building-structures
SKILL.md
Building Structures
Primary Method: Schematics
Use build_schematic() for all structures. See building-with-schematics skill for schema details.
Critical: Floor Y = Ground Y
Floor REPLACES ground, NOT sits on top!
WRONG: Y=65 floor, Y=64 foundation, Y=63 grass (elevated!)
RIGHT: Y=65 walls, Y=64 floor REPLACES grass, Y=63 dirt
Workflow: get_surface_level(x,z) → anchor at that Y
Pre-Build Checklist
-
get_surface_level()called - anchor_y = ground_y (NOT +1)
- All blocks have orientations
- Doors have lower + upper
- Preview first (
preview_only=true)
Building Workflow
# 1. Get ground level
y = get_surface_level(x=100, z=200)
# 2. Design schematic
schematic = {
"anchor": [100, y, 200],
"palette": {
"S": "stone_bricks",
"P": "oak_planks",
"W": "oak_planks",
"G": "glass_pane",
"Dl": "oak_door[facing=south,half=lower]",
"Du": "oak_door[facing=south,half=upper]",
"Sn": "oak_stairs[facing=north,half=bottom]",
"Ss": "oak_stairs[facing=south,half=bottom]",
".": "air"
},
"layers": [
# y=0: Foundation/Floor
{"y": 0, "grid": [
["S", "S", "S", "S", "S"],
["S", "P", "P", "P", "S"],
["S", "P", "P", "P", "S"],
["S", "S", "S", "S", "S"]
]},
# y=1-3: Walls
{"y": 1, "grid": [
["W", "W", "W", "W", "W"],
["W", ".", ".", ".", "W"],
["G", ".", ".", ".", "G"],
["W", "W", "Dl", "W", "W"]
]},
# ... more layers
]
}
# 3. Preview
build_schematic(schematic=schematic, preview_only=true, description="Cottage")
# 4. Execute
build_schematic(schematic=schematic, description="Cottage")
Dimensions Reference
| Room Type | Minimum | Comfortable |
|---|---|---|
| Bedroom | 5×6 | 6×7 |
| Kitchen | 5×7 | 6×8 |
| Living Room | 7×9 | 8×10 |
| Dining | 7×9 | 8×10 |
| Great Hall | 15×20 | 20×25 |
| Ceiling Height | Feel |
|---|---|
| 3 blocks | Minimum |
| 4 blocks | Comfortable |
| 5-6 blocks | Grand |
| 8+ blocks | Cathedral |
Architectural Styles
Medieval
{
"palette": {
"W": "oak_planks",
"S": "cobblestone",
"P": "stripped_oak_log",
"R": "dark_oak_stairs[facing=...]"
}
}
Gothic
{
"palette": {
"W": "stone_bricks",
"D": "deepslate_bricks",
"P": "polished_deepslate",
"R": "deepslate_tile_stairs[facing=...]"
}
}
Japanese
{
"palette": {
"W": "spruce_planks",
"P": "dark_oak_log[axis=...]",
"R": "dark_oak_stairs[facing=...]",
"F": "white_wool"
}
}
Modern
{
"palette": {
"W": "white_concrete",
"G": "glass",
"A": "gray_concrete",
"R": "smooth_stone_slab[type=bottom]"
}
}
Roof Patterns
Gabled Roof
Layer 0: Se P P P Sw (stairs facing out)
Layer 1: . Se P Sw .
Layer 2: . . P . . (ridge)
Hip Roof
Layer 0: Sse Ss Ss Ss Ssw (corners use shape=outer_*)
Layer 1: Se P P P Sw
Layer 2: . Se P Sw .
Flat Roof (Modern)
Layer 0: Sb Sb Sb Sb Sb (slab[type=bottom] on ceiling)
Corner Pillars (REQUIRED)
Always use contrasting corner pillars:
{
"palette": {
"W": "oak_planks",
"P": "stripped_oak_log[axis=y]" // Corner pillar
},
"layers": [
{"y": 1, "grid": [
["P", "W", "W", "W", "P"],
["W", ".", ".", ".", "W"],
["W", ".", ".", ".", "W"],
["P", "W", "W", "W", "P"]
]}
]
}
60-30-10 Rule
- 60% Primary: Walls (oak_planks, stone_bricks)
- 30% Secondary: Roof, trim (stairs, logs)
- 10% Accent: Details (doors, windows, lights)
Window Placement
{
"palette": {
"W": "oak_planks",
"G": "glass_pane",
"F": "oak_trapdoor[facing=north,half=top,open=true]" // Frame
}
}
Door Placement
Always place both parts:
{
"palette": {
"Dl": "oak_door[facing=south,half=lower,hinge=left]",
"Du": "oak_door[facing=south,half=upper,hinge=left]"
},
"layers": [
{"y": 1, "grid": [["W", "Dl", "W"]]},
{"y": 2, "grid": [["W", "Du", "W"]]}
]
}
Stairs Orientation
Facing = direction player walks UP:
facing=north: Walk north to go upfacing=south: Walk south to go uphalf=bottom: Normal stairshalf=top: Upside-down (for roof undersides)
Quick Templates
Tiny Hut (5×5)
Floor: SSSSS Walls: WWWWW Roof: SsSsSsSsSs
SPPPS W...W Se P P Sw
SPPPS W...W Se P P Sw
SPPPS W...W Se P P Sw
SSSSS WWDWW SnSnSnSn
Tower (7×7 circular)
.SSS.
S.....S
S.....S
S.....S
S.....S
S.....S
.SSS.
For Bulk Operations
Use WorldEdit for:
- Clearing large areas:
//pos1,//pos2,//set air - Terrain prep:
//smooth - Large fills:
//set stone
Then use build_schematic() for the detailed structure.
Weekly Installs
3
Repository
amenti-labs/vibecraftGitHub Stars
79
First Seen
Jan 25, 2026
Security Audits
Installed on
claude-code3
codex3
gemini-cli3
opencode3
trae-cn2
antigravity2