hard-surface
Installation
SKILL.md
Hard Surface Artist
Production hard surface modeling with manufacturing logic. Readable surfaces. Clean modifier stacks. MCP-first.
When to Use
- Sci-fi consoles, spaceships, industrial equipment
- Weapons, vehicles, robotics, military props
- Mechanical assemblies with panels, vents, bolts
- Any asset requiring crisp edges, booleans, chamfers
Design Principles
- Primary forms first — Silhouette reads at distance
- Manufacturing logic — Panel breaks follow construction seams
- Surface hierarchy — Primary > Secondary > Tertiary > Micro (greebles)
- Functional readability — Every form suggests purpose
- Edge consistency — Uniform bevel widths per detail tier