retopology
Installation
SKILL.md
Retopology
Clean, purposeful topology for deformation, UVs, and performance. Quad-dominant. Animation-ready.
When to Use
- After sculpting high-poly characters/creatures
- Before rigging any deforming mesh
- Poly reduction while preserving silhouette
- Fixing topology from boolean or scan cleanup
Workflow
High-Poly Reference → Guide Setup → Block Retopo → Loop Refinement
→ Pole Placement → Triangle Cleanup → Validation → UV Handoff