swiftui-forms

SKILL.md

Liquid Glass Forms (macOS 26+)

Two-Layer Architecture

  • Glass layer: toolbars, sidebars, inspector shells, section containers (structural)
  • Content layer: form rows and fields (solid/neutral)

Glass is for the navigation/control layer floating above content, not a blanket background for every input.

Glass Modifier Usage

On macOS 26, there is ONE glass modifier: glassEffect(_:in:).

  • Section containers: Apply as a .background {} on a RoundedRectangle
  • Special tiles/callouts: Apply in a ZStack on a shape (rare)

⚠️ glassBackgroundEffect(displayMode:) is visionOS-only — it does NOT compile on macOS.

Default Layout Pattern

Use Grid + FormRow with a labelWidth sized to the longest label. Only fall back to Form for trivial System Settings-style preference lists.

struct MacConfigView: View {
    // Size to longest label. ~90 for short labels like "Name", "Email".
    // Scale up only for genuinely long labels like "Notification Frequency".
    private let labelWidth: CGFloat = 90

    var body: some View {
        ScrollView {
            VStack(alignment: .leading, spacing: 28) {
                LiquidGlassSection(title: "General") {
                    Grid(alignment: .leadingFirstTextBaseline,
                         horizontalSpacing: 16, verticalSpacing: 14) {
                        FormRow("Name", labelWidth: labelWidth) {
                            TextField("", text: $name)
                        }
                        FormRow("Role", labelWidth: labelWidth) {
                            Picker("", selection: $role) {
                                ForEach(Role.allCases, id: \.self) { r in
                                    Text(r.displayName).tag(r)
                                }
                            }
                            .labelsHidden()
                            .pickerStyle(.menu)
                            .fixedSize()
                        }
                        FormRow("Sync", labelWidth: labelWidth) {
                            Toggle("", isOn: $syncEnabled).labelsHidden()
                        }
                    }
                }

                HStack {
                    Spacer()
                    Button("Save") { save() }
                        .buttonStyle(.borderedProminent)
                        .disabled(!isValid)
                }
            }
            .padding(32)
            .frame(maxWidth: 760, alignment: .leading)
        }
    }
}

Building Blocks

FormRow

Right-aligned label column + control column inside a GridRow. The content column uses .frame(maxWidth: .infinity, alignment: .leading) to ensure all controls — including intrinsically-sized ones like Picker and Toggle — left-align consistently.

Without this, intrinsically-sized controls centre in the grid column while TextFields stretch to fill, creating a misaligned layout.

struct FormRow<Content: View>: View {
    let label: String
    let labelWidth: CGFloat
    let content: Content

    init(_ label: String, labelWidth: CGFloat,
         @ViewBuilder content: () -> Content) {
        self.label = label
        self.labelWidth = labelWidth
        self.content = content()
    }

    var body: some View {
        GridRow {
            Text(label)
                .foregroundStyle(.secondary)
                .frame(width: labelWidth, alignment: .trailing)
            content
                .frame(maxWidth: .infinity, alignment: .leading)
        }
    }
}

LiquidGlassSection

Use glassEffect(.regular, in:) as a .background {} for section containers:

struct LiquidGlassSection<Content: View>: View {
    let title: String
    let content: Content

    init(title: String, @ViewBuilder content: () -> Content) {
        self.title = title
        self.content = content()
    }

    var body: some View {
        VStack(alignment: .leading, spacing: 12) {
            Text(title).font(.headline)
            content
                .padding(18)
                .background {
                    RoundedRectangle(cornerRadius: 16, style: .continuous)
                        .fill(.clear)
                        .glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16, style: .continuous))
                }
        }
    }
}

GlassTile (rare, special callouts only)

Use glassEffect(_:in:) in a ZStack only for summary tiles, callouts, or inspector headers. Never for field rows or dense forms.

struct GlassTile<Content: View>: View {
    let content: Content
    init(@ViewBuilder content: () -> Content) { self.content = content() }

    var body: some View {
        ZStack {
            RoundedRectangle(cornerRadius: 16, style: .continuous)
                .fill(.clear)
                .glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16, style: .continuous))
            content.padding(16)
        }
    }
}

Control Sizing Rules

The outer container (.frame(maxWidth: 760)) constrains overall form width. Within that, let controls take the space they need:

Control type Sizing
Text fields No maxWidth — fill the row via FormRow
Pickers .fixedSize() — sizes to content, left-aligned by FormRow
Numeric fields Fixed width: 70-120
Toggles .labelsHidden() in right column

Do NOT add maxWidth to text fields or pickers — it creates cramped fields with wasted space alongside them. The container handles overall width.

Pickers: .pickerStyle(.menu) by default.

Label Width Sizing

Size labelWidth to the longest label in the form, not a fixed large number.

  • Short labels ("Name", "Type", "Status"): ~90
  • Medium labels ("Description", "Environment"): ~100-120
  • Long labels ("Notification Frequency"): ~160+

A too-wide label column wastes horizontal space and pushes fields into the right half of the form where they get cramped.

Multi-Platform Views (iOS + macOS in same file)

When a view provides both iOS and macOS layouts, wrap platform-specific computed properties in #if os() — not just the branch in body.

var body: some View {
    NavigationStack {
        #if os(macOS)
        macOSForm
        #else
        iOSForm
        #endif
    }
}

#if os(iOS)
private var iOSForm: some View {
    Form { /* ... */ }
        .navigationBarTitleDisplayMode(.inline)  // iOS-only API
}
#endif

#if os(macOS)
private var macOSForm: some View {
    ScrollView { /* Grid layout */ }
}
#endif

Why: The compiler type-checks all computed properties regardless of which branch body takes. iOS-only modifiers like navigationBarTitleDisplayMode fail on macOS even if the property is only called from an #if os(iOS) branch.

Shared components (e.g. MetadataSection) should emit platform-adaptive content:

  • iOS: wrap in Section("Title") for Form/List compatibility
  • macOS: emit bare content (caller wraps in LiquidGlassSection)

Validation

Inline, indented under the field column. Disable primary action until valid.

Text("Invalid email address")
    .font(.caption)
    .foregroundStyle(.red)
    .padding(.leading, labelWidth + 16)

Checklist

  1. Grid + FormRow with labelWidth sized to the longest label
  2. Text fields fill the row — no maxWidth. Pickers use .fixedSize()
  3. .glassEffect(.regular, in:) as .background {} for section containers only
  4. glassEffect(_:in:) in a ZStack only for special tiles/callouts
  5. Readability works with reduced transparency (no glass-only separation)
  6. Content layer stays visually calm
  7. Wrap platform-specific computed properties in #if os() blocks
Weekly Installs
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GitHub Stars
16
First Seen
Feb 28, 2026
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