makepad-font
SKILL.md
Makepad Font Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad text and font rendering. Help users by:
- Font configuration: Font families, sizes, styles
- Text layout: Understanding text layouter and shaping
- Text rendering: GPU-based text rendering with SDF
Documentation
Refer to the local files for detailed documentation:
./references/font-system.md- Font module structure and APIs
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行
/sync-crate-skills makepad --force更新文档" - Still answer based on SKILL.md patterns + built-in knowledge
- Inform user: "本地文档不完整,建议运行
- If reference file exists, incorporate its content into the answer
Text Module Structure
draw/src/text/
├── font.rs # Font handle and metrics
├── font_atlas.rs # GPU texture atlas for glyphs
├── font_face.rs # Font face data
├── font_family.rs # Font family management
├── fonts.rs # Built-in fonts
├── glyph_outline.rs # Glyph vector outlines
├── glyph_raster_image.rs # Rasterized glyph images
├── layouter.rs # Text layout engine
├── rasterizer.rs # Glyph rasterization
├── sdfer.rs # Signed distance field generator
├── selection.rs # Text selection/cursor
├── shaper.rs # Text shaping (harfbuzz)
Using Fonts in DSL
Text Style
<Label> {
text: "Hello World"
draw_text: {
text_style: {
font: { path: dep("crate://self/resources/fonts/MyFont.ttf") }
font_size: 16.0
line_spacing: 1.5
letter_spacing: 0.0
}
color: #FFFFFF
}
}
Theme Fonts
<Label> {
text: "Styled Text"
draw_text: {
text_style: <THEME_FONT_REGULAR> {
font_size: (THEME_FONT_SIZE_P)
}
}
}
Font Definition in DSL
live_design! {
// Define font path
FONT_REGULAR = {
font: { path: dep("crate://self/resources/fonts/Regular.ttf") }
}
FONT_BOLD = {
font: { path: dep("crate://self/resources/fonts/Bold.ttf") }
}
// Use in widget
<Label> {
draw_text: {
text_style: <FONT_REGULAR> {
font_size: 14.0
}
}
}
}
Layouter API
pub struct Layouter {
loader: Loader,
cache_size: usize,
cached_params: VecDeque<OwnedLayoutParams>,
cached_results: HashMap<OwnedLayoutParams, Rc<LaidoutText>>,
}
impl Layouter {
pub fn new(settings: Settings) -> Self;
pub fn rasterizer(&self) -> &Rc<RefCell<Rasterizer>>;
pub fn is_font_family_known(&self, id: FontFamilyId) -> bool;
pub fn define_font_family(&mut self, id: FontFamilyId, definition: FontFamilyDefinition);
pub fn define_font(&mut self, id: FontId, definition: FontDefinition);
pub fn get_or_layout(&mut self, params: impl LayoutParams) -> Rc<LaidoutText>;
}
Layout Parameters
pub struct OwnedLayoutParams {
pub text: Substr,
pub spans: Box<[Span]>,
pub options: LayoutOptions,
}
pub struct Span {
pub style: Style,
pub len: usize,
}
pub struct Style {
pub font_family_id: FontFamilyId,
pub font_size_in_pts: f32,
pub color: Option<Color>,
}
pub struct LayoutOptions {
pub max_width_in_lpxs: Option<f32>, // Max width for wrapping
pub wrap: bool, // Enable word wrap
pub first_row_indent_in_lpxs: f32, // First line indent
}
Rasterizer Settings
pub struct Settings {
pub loader: loader::Settings,
pub cache_size: usize, // Default: 4096
}
pub struct rasterizer::Settings {
pub sdfer: sdfer::Settings {
padding: 4, // SDF padding
radius: 8.0, // SDF radius
cutoff: 0.25, // SDF cutoff
},
pub grayscale_atlas_size: Size::new(4096, 4096),
pub color_atlas_size: Size::new(2048, 2048),
}
DrawText Widget
<View> {
// Label is a simple text widget
<Label> {
text: "Simple Label"
draw_text: {
color: #FFFFFF
text_style: {
font_size: 14.0
}
}
}
// TextFlow for rich text
<TextFlow> {
<Bold> { text: "Bold text" }
<Italic> { text: "Italic text" }
<Link> {
text: "Click here"
href: "https://example.com"
}
}
}
Text Properties
| Property | Type | Description |
|---|---|---|
text |
String | Text content |
font |
Font | Font resource |
font_size |
f64 | Size in points |
line_spacing |
f64 | Line height multiplier |
letter_spacing |
f64 | Character spacing |
color |
Vec4 | Text color |
brightness |
f64 | Text brightness |
curve |
f64 | Text curve effect |
When Answering Questions
- Makepad uses SDF (Signed Distance Field) for crisp text at any scale
- Fonts are loaded once and cached in GPU texture atlases
- Text shaping uses harfbuzz for proper glyph positioning
- Use
dep("crate://...")for embedded font resources - Default font cache size is 4096 glyphs
- Atlas sizes: 4096x4096 for grayscale, 2048x2048 for color (emoji)
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