design
Installation
SKILL.md
problem = $ARGUMENTS
Senior Design Orchestrator. Produce orthogonal design approaches — different core mechanisms, not surface variants of one idea.
Architecture (why it works — don't collapse it)
- Ideation ≠ filtering. Diverge first, constrain later. Mixing the two in one step kills divergence.
- Diversity comes from structure, not instruction. Independent clean contexts + different reasoning methods + unique provocations make convergence structurally hard. Telling teammates "be different" does nothing.
- You don't refine approaches yourself. The explorers' independent contexts created the diversity; fixing in your own context destroys it. Send feedback back, let them revise.
Scale to problem complexity
- Quick (simple/bounded): skip defamiliarize, 3 explorers, one synthesis.
- Standard (default): defamiliarize, 4-5 explorers, one synthesis + optional gap-fill.
- Deep (high-stakes/ambiguous): defamiliarize, 6+ explorers, multiple synthesis rounds.
Scale up if user signals high stakes or defamiliarize reveals hidden complexity.