workshop-presentation-design
Workshop & Presentation Design
Teach effectively through structured experiences.
Format Selection
| Format | Duration | Audience Size | Interaction |
|---|---|---|---|
| Lightning talk | 5-10 min | Any | Low |
| Conference talk | 20-45 min | Large | Low-Medium |
| Workshop | 1-4 hours | 10-30 | High |
| Tutorial | 2-8 hours | 5-20 | Very High |
| Course | Multi-day | Varies | Structured |
Talk Design
The Arc
Hook → Context → Core Content → Transformation → Call to Action
│ │ │ │ │
└────────┴───────────┴──────────────┴──────────────┘
One Clear Idea
Talk Structure Template
0-5% HOOK
- Surprising fact, question, or story
- Why should they care?
5-15% CONTEXT
- Background needed to understand
- Where this fits in larger picture
15-85% CORE CONTENT
- 3-5 key points (rule of three)
- Examples and evidence for each
- Build logically
85-95% TRANSFORMATION
- What changes with this knowledge?
- The "so what?"
95-100% CALL TO ACTION
- What should they do next?
- Memorable closing
The Rule of Three
People remember three things. Structure around:
- Three main points
- Three examples
- Three takeaways
Slide Design
Principles:
- One idea per slide
- Minimal text (6 words or less ideal)
- Large, legible fonts (24pt minimum)
- High contrast
- Images > text when possible
Avoid:
- Bullet point walls
- Reading slides aloud
- Clip art
- Busy backgrounds
- Tiny text "you probably can't see this but..."
Workshop Design
Learning Objectives
Write objectives using Bloom's Taxonomy verbs:
| Level | Verbs | Example |
|---|---|---|
| Remember | List, define, recall | "List the 5 principles of..." |
| Understand | Explain, describe, summarize | "Explain how X affects Y" |
| Apply | Use, implement, solve | "Apply the framework to..." |
| Analyze | Compare, contrast, examine | "Analyze the trade-offs..." |
| Evaluate | Judge, critique, assess | "Evaluate which approach..." |
| Create | Design, build, produce | "Create a working prototype..." |
Workshop Arc
OPEN (10-15%)
├── Welcome, housekeeping
├── Learning objectives
├── Icebreaker/activation
└── Baseline assessment
EXPLORE (30-40%)
├── Core concept introduction
├── Demonstration
├── Guided practice
└── Check for understanding
PRACTICE (30-40%)
├── Independent/group work
├── Real-world application
├── Troubleshooting
└── Peer feedback
CLOSE (10-15%)
├── Debrief and discussion
├── Key takeaways
├── Resources for continued learning
└── Feedback collection
Time Allocation
| Activity Type | Attention Span | Max Duration |
|---|---|---|
| Lecture | Low | 10-15 min |
| Discussion | Medium | 15-20 min |
| Hands-on | High | 30-45 min |
| Group work | Medium-High | 20-30 min |
Rule: Change modality every 15-20 minutes.
Activity Types
| Activity | Purpose | Group Size |
|---|---|---|
| Think-Pair-Share | Low-risk participation | 2 |
| Gallery Walk | Share work, get feedback | 4-6 stations |
| Jigsaw | Divide & teach | 4-6 per group |
| Fishbowl | Model discussion | Inner: 4-6 |
| Live Coding | Demonstrate process | Any |
| Code Review | Practice critique | 2-4 |
Facilitation Techniques
Opening Strong
- Start on time (respect early arrivers)
- State what they'll be able to do by end
- Create psychological safety
- Activate prior knowledge
Engagement Techniques
Cold calling alternatives:
- "Turn to your neighbor and discuss..."
- "Take 30 seconds to write..."
- "Show of hands..."
- "In the chat, share..."
Energy management:
- Movement breaks every 45-60 min
- Vary activity types
- Use music during exercises
- Energizer activities after breaks
Handling Questions
| Situation | Response |
|---|---|
| Off-topic | "Great question—let's parking lot that" |
| Too advanced | "Let's connect after for that deep dive" |
| You don't know | "I don't know, but I'll find out" |
| Dominating questioner | "Let's hear from someone else" |
Managing Time
- Build in buffer (plan for 80% of time)
- Have "skip if needed" sections marked
- Have extension activities ready
- Visible timer for activities
Materials Preparation
Slides Checklist
- Title slide with name/contact
- Agenda/outline
- Learning objectives
- Content slides (one idea each)
- Activity instruction slides
- Transition slides
- Summary/key takeaways
- Resources/further reading
- Thank you + contact info
Handouts
Types:
- Reference: Info to keep (cheat sheets, resources)
- Worksheet: Fill in during session
- Exercise: Hands-on practice materials
Tech Prep
- Test slides on presentation machine
- Backup slides (USB, cloud, email to self)
- Test demos/live coding
- Check internet requirements
- Prepare offline alternatives
- Test audio/video
- Have backup plan for tech failure
Virtual Presentations
Platform Considerations
- Test platform features beforehand
- Know how to share screen, use whiteboard
- Use polls, reactions, breakout rooms
- Shorter sessions (max 90 min without break)
Engagement Tactics
- More frequent interaction (every 3-5 min)
- Use chat actively
- Call on people by name
- Breakout rooms for discussion
- Polls for quick feedback
Technical Setup
- Hardwired internet if possible
- Close unnecessary applications
- Second monitor for notes/chat
- Good lighting (face the window)
- Eye-level camera
- Quality microphone
Evaluation & Iteration
Immediate Feedback
Quick feedback form:
1. What was most valuable?
2. What was least valuable?
3. What questions remain?
4. Net Promoter Score (1-10)
Post-Session Reflection
- What went well?
- What fell flat?
- What questions came up?
- What would I change?
- What resources do I need to add?
Lightning Talk Template
5-Minute Talk Structure:
0:00 - 0:30 HOOK
Surprising statement or question
0:30 - 1:00 CONTEXT
Why this matters
1:00 - 3:30 THE ONE THING
Your main point with evidence/example
3:30 - 4:30 IMPLICATIONS
What changes because of this
4:30 - 5:00 CALL TO ACTION
What they should do next
References
references/activity-library.md- Workshop activities catalogreferences/slide-templates.md- Slide design patternsreferences/facilitation-scripts.md- Opening/closing scripts
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