying to solve? (symptoms + suspected causes)
Helpful (ask if doing more than a quick audit):
- Known constraints (policy/legal/technical/budget/SLAs)
- Current volume + failure points (drop-offs, call deflection, complaint themes)
- Any research, analytics, or frontline insights you already have
- Where support happens today (humans, scripts, escalation routes)
If information is missing, make assumptions explicit and provide a “data needed next” list.
Core workflow
Step 1 — Define the service (user-first)
Goal: anchor on what the user is trying to achieve, and where the service starts/ends.
Use: references/templates/service-definition-canvas.md
Do:
- Rewrite the service name as a verb phrase users would search for.
- Define start trigger and done condition (what does “complete” mean?).
- Identify user groups + accessibility needs.
- List channels and key touchpoints.
- Capture success measures (user + organisation + societal).
Output: a filled Service Definition Canvas.
Step 2 — Map the journey (steps and tasks)
Goal: describe the service as one continuous set of actions towards the user's goal — across org boundaries and channels.
Use:
references/templates/service-map.md(journey map)references/templates/service-blueprint.md(frontstage/backstage/support)
Do:
- Break the service into steps (major decision points / moments needing visibility).
- Break steps into tasks (individual actions).
- Note channel(s) per step/task and any handoffs between teams/orgs.
- Capture pain points, drop-offs, and where users seek help.
Output: a journey map (minimum) and blueprint (if ops matter, which they usually do).
Step 3 — Assess against the 15 principles
Goal: identify where the service violates universal good-service needs.
Use:
references/templates/principles-scorecard.mdreferences/15-principles.md(detailed guidance + checks)
Do:
- Score each principle (0–2) and record evidence.
- List the top failure modes and where they appear in the journey.
- Highlight cross-cutting root causes (language, data silos, incentives, policy).
Output: completed principles scorecard + summary of top 5 issues.
Step 4 — Design improvements and prioritise
Goal: turn findings into a realistic plan.
Use: references/templates/improvement-backlog.md
Do:
- Propose fixes that directly address failures (avoid “nice-to-haves”).
- Prefer changes that reduce user effort, clarify purpose/expectations, and remove dead ends.
- Prioritise by user impact, risk, frequency, and implementation effort.
- Write acceptance criteria in user-outcome language.
Output: prioritised backlog (Now / Next / Later).
Step 5 — Define the service standard and measurement
Goal: make the service operable and improvable over time.
Use: references/templates/service-standard.md
Do:
- Define what “good” looks like: promises, service levels, accessibility bar, support model.
- Define key measures (not just what’s easy to count).
- Make incentives explicit: what behaviours are you encouraging in users and staff?
Output: service standard + measurement plan.
Step 6 — Validate and iterate
Goal: ensure improvements work for real users and real staff.
Do:
- List the riskiest assumptions (who/what/when/why/how).
- Propose a lightweight validation plan (research, prototype, pilot, operational test).
- Plan for change: what user circumstances can change, and how will the service respond?
Output: validation plan + “unknowns / next evidence to collect”.
The 15 principles (as checks)
- A good service is easy to find
- A good service clearly explains its purpose
- A good service sets the expectations a user has of it
- A good service enables a user to complete the outcome they set out to do
- A good service works in a way that’s familiar
- A good service requires no prior knowledge to use
- A good service is agnostic to organisational structures
- A good service requires as few steps as possible to complete
- A good service is consistent throughout
- A good service should have no dead ends
- A good service is usable by everyone, equally
- A good service encourages the right behaviours from users and staff
- A good service should respond to change quickly
- A good service clearly explains why a decision has been made
- A good service makes it easy to get human assistance
(Use references/15-principles.md for practical tests and improvement moves.)
Output format (recommended)
When delivering results, structure the response like this:
- Service definition (1–2 paragraphs + canvas)
- Journey map (table)
- Service blueprint (if relevant)
- Principles scorecard (table + top issues)
- Prioritised backlog (Now/Next/Later)
- Service standard + measures
- Validation plan (what to test next)
Keep everything in plain language, using the user's terms (verbs), not internal acronyms.
Quality checklist (before finalising)
- The service name is a verb users would search for (not an internal noun/acronym).
- Purpose is clear in the first 10 seconds of the journey.
- Time/cost/eligibility expectations are set at the right moments.
- The journey supports the full user outcome (including aftercare and exceptions).
- Patterns and language are familiar and consistent across channels.
- No step assumes prior knowledge of your organisation or process.
- No user is stranded: every “no” has a next step (alternative, referral, appeal, human help).
- Accessibility is treated as a baseline, not a bolt-on.
- Metrics and incentives encourage the right behaviours (users + staff + organisation + society).
- The service can handle change (user details, circumstances, policy, operational variance).
Examples
Example 1 — Quick audit
User: “Can you audit our online appointment booking service? Drop-off is high.” Actions:
- Collect minimal context (users, outcome, channels, evidence).
- Produce journey map + scorecard (0–2 per principle).
- Identify top 5 root causes and propose a Now/Next/Later backlog.
Example 2 — Blueprint + improvement plan
User: “Design an end-to-end ‘cancel my subscription’ service across web + phone.” Actions:
- Define service boundaries (start, done, aftercare).
- Map journey and blueprint (frontstage/backstage/support).
- Check dead ends, expectations, and human assistance.
- Produce a service standard (what “good” means) + measures.
Example 3 — Workshop
User: “We need a workshop agenda to align teams around our service redesign.” Actions:
- Use
references/workshop-agenda.md. - Provide templates to fill and facilitation notes.
- End with an agreed backlog and ownership map.
Troubleshooting
The request is too broad (“fix our whole customer experience”)
- Narrow to one user outcome and define service boundaries.
- If needed, split into multiple services (each with its own “done”).
The org is siloed / no single owner
- Run Step 2 (map) explicitly across handoffs.
- Use Principle 7 guidance to propose shared standards/goals/incentives.
Users keep calling / staff are overwhelmed
- Check Principle 3 (expectations), 10 (dead ends), and 15 (human help model).
- Look for incentive problems (Principle 12).
Not enough data
- Make assumptions explicit.
- Provide a “minimum evidence to collect next” list: top drop-off steps, complaint themes, frontline pain points, accessibility issues.