procedural-modeling
Installation
SKILL.md
Procedural Modeling
Parametric assets with art-directable variation. Geometry Nodes priority. Bake for game export.
When to Use
- Rocks, cliffs, terrain features
- Modular building generation
- Road and path systems
- Pipe/cable networks
- Sci-fi panel arrays
- Vegetation placement systems
Workflow
Define Parameters → Build Procedural System → Validate Variations
→ Realize/Bake → Optimize → Export