unity-agent-workflows
Installation
SKILL.md
Unity Agent Workflows
Use this skill as the AI operating system for Unity game work. It turns project-specific lessons into a reusable workflow: read the live repo first, derive the user's actual project structure, prove the real runtime owner, route code to the existing owner/layer, avoid hub growth, validate the smallest useful surface, and publish durable rules only to the artifact that owns them.
Start Here
- Read the live project instructions first:
AGENTS.md,README.md, architecture docs, or any repo-local agent file. - Check
git status --shortand preserve unrelated dirty files. - If the user says
$unity-agent-workflows. Teach, run the Teach command: create/refreshUNITY_STRUCTURE.mdas a short index and split focused maps by category. Do not make one huge all-project document. - Derive only the relevant live project structure before architecture claims. Read existing folders, namespaces,
.asmdeffiles, scenes/prefabs, bootstraps, graphs, and docs only when they are relevant to the requested category. Do not impose this skill's sample structure on the user's repo. - Inspect relevant files before editing. Do not start from memory or nearest-name guessing.
- If a graph exists, read it before architecture claims only when dependency/routing proof needs graph data:
graphify-out/GRAPH_REPORT.md,graphify-out/wiki/index.md,graph.json, or equivalent. - Classify the task before touching files:
- Runtime/visible bug -> prove owner chain.
- Visible target alignment, interactive/visual target focus, spotlight, modal dimming, duplicate names, or "do not guess" -> runtime visible target lock.
- New or expanded C# responsibility -> project-derived routing.
- UI layout/readability -> UI workflow.
- Visual source asset -> visual asset gate.
- Gameplay tuning/content -> data-first content workflow.