motion-reel

Installation
SKILL.md

Motion Reel Studio

Produce an editable animation project and a verified film, not just a prompt or HTML preview. Adapted from Movez's course; implementation and corrections are documented in provenance. Works with any capable coding agent; no particular model, paid service or external skill is required.

Scope and starting decisions

Read the user's brief and existing project instructions. Preserve the requested engine, look, music and format. If a project already uses Remotion or HyperFrames, extend it; consult that framework's installed instructions/current docs. Otherwise use the bundled Canvas + Playwright + FFmpeg starter. The commands below are for this default route only.

Establish subject/product URL, purpose, duration, aspect ratios, reference, brand assets and sound. Infer supplied answers; ask only for consequential missing inputs. For an open-ended showreel, choose and state a concept, 15 seconds, 1080×1920, 60 fps and original synthesized audio. Do not make up product claims or screenshots. If real product assets are unavailable, collect them or label an authorized concept demo explicitly.

Create the production inside the user's artifact location. In the X repository, use posts/<slug>/ for a new film and keep all assets there. Install no project files in the repo root. The skill itself stays in the personal skills directory. Work locally without API spending by default; a requested provider needs available tools, credentials and an authorized budget. Publication is a separate action.

Production workflow

Installs
14
GitHub Stars
685
First Seen
Sep 28, 2026