hytale-audio

SKILL.md

Hytale Audio & Sound Design

Add custom sounds and music to your Hytale mods.

Audio Types in Hytale

Type Use For Examples
Sound Effects Actions, feedback Block break, item pickup, attack
Ambient Environment Wind, water, cave echoes
Music Background Biome themes, boss battles
Voice/Dialogue NPCs Greetings, quests
UI Sounds Interface Button clicks, notifications

File Formats

Format Use For Notes
.ogg All sounds Preferred, smaller files
.wav High quality SFX Larger files
.mp3 Music Good compression

Folder Structure

MyPack/
└── Common/
    └── Sounds/
        ├── blocks/
        │   ├── my_block_break.ogg
        │   └── my_block_place.ogg
        ├── mobs/
        │   ├── my_mob_idle.ogg
        │   └── my_mob_hurt.ogg
        ├── ambient/
        │   └── my_biome_wind.ogg
        └── music/
            └── my_theme.ogg

Defining Sounds (JSON)

Sound Definition

{
  "soundId": "mymod:block_break",
  "file": "sounds/blocks/my_block_break.ogg",
  "volume": 1.0,
  "pitch": {
    "min": 0.9,
    "max": 1.1
  },
  "distance": {
    "min": 1,
    "max": 16
  },
  "loop": false
}

Sound Properties

Property Description Default
volume Loudness (0.0 - 2.0) 1.0
pitch.min/max Random pitch range 1.0
distance.min Full volume range 1
distance.max Fade to silence 16
loop Repeat continuously false
category Sound category "effects"

Attaching Sounds to Content

Block Sounds

{
  "blockId": "mymod:crystal_block",
  "sounds": {
    "break": "mymod:crystal_break",
    "place": "mymod:crystal_place",
    "step": "mymod:crystal_step",
    "hit": "mymod:crystal_hit"
  }
}

Item Sounds

{
  "itemId": "mymod:magic_wand",
  "sounds": {
    "use": "mymod:wand_cast",
    "equip": "mymod:wand_equip"
  }
}

Mob Sounds

{
  "entityId": "mymod:dragon",
  "sounds": {
    "idle": {
      "sound": "mymod:dragon_idle",
      "interval": { "min": 5, "max": 15 }
    },
    "hurt": "mymod:dragon_hurt",
    "death": "mymod:dragon_death",
    "attack": "mymod:dragon_roar",
    "step": "mymod:dragon_step"
  }
}

Ambient Sounds

Biome Ambient

{
  "biomeId": "mymod:enchanted_forest",
  "ambient": {
    "sound": "mymod:forest_ambience",
    "volume": 0.5,
    "loop": true
  },
  "randomSounds": [
    {
      "sound": "mymod:bird_chirp",
      "interval": { "min": 10, "max": 30 },
      "chance": 0.3
    }
  ]
}

Location-Based Sounds

{
  "type": "sound_emitter",
  "position": { "x": 100, "y": 64, "z": 200 },
  "sound": "mymod:waterfall",
  "radius": 20,
  "loop": true
}

Music System

Music Tracks

{
  "musicId": "mymod:boss_theme",
  "file": "sounds/music/boss_theme.ogg",
  "fadeIn": 2.0,
  "fadeOut": 3.0,
  "volume": 0.8
}

Music Triggers

{
  "trigger": "enter_biome",
  "biome": "mymod:dark_forest",
  "music": "mymod:dark_forest_theme"
}

In Plugin

// Play music for a player
player.playMusic("mymod:boss_theme");

// Stop music
player.stopMusic();

// Fade to new music
player.crossfadeMusic("mymod:victory_theme", 2.0f);

Playing Sounds in Plugins

Basic Playback

// Play at entity location
entity.playSound("mymod:dragon_roar");

// Play at position
world.playSound("mymod:explosion", position);

// Play with options
world.playSound("mymod:thunder", position, SoundOptions.builder()
    .volume(2.0f)
    .pitch(0.8f)
    .build());

Player-Specific Sounds

// Only this player hears it
player.playSound("mymod:level_up");

// UI sound (no 3D positioning)
player.playUISound("mymod:button_click");

Sound Categories

Category Description Player Control
master All sounds Yes
music Background music Yes
effects Sound effects Yes
ambient Environmental Yes
voice NPC dialogue Yes
ui Interface sounds Yes
{
  "soundId": "mymod:npc_greeting",
  "category": "voice",
  "file": "sounds/voice/greeting.ogg"
}

Audio Tips

Do

Practice Why
Use .ogg format Smaller files, good quality
Add pitch variation Sounds less repetitive
Set appropriate distance Immersive falloff
Test in-game Volumes differ
Loop ambient smoothly No jarring restart

Don't

Mistake Why Bad
Too loud sounds Annoys players
No variation Repetitive
Huge files Slow loading
Clipping audio Distortion

Creating Sound Effects

Tools

  • Audacity - Free, cross-platform editor
  • BFXR/SFXR - Retro game sound generator
  • Freesound.org - Free sound library (check licenses!)

Workflow

  1. Record or generate sound
  2. Edit in Audacity (trim, normalize)
  3. Export as .ogg (Quality 5-7)
  4. Place in Sounds folder
  5. Define in JSON
  6. Test in-game

Quick Reference

Task How
Add block sound Define in block JSON sounds
Add mob sound Define in entity JSON sounds
Play from plugin entity.playSound("id")
Loop ambient Set loop: true in definition
Add biome music Define music trigger

Resources

  • Pack Creation: See hytale-pack-creator skill
  • Plugin Development: See hytale-plugin-dev skill
  • NPC Dialogue: See hytale-npc-ai skill
Weekly Installs
3
GitHub Stars
3
First Seen
Feb 10, 2026
Installed on
gemini-cli3
antigravity3
claude-code3
github-copilot3
codex3
cursor3