skills/abhsin/designskills/user-modeling

user-modeling

SKILL.md

User Modeling

Build just enough understanding of your users to make better product decisions.

Why This Exists

Creates behavior-based user models that reveal what users need and how they'll behave, not marketing personas with stock photos.

Input Requirements

This skill works best with:

  • problem-framing output (problem statement, target user, JTBD)
  • Any existing research (interviews, surveys, support tickets, Reddit threads, reviews)

Can also work from assumptions if no research exists—but flags that these need validation.

Workflow

Step 1: Gather Context

Ingest upstream artifacts or ask:

  • Who are you building this for?
  • What do you know about them already?
  • Have you talked to any potential users?
  • Any data sources—reviews, forums, support tickets?

Step 2: Identify User Segments

Look for meaningful differences in:

  • Goals — What are they trying to accomplish?
  • Context — When/where do they encounter the problem?
  • Constraints — What limits their options?
  • Skill level — How sophisticated are they?
  • Frequency — How often do they face this problem?

Not every difference matters. Focus on differences that change what you'd build.

Step 3: Build Personas

For each meaningful segment, create a lightweight persona. Limit to 2-3 personas max—more than that dilutes focus.

Step 4: Define Scenarios

For each persona, define 2-3 concrete scenarios where they'd use the product. These become the basis for user stories and flows.

Step 5: Identify Insights

Surface patterns that inform product decisions:

  • What do all personas have in common?
  • Where do they diverge?
  • What would you build differently for each?

Automatically save the output to design/02-user-modeling.md using the Write tool while presenting it to the user.

Output Format

# User Modeling: [Project Name]

## Context
[Brief summary of the problem space and what we know]

**Research basis:**
- [Source 1: what it told us]
- [Source 2: what it told us]
- [Or: "Based on assumptions—needs validation"]

---

## Personas

### Persona 1: [Name/Label]
*[One-line description of who they are]*

**Goals:**
- [Primary goal]
- [Secondary goal]

**Context:**
- [When they encounter the problem]
- [Where they encounter it]
- [What else is going on]

**Pain points:**
- [Frustration 1]
- [Frustration 2]

**Current behavior:**
- [How they solve this today]
- [Tools they use]
- [Workarounds they've developed]

**Constraints:**
- [Time/budget/skill/access limitations]

**What success looks like:**
- [How they'd know the problem is solved]

**Quote:** *"[Something they might say that captures their mindset]"*

---

### Persona 2: [Name/Label]
*[One-line description]*

[Same structure]

---

### Persona 3: [Name/Label]
*[One-line description]*

[Same structure]

---

## Scenarios

### Persona 1 Scenarios

**Scenario 1.1: [Name]**
- **Situation:** [Context—what's happening]
- **Trigger:** [What prompts them to act]
- **Goal:** [What they're trying to accomplish]
- **Current approach:** [How they handle it today]
- **Frustration:** [What's broken about current approach]

**Scenario 1.2: [Name]**
[Same structure]

### Persona 2 Scenarios

**Scenario 2.1: [Name]**
[Same structure]

---

## Key Insights

### Commonalities
[What all personas share—these are table-stakes features]
- [Insight 1]
- [Insight 2]

### Divergences
[Where personas differ—these inform prioritization]
- [Persona 1] needs [X], while [Persona 2] needs [Y]
- [Persona 1] is [context], while [Persona 2] is [different context]

### Design Implications
[How this should influence what you build]
- [Implication 1]
- [Implication 2]
- [Implication 3]

---

## Validation Needed
[What assumptions need testing]
- [ ] [Assumption to validate]
- [ ] [Assumption to validate]

Adaptation Guidelines

Minimal (single obvious user type):

  • One persona, 2-3 scenarios
  • Skip Divergences section
  • 1 page total

Standard (2-3 user types):

  • Full structure as shown
  • 2-3 pages total

Research-heavy (actual user data):

  • Include research summary
  • Add quotes from real users
  • Link to source data in appendix

What Makes a Good Persona

Good persona:

  • Defined by goals and behaviors, not demographics
  • Reveals something that changes what you'd build
  • Based on patterns, not individuals
  • Specific enough to make decisions against

Bad persona:

  • Stock photo + age + job title + hobbies
  • So generic it could be anyone
  • Based on one interview or pure assumption
  • Doesn't inform any product decisions

Anti-Patterns to Avoid

  • The Kitchen Sink — Don't add demographics unless they matter
  • The Clone Army — If personas don't differ meaningfully, merge them
  • The Wishful Thinker — Model who users are, not who you wish they were
  • The Edge Case Collector — Focus on primary users, not every possible user

Handoff

After presenting the personas, ask:

"Want to move to /solution-scoping to prioritize features, or straight to /prd-generation?"

Note: File is automatically saved to design/02-user-modeling.md for context preservation.

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Jan 22, 2026
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