hytale-audio
SKILL.md
Hytale Audio & Sound Design
Add custom sounds and music to your Hytale mods.
Audio Types in Hytale
| Type | Use For | Examples |
|---|---|---|
| Sound Effects | Actions, feedback | Block break, item pickup, attack |
| Ambient | Environment | Wind, water, cave echoes |
| Music | Background | Biome themes, boss battles |
| Voice/Dialogue | NPCs | Greetings, quests |
| UI Sounds | Interface | Button clicks, notifications |
File Formats
| Format | Use For | Notes |
|---|---|---|
.ogg |
All sounds | Preferred, smaller files |
.wav |
High quality SFX | Larger files |
.mp3 |
Music | Good compression |
Folder Structure
MyPack/
└── Common/
└── Sounds/
├── blocks/
│ ├── my_block_break.ogg
│ └── my_block_place.ogg
├── mobs/
│ ├── my_mob_idle.ogg
│ └── my_mob_hurt.ogg
├── ambient/
│ └── my_biome_wind.ogg
└── music/
└── my_theme.ogg
Defining Sounds (JSON)
Sound Definition
{
"soundId": "mymod:block_break",
"file": "sounds/blocks/my_block_break.ogg",
"volume": 1.0,
"pitch": {
"min": 0.9,
"max": 1.1
},
"distance": {
"min": 1,
"max": 16
},
"loop": false
}
Sound Properties
| Property | Description | Default |
|---|---|---|
volume |
Loudness (0.0 - 2.0) | 1.0 |
pitch.min/max |
Random pitch range | 1.0 |
distance.min |
Full volume range | 1 |
distance.max |
Fade to silence | 16 |
loop |
Repeat continuously | false |
category |
Sound category | "effects" |
Attaching Sounds to Content
Block Sounds
{
"blockId": "mymod:crystal_block",
"sounds": {
"break": "mymod:crystal_break",
"place": "mymod:crystal_place",
"step": "mymod:crystal_step",
"hit": "mymod:crystal_hit"
}
}
Item Sounds
{
"itemId": "mymod:magic_wand",
"sounds": {
"use": "mymod:wand_cast",
"equip": "mymod:wand_equip"
}
}
Mob Sounds
{
"entityId": "mymod:dragon",
"sounds": {
"idle": {
"sound": "mymod:dragon_idle",
"interval": { "min": 5, "max": 15 }
},
"hurt": "mymod:dragon_hurt",
"death": "mymod:dragon_death",
"attack": "mymod:dragon_roar",
"step": "mymod:dragon_step"
}
}
Ambient Sounds
Biome Ambient
{
"biomeId": "mymod:enchanted_forest",
"ambient": {
"sound": "mymod:forest_ambience",
"volume": 0.5,
"loop": true
},
"randomSounds": [
{
"sound": "mymod:bird_chirp",
"interval": { "min": 10, "max": 30 },
"chance": 0.3
}
]
}
Location-Based Sounds
{
"type": "sound_emitter",
"position": { "x": 100, "y": 64, "z": 200 },
"sound": "mymod:waterfall",
"radius": 20,
"loop": true
}
Music System
Music Tracks
{
"musicId": "mymod:boss_theme",
"file": "sounds/music/boss_theme.ogg",
"fadeIn": 2.0,
"fadeOut": 3.0,
"volume": 0.8
}
Music Triggers
{
"trigger": "enter_biome",
"biome": "mymod:dark_forest",
"music": "mymod:dark_forest_theme"
}
In Plugin
// Play music for a player
player.playMusic("mymod:boss_theme");
// Stop music
player.stopMusic();
// Fade to new music
player.crossfadeMusic("mymod:victory_theme", 2.0f);
Playing Sounds in Plugins
Basic Playback
// Play at entity location
entity.playSound("mymod:dragon_roar");
// Play at position
world.playSound("mymod:explosion", position);
// Play with options
world.playSound("mymod:thunder", position, SoundOptions.builder()
.volume(2.0f)
.pitch(0.8f)
.build());
Player-Specific Sounds
// Only this player hears it
player.playSound("mymod:level_up");
// UI sound (no 3D positioning)
player.playUISound("mymod:button_click");
Sound Categories
| Category | Description | Player Control |
|---|---|---|
master |
All sounds | Yes |
music |
Background music | Yes |
effects |
Sound effects | Yes |
ambient |
Environmental | Yes |
voice |
NPC dialogue | Yes |
ui |
Interface sounds | Yes |
{
"soundId": "mymod:npc_greeting",
"category": "voice",
"file": "sounds/voice/greeting.ogg"
}
Audio Tips
Do
| Practice | Why |
|---|---|
| Use .ogg format | Smaller files, good quality |
| Add pitch variation | Sounds less repetitive |
| Set appropriate distance | Immersive falloff |
| Test in-game | Volumes differ |
| Loop ambient smoothly | No jarring restart |
Don't
| Mistake | Why Bad |
|---|---|
| Too loud sounds | Annoys players |
| No variation | Repetitive |
| Huge files | Slow loading |
| Clipping audio | Distortion |
Creating Sound Effects
Tools
- Audacity - Free, cross-platform editor
- BFXR/SFXR - Retro game sound generator
- Freesound.org - Free sound library (check licenses!)
Workflow
- Record or generate sound
- Edit in Audacity (trim, normalize)
- Export as .ogg (Quality 5-7)
- Place in Sounds folder
- Define in JSON
- Test in-game
Quick Reference
| Task | How |
|---|---|
| Add block sound | Define in block JSON sounds |
| Add mob sound | Define in entity JSON sounds |
| Play from plugin | entity.playSound("id") |
| Loop ambient | Set loop: true in definition |
| Add biome music | Define music trigger |
Resources
- Pack Creation: See
hytale-pack-creatorskill - Plugin Development: See
hytale-plugin-devskill - NPC Dialogue: See
hytale-npc-aiskill
Weekly Installs
3
Repository
z3nlotus/hytale…t-skillsGitHub Stars
3
First Seen
Feb 10, 2026
Security Audits
Installed on
gemini-cli3
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github-copilot3
codex3
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