minecraft-modding-workbench

Installation
SKILL.md

Minecraft Modding Workbench

Support fast, version-aware Minecraft modding. Treat the minecraft-modding MCP server as the primary source of truth, then turn verified findings into working code and assets.

Scope

  • Supports Fabric, NeoForge, and Architectury.
  • Requires the minecraft-modding MCP server from @adhisang/minecraft-modding-mcp.
  • Prefer project-aware MCP calls when a workspace exists. Reuse the repository root as projectPath.
  • Use the high-level v3 entry tools first: inspect-minecraft, analyze-symbol, compare-minecraft, validate-project, analyze-mod, and manage-cache.
  • Covers Forge-style access transformers through validate-project (task access-transformer) for NeoForge, in addition to Fabric-style access wideners.
  • Use the NBT helpers (nbt-to-json, json-to-nbt, nbt-apply-json-patch) when working with level.dat, chunk, playerdata, or command-driven NBT. Stay in typed JSON while editing and re-encode once at the end.

Default Behavior

  • Produce runnable feature slices, not generic advice.
  • Infer loader, version, mappings, modid, package, Java version, and project conventions from the workspace before asking questions.
  • Ask only the minimum blocking question when the workspace is absent or contradictory.
  • Prefer explicit TODOs or placeholder assets over stalling on art or balance details.
  • When the user clearly requests implementation rather than explanation, default to delivering code.
  • Respond in the user's language when practical, but keep the workflow and trigger logic language-agnostic.
  • Separate facts by verification source when the answer will guide later implementation: Verified by MCP, Verified by workspace/source jar fallback, Runtime/user-observed, and Unverified.

Quick Path

  1. Read or build the project profile: workspace root, loader, Minecraft version, mapping, Java version, modules, and normal verification commands.
  2. Run MCP preflight before assuming minecraft-modding tools are callable.
  3. Use one high-level MCP call first for the relevant fact.
  4. Choose a narrow reference route before loading bundled references. Once the task shape is known, start with its checklist section and add loader, MCP recipe, fallback, or task-specific references only when their conditions match.
  5. If a worker restart, timeout, or transport failure occurs, retry once with a narrower high-level payload, then switch to the matching fallback playbook.
  6. For invalid payloads, consult only the relevant references/mcp-recipes.md recipe, correct the shape once, and retry the same high-level tool before changing tools.
  7. For Mixins, access wideners, and access transformers, record owner, name, descriptor, namespace, config declaration, and side before editing.
  8. For resources, worldgen, loot, models, codecs, HUD, screens, and runtime hooks, run the task-specific checklist instead of treating build as proof of runtime behavior.

MCP Preflight

Run this once near the start of a Minecraft modding task, before the first MCP-dependent claim:

  1. Check whether the host exposes minecraft-modding tools, especially inspect-minecraft and analyze-symbol or their transformed callable names.
  2. Record the available high-level tool names, workspace root to use as projectPath, detected Minecraft version, loader, mapping, and Java version.
  3. If neither inspect-minecraft nor analyze-symbol is available, say minecraft-modding MCP unavailable once and switch to references/mcp-unavailable-fallback.md.
  4. If a named tool or argument from this skill is rejected as unknown, treat the installed MCP as older than these recipes and use the nearest older-compatible path or workspace fallback. Do not keep guessing tool names.
  5. If MCP is available, prefer project-aware calls with projectPath, preferProjectVersion, and preferProjectMapping when the current tool accepts those fields.

First Pass

  1. Detect the project shape.
    • Read gradle.properties, build.gradle, build.gradle.kts, settings.gradle, fabric.mod.json, neoforge.mods.toml, mixin configs, and nearby registration classes.
    • Infer loader, Minecraft version, mappings, Java version, modid, base package, whether the project already uses datagen, and whether the workspace is single-loader or Architectury multi-module.
    • Record the workspace root you will pass as projectPath to MCP tools.
  2. Read the existing code before writing new code.
    • Match the project's naming, package layout, registration helpers, and client/server split.
    • Reuse existing registries, tabs, packet patterns, and datagen providers when present.
    • Prefer workspace-aware MCP resolution before manual version or mapping selection.
  3. Load only the relevant references using the Reference Routing section below.
  4. Find the closest vanilla example before implementing behavior.
    • Start with inspect-minecraft or analyze-symbol.
    • Drop to low-level tools only when the high-level answer still leaves the implementation ambiguous.

If no project exists yet, ask only for loader, Minecraft version, modid, and package name. If the task depends on an external generator or template that is not present, say so explicitly instead of fabricating generated files.

Reference Routing

Bundled references are optional, conditional context. Do not read or restate the whole reference bundle just because this skill triggered.

  • Default route:
    • Use SKILL.md, the project profile, MCP preflight, and one high-level MCP lookup when available.
    • Read only the matching section of references/task-checklists.md once the task shape is known.
  • Loader route:
    • Read references/fabric.md only for Fabric project structure, registration, APIs, entrypoints, datagen, networking, Mixins, or pitfalls.
    • Read references/neoforge.md only for NeoForge project structure, DeferredRegister, events, capabilities, access transformers, datagen, networking, sided access, or pitfalls.
    • Read references/architectury.md only for Architectury multi-module placement or a slice that crosses common/platform boundaries.
    • Read multiple loader references only when the workspace is multi-loader and the changed slice touches those loaders.
  • MCP recipe route:
    • Read references/mcp-recipes.md only for payload shape, high-level tool error recovery, ERR_INVALID_INPUT, old-shape/current-shape mismatch, or a supporting utility not covered by the high-level call.
    • If a high-level MCP answer is sufficient, do not restate unrelated recipes.
  • Fallback route:
    • Read references/mcp-unavailable-fallback.md only after preflight shows no MCP tools, a named tool or argument is rejected as older MCP, or the failure budget routes to fallback.
    • Read references/validator-fallbacks.md only after validate-project, validate-mixin, validate-access-widener, or validate-access-transformer is unavailable, restarts, times out, or cannot answer.
  • Task-specific route:
    • Read references/dependency-jars.md for dependency API source lookup.
    • Read references/rendering-hud.md for HUD overlays, screens, projection, GUI scale, FOV, or client rendering.
    • Read references/gametest.md for GameTest or test-harness wiring.
    • Read references/bootstrap-from-template.md only for sparse templates.
    • Read references/project-profile-template.md when a durable project profile is useful.
    • Read references/subagent-mcp-contract.md only when delegating Minecraft work to another agent.

For substantial plans, debugging explanations, eval outputs, or handoffs where reference choices affect implementation facts, include a compact reference route record: loaded references with reasons, plus skipped reference categories with reasons. Keep it short; it is provenance, not a summary of every skipped file.

MCP Guardrails

  • Start with the highest-level read-only MCP call that can answer the question.
    • inspect-minecraft: versions, artifacts, vanilla classes, source search, raw files.
    • analyze-symbol: existence, mappings, lifecycle, workspace compile-time names, API overview.
    • compare-minecraft: migration and registry/class diffs.
    • validate-project: workspace, Mixin, access widener, and Forge-style access transformer validation.
    • analyze-mod: mod JAR summary, search, decompile, remap preview/apply.
    • manage-cache: stale cache or index diagnosis, including the verify action and preview-then-apply maintenance.
  • Reach for these supporting utilities directly when the entry tools do not cover the job:
    • get-registry-data: structured registry bodies (blocks, items, biomes, …) via the server data generator for one version.
    • get-runtime-metrics: service counters and latency snapshots when cache, search, or index behaviour looks off.
    • nbt-to-json, json-to-nbt, nbt-apply-json-patch: typed-JSON round-trip and RFC6902-style in-place edits for Java Edition NBT payloads.
  • Drop to low-level tools only for exact code, exact descriptors, raw registry bodies, detailed validator output, or direct JAR/remap control.
  • Keep version and mapping discipline.
    • Pass projectPath, preferProjectVersion=true, and preferProjectMapping=true when supported.
    • Still pass explicit version to tools that require it, such as validate-mixin, validate-access-widener, and resolve-workspace-symbol.
    • Treat artifact-backed lookup as a two-step flow: resolve-artifact first, then find-class, search-class-source, get-artifact-file, or list-artifact-files.
  • Parallelize only independent read-only discovery calls once projectPath, loader, version, and mapping are known.
    • Keep dependent chains sequential.
    • Do not run manage-cache, index-artifact, or remap/mutating flows in parallel with calls that depend on the same cache or JAR.
  • If payload shape is unclear or an entry tool errors, read references/mcp-recipes.md before inventing fields or dropping to a lower-level tool.
  • Apply the MCP failure budget.
    • If a high-level read tool fails with a worker restart, timeout, or transport error, retry once with a narrower high-level payload.
    • If the narrow retry fails, stop using that tool for the current task and use the relevant workspace, source jar, Gradle, or log fallback.
    • If validate-project, validate-mixin, validate-access-widener, or validate-access-transformer restarts once, do not loop. Record the validator as unavailable for this task and run references/validator-fallbacks.md.
    • If ERR_INVALID_INPUT occurs, read the reported field errors, correct the payload once using references/mcp-recipes.md, and retry the same high-level tool before changing tools.
    • If you fall back, mark facts from that path as fallback-verified, not MCP-verified.

Unsupported or Risky Requests

  • Do not silently treat Quilt or legacy Forge as Fabric, NeoForge, or Architectury.
  • For legacy Forge-only or other unsupported loaders, limit help to verified workspace facts, logs, and migration boundaries. Say that full guidance is outside this skill.
  • If MCP is unavailable, misconfigured, or stale, say so immediately, fall back to workspace and log inspection, and keep any fix narrow. The same rule covers version skew: if a tool, task, or argument this skill names (for example, manage-cache action: "verify", validate-project task access-transformer, analyze-symbol api-overview / exact-map, the nested inspect-minecraft subject.kind: "artifact" shape, or the NBT helpers) is rejected as unknown, treat it as evidence that the installed MCP is older than what this skill's recipes target, say so explicitly, and route the request through the nearest older-compatible tool or a workspace-only fallback rather than fabricating a different payload shape.
  • If workspace files contradict the prompt, call out the contradiction and resolve it from checked files before coding.
  • If the request depends on a symbol, event, registry entry, or vanilla hook you cannot verify, say that it is unverified or unsupported instead of inventing it. Offer the closest verified alternative.

Core Workflow

  1. Inspect vanilla or existing mod code that already solves the same problem.
  2. Translate that pattern into the user's loader, module boundary, and mapping namespace.
  3. If the template is too empty, bootstrap the missing project skeleton first.
    • Add only the minimum entrypoints, registration classes, client hooks, and datagen wiring needed for the requested feature.
    • Do not create every possible system up front.
  4. Implement the whole slice in one pass.
    • Include registrations.
    • Include client wiring when needed.
    • Include required JSON resources or datagen hooks.
    • Include lang keys, loot tables, blockstates, models, tags, recipes, or screen wiring when the feature needs them.
    • In Architectury workspaces, keep shared gameplay logic in common and loader-specific wiring in platform modules unless the workspace already uses another verified pattern.
  5. Run the verification loop before calling the task done.
  6. Report assumptions, placeholders, follow-up tasks, and verification sources briefly.

Delivery Rules

  • Match the current project style before introducing a new abstraction.
  • Do not invent mapping names, event names, registration order, or descriptors. Verify them.
  • Prefer stable loader APIs or events over Mixins when the loader already exposes a clean hook.
  • When the project is template-only, create the smallest working scaffold that can compile and host the requested feature.
  • In Architectury projects, keep code in common by default and move only loader-bound code to fabric or neoforge.
  • In Architectury templates that already route both loaders through a shared init method, do not add no-op platform edits just to mirror a shared content change.
  • Use @ExpectPlatform, Architectury abstractions, or a plain Java interface/service split only when the code truly needs platform-specific behavior.
  • Keep side separation correct. Put renderer, screen, and other client-only code behind the proper client entrypoint or event.
  • Prefer datagen when the request creates repeated JSON or more than a couple of content entries.
  • Preserve existing helper classes, registries, and package structure instead of replacing them wholesale.
  • Keep fixes narrow during debugging. Identify the concrete failure first, then patch the cause.

Verification Loop

Run verification as part of the default workflow, not as an optional extra.

  1. Run ./gradlew build after structural code changes.
  2. Run the loader's datagen task when datagen was added or updated, or when generated resources are the project's normal asset path.
    • Fabric: ./gradlew runDatagen
    • NeoForge: run the project's configured datagen task or run configuration.
    • Architectury: run the root build and the relevant platform datagen task when the workspace defines one.
  3. Treat resource-heavy and runtime-heavy changes as more than compile checks.
    • For worldgen, loot tables, item model definitions, biome modifiers, recipe serializers, registry resources, access wideners, and access transformers, do not mark the work as working from build alone.
    • Use MCP resource or project validation when available. If unavailable, compare against at least one vanilla resource from the same Minecraft version, then use the lightest resource-load path available: focused GameTest, configured datagen/resource validation, platform run task, or runClient.
  4. Run a client launch when the change touches rendering, menus, screens, entity models, HUD overlays, or runtime-only behavior and the environment allows it.
    • Use the project's existing runClient task or equivalent.
    • In Architectury workspaces, prefer the platform-specific client run task that exercises the changed module.
    • For HUD and projection work, capture runtime evidence when possible and check center, edge, behind-camera, close/far target, GUI scale, and bow/FOV states.
  5. Run or extend automated tests when the project already has them or when the new logic is isolated enough to justify them.
    • Prefer existing GameTests, loader test harnesses, or integration tests for gameplay behavior.
    • Add focused unit tests for pure Java helpers, codecs, serializers, or data transforms.
  6. If a command cannot run in the current environment, say so explicitly and still perform static validation with MCP tools and code inspection.
    • In sandboxed environments, retry Gradle with a writable GRADLE_USER_HOME before treating home-directory lock or cache failures as project issues.

At minimum, aim to leave the project in a state that passes build or has a concrete, localized reason why it cannot.

Fast Debugging Order

  • Mixin crash: start with validate-project, then validate-mixin if you need exact issue detail. Confirm the owner, method name, descriptor, and mapping namespace before patching code.
  • Access widener failure (Fabric): start with validate-project, then validate-access-widener with an explicit version. Confirm that the header namespace matches the entry names.
  • Access transformer failure (NeoForge): start with validate-project (task access-transformer), then validate-access-transformer with an explicit version and atNamespace. Confirm the file's entry namespace matches what the workspace expects (usually mojang on modern NeoForge, srg on legacy projects).
  • Registry or missing-content issue: inspect the existing registration flow, confirm registry IDs, then check required resource files. get-registry-data returns the vanilla-version entry list only; absence from its output is not evidence of a missing modded, dependency, or datapack entry, so fall back to workspace registration code, dependency metadata, and datagen output for those cases.
  • Registry loading error: treat Failed to parse either, No key ..., and Unknown registry key ... as resource codec or schema mismatch until proven otherwise. Compare against same-version vanilla JSON before broad edits.
  • Dependency API uncertainty: read references/dependency-jars.md before manual cache scanning.
  • HUD, screen, or projection bug: read references/rendering-hud.md before changing math or render registration.
  • NBT payload corruption or schema drift: decode with nbt-to-json, edit in typed JSON (or nbt-apply-json-patch), preserve DataVersion, then re-encode with json-to-nbt using matching compression.
  • Cache or index anomalies: read get-runtime-metrics before mutating anything, then run manage-cache with action: "verify" in preview mode before prune, rebuild, or delete.
  • Texture or model issue: verify resource location casing, JSON paths, generated assets, and item-block model linkage.
  • Side-only crash: inspect client init, renderer registration, and level.isClientSide() or equivalent boundaries.
  • Porting failure: start with compare-minecraft, then diff the affected class signatures, then update mappings and loader-specific APIs.

When one of these categories matches, read the corresponding section in references/task-checklists.md and the loader-specific Common Pitfalls section before broad rewrites.

References

  • Fabric patterns: references/fabric.md
  • NeoForge patterns: references/neoforge.md
  • Architectury patterns: references/architectury.md
  • Template bootstrap patterns: references/bootstrap-from-template.md
  • Delivery checklists by task shape: references/task-checklists.md
  • MCP payload and recovery recipes: references/mcp-recipes.md
  • MCP unavailable fallback: references/mcp-unavailable-fallback.md
  • Dependency API source lookup: references/dependency-jars.md
  • HUD and client rendering: references/rendering-hud.md
  • Validator fallbacks: references/validator-fallbacks.md
  • GameTest wiring: references/gametest.md
  • Project profile template: references/project-profile-template.md
  • Subagent MCP contract: references/subagent-mcp-contract.md
  • For current upstream migration guidance, consult the official Fabric, NeoForge, and Architectury docs or release notes that match the target loader and Minecraft version instead of relying on hardcoded URLs.
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