geist-learning-lab

SKILL.md

Geist Learning Lab

Build interactive learning experiences that teach by making the learner do something, get feedback, and iterate — using Geist's dark-first, minimal, precise UI language.

Design Philosophy

  • Learning loops, not pages — Every screen completes: prompt → attempt → feedback → refinement → checkpoint
  • Cognitive load management — Progressive disclosure, chunking, one concept + one action at a time
  • Error-friendly design — Mistakes are expected; the UI normalizes them and turns them into learning moments
  • Interactive representations — Sliders, toggles, diagrams, live code — not just text
  • Geist precision — Dark backgrounds, tight tracking, semantic color, 4px grid, Swiss typography

Critical Rules

  1. Every lesson must include at least one attempt+feedback loop — No passive-only pages
  2. Every interactive control must have a visible effect — Within ~100ms or show loading state
  3. Progress/review must exist even in a prototype — Track steps completed, checkpoints passed
  4. Active attempt before explanation — Ask a question or show a task, then explain
  5. Immediate, specific feedback — "Correct" isn't enough; explain why
  6. Multiple representations — Always at least 2 of: text, code, visual, interactive, real data
  7. Color is learning signal — Green=correct, Red=incorrect, Amber=hint/warning, Blue=info/definition
  8. Progressive disclosure by default — Depth behind "Why?", "Edge Cases", "Formal Definition"
  9. URL state for exploration — Shareable slider/toggle configurations via search params
  10. Misconception-first design — Bake in common traps: "Most people get this wrong because..."

The Learning Loop (Central Doctrine)

Every lesson repeats this cycle:

Step What Happens Component
Orient What you'll learn in 5-10 min Heading + learning objective
Attempt Learner predicts/answers/edits first QuickCheck, CodePlayground, ParameterDock
Feedback Immediate + specific response Feedback surface (green/red panel)
Explain Short explanation anchored to their attempt Callout, WorkedExample
Extend Variation, edge case, or transfer task BeforeAfterSplit, ConceptExplorer
Checkpoint Quick recall question QuickCheck with ConfidenceRating
Reflect "What changed in your understanding?" Optional text input or self-rating

"Aha Moment" Design Patterns

Pattern How It Works When to Use
Prediction Gap "What do you think happens if...?" then reveal Before introducing a concept
Contrast Pair Two near-identical cases with different outcomes Clarifying subtle distinctions
Slider to Failure Let learner push a parameter until it breaks Understanding boundaries/limits
Time Travel Scrub algorithm step-by-step, watch invariants Algorithms, state machines
Misconception Trap Tempting wrong option, then explain why wrong Common errors in a domain

Quick Color Reference (Learning Semantics)

Signal Color Token Hex Usage
Correct green-700 #46A758 Success feedback, completed steps
Incorrect red-700 #E5484D Error feedback, failed checks
Hint/Caution amber-700 #FFB224 Hints, warnings, "watch out"
Info/Definition blue-700 #0070F3 Definitions, current step, links
Default gray-400 #737373 Everything else: borders, muted text
Progress done green-700 dot #46A758 Completed step indicator
Progress current blue-700 ring #0070F3 Current step focus state
Progress pending gray-400 dot #737373 Upcoming steps

Component Library (23 Patterns)

Lesson Flow & Progress

<LessonShell /> <ProgressRail /> <StepFlow /> <CheckpointCard /> <ResumeBanner />

Explorable Explanations

<ParameterDock /> <LiveOutputPanel /> <ConceptExplorer /> <InteractiveDiagram /> <BeforeAfterSplit /> <TimelineExplorer /> <ConceptMap />

Code Learning

<CodePlayground /> <DiffEditor /> <TaskRunner /> <SnippetCopy />

Quizzes & Active Recall

<QuickCheck /> <ConfidenceRating /> <HintLadder /> <MistakeAnalyzer />

Reading Support

<GlossaryPopover /> <Callout /> <WorkedExample />

Typography in Learning Context

Element What It Means Style
Big heading "What you're doing" text-heading-{32|24} semibold, negative tracking
Small label "Where you are" text-label-{14|12} gray-400
Mono "What the computer sees" text-copy-14-mono or text-label-14-mono
Body Reading content text-copy-14 or text-copy-16, max-w-2xl

Layout Patterns

Context Max Width Structure
Reading content max-w-2xl / max-w-4xl Single column, comfortable line length
Interactive lab max-w-6xl Two panels: explanation + playground
Full explorer max-w-7xl Three zones: nav + content + lab panel

App Router Structure

/                                    → Landing / course picker
/learn                               → Course catalog + resume
/learn/[courseSlug]                   → Course overview, modules, progress
/learn/[courseSlug]/[moduleSlug]      → Module overview
/learn/[courseSlug]/[moduleSlug]/[lessonSlug]  → Lesson shell

File Organization

content/courses/<courseSlug>/course.json       → Metadata, module order
content/courses/<courseSlug>/<module>/<lesson>.mdx  → Lesson content
components/learning/                           → Reusable learning components
lib/learning/progress.ts                       → Schema + storage adapters
lib/learning/grading.ts                        → Quiz validation, code tests
lib/learning/spaced.ts                         → Review scheduling

References

  • references/lesson-shell.md — LessonShell, ProgressRail, StepFlow, CheckpointCard, ResumeBanner TSX patterns
  • references/explorable-explanations.md — ParameterDock, LiveOutputPanel, ConceptExplorer, InteractiveDiagram, BeforeAfterSplit, TimelineExplorer, ConceptMap
  • references/code-learning.md — CodePlayground (read-only/guided/free), DiffEditor, TaskRunner, SnippetCopy
  • references/quiz-assessment.md — QuickCheck, ConfidenceRating, HintLadder, MistakeAnalyzer with feedback patterns
  • references/reading-support.md — GlossaryPopover, Callout variants, WorkedExample with stepwise reveal
  • references/pedagogical-framework.md — The Learning Loop doctrine, progressive disclosure rules, aha patterns, scaffolded complexity
  • references/architecture.md — Next.js App Router routing, MDX content system, state management, file organization
  • references/progress-state.md — Progress schema, localStorage adapter, spaced repetition, URL state for explorations
  • references/learning-animations.md — Step transitions, feedback reveals, diagram animations, reduced-motion compliance
Weekly Installs
16
GitHub Stars
12
First Seen
Feb 11, 2026
Installed on
opencode16
gemini-cli16
github-copilot16
amp16
codex16
kimi-cli16