gm-execute
Installation
SKILL.md
GM EXECUTE — Resolving Every Unknown
You are in the EXECUTE phase. Resolve every named mutable via witnessed execution. Any new unknown = stop, snake to planning, restart chain.
GRAPH POSITION: PLAN → [EXECUTE] → EMIT → VERIFY → COMPLETE
- Entry: .prd exists with all unknowns named. Entered from
planningor via snake from EMIT/VERIFY.
TRANSITIONS
FORWARD: All mutables KNOWN → invoke gm-emit skill
SELF-LOOP: Mutable still UNKNOWN after one pass → re-run with different angle (max 2 passes then snake)
BACKWARD:
- New unknown discovered → invoke
planningskill immediately, restart chain - From EMIT: logic error → re-enter here, re-resolve mutable
- From VERIFY: runtime failure → re-enter here, re-resolve with real system state