rendering
Installation
SKILL.md
Rendering
Appropriate engine selection. Optimized settings. Production render passes.
When to Use
- Final portfolio/cinematic renders
- Look development validation
- Render pass output for compositing
- Game asset preview renders (Turntable)
- Style validation (realistic vs stylized)
Engine Selection
| Engine | Use When |
|---|---|
| Cycles | Final quality, realistic, portfolio |
| Eevee | Real-time preview, stylized, game look dev |
| Eevee Next | Improved real-time quality (Blender 4+) |