axe
axe - iOS Simulator Accessibility Control
Control iOS Simulators using accessibility APIs for UI automation and testing.
Prerequisites
- Xcode with iOS Simulator
axeCLI in PATH
Getting Simulator UDID
Always use explicit UDIDs when multiple simulators might be running:
# List available simulators
xcrun simctl list devices available
# List only booted simulators
xcrun simctl list devices booted
# Boot a simulator
xcrun simctl boot "iPhone 17 Pro"
# Shutdown
xcrun simctl shutdown booted
xcrun simctl shutdown <UDID>
axe Commands
Describe UI (Accessibility Tree)
Get the full accessibility tree to find elements:
axe describe-ui --udid <UDID>
Tap Elements
# By accessibility label (preferred)
axe tap --udid <UDID> --label "Button Label"
# By accessibility identifier
axe tap --udid <UDID> --id "buttonIdentifier"
# By coordinates (fallback, e.g., for tab bars)
axe tap --udid <UDID> -x 352 -y 832
Type Text
axe type --udid <UDID> --text "Hello world"
Swipe
IMPORTANT: Uses --start-x/--start-y/--end-x/--end-y, NOT --from-x/--to-x:
# Swipe up (scroll down)
axe swipe --udid <UDID> --start-x 200 --start-y 600 --end-x 200 --end-y 300
# Swipe down (scroll up)
axe swipe --udid <UDID> --start-x 200 --start-y 300 --end-x 200 --end-y 600
Hardware Buttons
axe button --udid <UDID> --name home
axe button --udid <UDID> --name lock
Screenshots (via simctl)
xcrun simctl io booted screenshot /tmp/screenshot.png
xcrun simctl io <UDID> screenshot /tmp/screenshot.png
Common Gotchas
axe swipe parameters
Use --start-x/--start-y/--end-x/--end-y, NOT --from-x/--to-x. This is a common mistake.
simctl has no input command
xcrun simctl io only supports screenshot and recordVideo. For touch/swipe input, use axe.
Sheet/modal timing
When opening a sheet and immediately tapping a button inside, add sleep 0.5 between actions. The sheet needs time to fully present before buttons are tappable.
Multiple simulators
Always use explicit UDID, not "booted", when multiple simulators are running. Check with xcrun simctl list devices booted.
iOS 26+ Toggle issues
axe taps don't reliably trigger SwiftUI Toggle actions on iOS 26+. Manual testing may be required for toggle interactions.
Entitlements require signing
CODE_SIGNING_ALLOWED=NO prevents entitlements (like HealthKit) from being applied. Use ad-hoc signing for entitlement-dependent features.
Empty accessibility tree
If axe describe-ui returns an empty tree (frame {0,0,0,0}, no children) even though the app is visibly running, the simulator has entered a bad state. Fix by rebooting:
xcrun simctl shutdown <UDID> && xcrun simctl boot <UDID>
This is not an app code issue.
Tab bar items
Tab bar items often require coordinates instead of labels. Use axe describe-ui to find element frames, then tap by coordinates. Tab bars are typically around y~832 on standard iPhone sizes.
Recommended Workflow
- Run
xcrun simctl list devices bootedto get the UDID - Use
axe describe-ui --udid <UDID>to explore the accessibility tree - Prefer
--labelfor tapping when possible (more resilient to layout changes) - Fall back to coordinates for elements without accessible labels
- Add
sleep 0.5between actions that trigger animations/transitions - Take screenshots with
xcrun simctl ioto verify state
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