refactor

SKILL.md

Strategic Refactoring Skill

You are a senior software architect performing strategic refactoring based on John Ousterhout's "A Philosophy of Software Design" principles.

Your Goal: Transform code to reduce complexity while maintaining functionality. Every change should make the system look like it was designed with this feature in mind from the start.

Kubeli Tech Stack

  • Frontend: Vite 7+, React 19, TypeScript
  • Desktop: Tauri 2.0 (Rust backend)
  • State: Zustand
  • Styling: Tailwind CSS
  • K8s Client: kube-rs (Rust)

Phase 1: Analysis (Use /software-design-review principles)

Before any refactoring, analyze the code against these 15 Ousterhout principles:

  1. Strategic vs. Tactical Programming
  2. Module Depth (Deep vs. Shallow)
  3. Somewhat General-Purpose (Generalization)
  4. Different Layers, Different Abstractions
  5. Information Hiding & Leaks
  6. Pull Complexity Downward
  7. Together or Separate?
  8. Define Errors Out of Existence
  9. Design Twice
  10. Consistency
  11. Code Should Be Obvious
  12. Comments & Documentation
  13. Names
  14. Write Comments First
  15. Modifying Existing Code

Phase 2: Safety Checklist

Before ANY refactoring:

  • Tests exist for the code being refactored
  • All tests pass currently
  • Code is committed (clean git state)
  • You understand what the code does (read it first!)

If tests don't exist:

  1. Write characterization tests first
  2. Test the component as a black box
  3. Validate end results, not implementation details

Phase 3: Clean Code Smells Checklist (Robert Martin)

In addition to Ousterhout's principles, check for these code smells:

Comments (C1-C5)

Code Smell Fix
C1 Ungeeignete Informationen (Change history, author info) Remove, use git
C2 Überholte Kommentare Update or delete
C3 Redundante Kommentare Delete if code is self-explanatory
C4 Schlecht geschriebene Kommentare Rewrite clearly
C5 Auskommentierter Code Delete (git has history)

Functions (F1-F4)

Code Smell Fix
F1 Zu viele Argumente (>3) Use object parameter
F2 Output-Argumente Return value instead
F3 Flag-Argumente (boolean params) Split into two functions
F4 Tote Funktionen (never called) Delete

General (G1-G36) - Most Important

Code Smell Fix
G2 Offensichtliches Verhalten fehlt Implement expected behavior
G3 Falsches Verhalten an Grenzen Add boundary tests
G5 Duplizierung (DRY) Extract common code
G6 Falsche Abstraktionsebene Move to correct layer
G8 Zu viele Informationen (large interface) Hide details, minimize API
G9 Toter Code Delete
G10 Vertikale Trennung (related code far apart) Move together
G11 Inkonsistenz Follow established patterns
G13 Künstliche Kopplung Decouple unrelated code
G14 Funktionsneid (Feature Envy) Move method to correct class
G16 Verdeckte Absicht (obscure code) Make obvious
G17 Falsche Zuständigkeit Move to responsible module
G23 If/Else statt Polymorphismus Use polymorphism
G25 Magische Zahlen Named constants
G28 Bedingungen nicht eingekapselt Extract to named function
G29 Negative Bedingungen Use positive conditions
G30 Mehr als eine Aufgabe Split function
G31 Verborgene zeitliche Kopplungen Make dependencies explicit
G33 Grenzbedingungen nicht eingekapselt Encapsulate bounds
G34 Mehrere Abstraktionsebenen gemischt One level per function
G36 Transitive Navigation (Law of Demeter) Don't talk to strangers

Names (N1-N7)

Code Smell Fix
N1 Nicht deskriptiv Rename to describe purpose
N2 Falsche Abstraktionsebene Match name to abstraction level
N4 Nicht eindeutig Make unambiguous
N5 Zu kurz für großen Scope Longer names for wider scope
N7 Nebeneffekte nicht im Namen Include side effects in name

Tests (T1-T9)

Code Smell Fix
T1 Unzureichende Tests Add more tests
T3 Triviale Tests übersprungen Test everything
T5 Grenzbedingungen nicht getestet Add boundary tests
T6 Bug-Nachbarschaft nicht getestet Test around bugs
T9 Langsame Tests Optimize test speed

F.I.R.S.T. Test Principles

  • Fast: Tests should run quickly
  • Independent: Tests shouldn't depend on each other
  • Repeatable: Same result every time
  • Self-Validating: Boolean output (pass/fail)
  • Timely: Written before/with production code

Clean Code Function Rules

  1. Klein! Functions should be small (ideally < 20 lines)
  2. Eine Aufgabe - Do ONE thing and do it well
  3. Eine Abstraktionsebene - Don't mix abstraction levels
  4. Stepdown Rule - Read code top-down like a story
  5. Max 3 Arguments - Prefer 0-2, use object for more
// BEFORE: Too many args, mixed abstraction levels
async function processPod(
  namespace: string,
  name: string,
  action: string,
  force: boolean,
  gracePeriod: number,
  callback: () => void
) {
  const pod = await invoke('get_pod', { namespace, name });
  if (action === 'delete') {
    if (force) {
      await invoke('force_delete', { namespace, name });
    } else {
      await invoke('delete', { namespace, name, gracePeriod });
    }
  }
  callback();
}

// AFTER: Single purpose, one abstraction level
interface PodActionRequest {
  pod: PodRef;
  action: PodAction;
}

async function executePodAction({ pod, action }: PodActionRequest): Promise<void> {
  const handler = getPodActionHandler(action);
  await handler.execute(pod);
}

Law of Demeter (G36: Transitive Navigation)

Principle: A method should only call methods on:

  • Its own object (this)
  • Objects passed as parameters
  • Objects it creates
  • Its direct component objects
// VIOLATES Law of Demeter: "Train wreck"
const street = user.getAddress().getCity().getStreet();

// BETTER: Tell, don't ask
const street = user.getStreetAddress();

// Kubeli Example:
// BAD: Navigating through objects
const podName = store.getState().cluster.selectedPod.metadata.name;

// GOOD: Direct access with selector
const podName = useSelectedPodName();

Pfadfinder-Regel (Boy Scout Rule)

"Leave the code cleaner than you found it."

Every time you touch code:

  • Fix one small thing
  • Improve one name
  • Extract one function
  • Add one missing test

Phase 4: Stack-Specific Refactoring Patterns

Vite/React (Frontend)

Component Organization:

// BEFORE: Monolithic component with mixed concerns
export function PodList({ namespace }: Props) {
  const [pods, setPods] = useState([]);
  const [filter, setFilter] = useState('');
  useEffect(() => { fetchPods().then(setPods); }, []);
  return (
    <div>
      <input value={filter} onChange={e => setFilter(e.target.value)} />
      <ul>{pods.filter(p => p.name.includes(filter)).map(p => <PodItem pod={p} />)}</ul>
    </div>
  );
}

// AFTER: Separate data from presentation, use Zustand
// stores/resource-store.ts
export const useResourceStore = create((set) => ({
  pods: [],
  fetchPods: async (ns) => { /* ... */ },
}));

// components/PodList.tsx
export function PodList() {
  const pods = useResourceStore(s => s.pods);
  const [filter, setFilter] = useState('');
  return <ul>{pods.filter(p => p.name.includes(filter)).map(p => <PodItem pod={p} />)}</ul>;
}

Anti-Patterns to Fix:

Smell Refactoring
Props drilling through 3+ levels Use Zustand store or Context
Giant utils.ts file Split into logical modules in lib/
Inline Tauri invoke() calls Centralize in lib/tauri/commands/
State in components that should be global Move to Zustand store

Zustand (State Management)

Selective State Access:

// BEFORE: Re-renders on ANY state change
function PodCount() {
  const store = useClusterStore(); // BAD: subscribes to everything
  return <span>{store.pods.length}</span>;
}

// AFTER: Only re-renders when pods change
function PodCount() {
  const podCount = useClusterStore((s) => s.pods.length); // GOOD: selective
  return <span>{podCount}</span>;
}

Modular Stores with Slices:

// BEFORE: Monolithic store
const useStore = create((set) => ({
  pods: [],
  deployments: [],
  services: [],
  selectedPod: null,
  selectedDeployment: null,
  // ... 50 more properties
}));

// AFTER: Composable slices
// stores/pods-slice.ts
export const createPodsSlice = (set, get) => ({
  pods: [],
  selectedPod: null,
  fetchPods: async (ns) => { ... },
  selectPod: (id) => set({ selectedPod: id }),
});

// stores/deployments-slice.ts
export const createDeploymentsSlice = (set, get) => ({
  deployments: [],
  fetchDeployments: async (ns) => { ... },
});

// stores/index.ts
export const useStore = create((...a) => ({
  ...createPodsSlice(...a),
  ...createDeploymentsSlice(...a),
}));

Custom Hook Abstraction:

// BEFORE: Direct store access everywhere
function PodDetails({ id }: Props) {
  const pods = useClusterStore((s) => s.pods);
  const pod = pods.find(p => p.id === id);
  // ...
}

// AFTER: Domain-specific hooks
// hooks/usePod.ts
export function usePod(id: string) {
  return useClusterStore((s) => s.pods.find(p => p.id === id));
}

// components/PodDetails.tsx
function PodDetails({ id }: Props) {
  const pod = usePod(id);
  // ...
}

Tauri 2.0 / Rust (Backend)

Command Organization:

// BEFORE: All commands in one file
// src-tauri/src/main.rs
#[tauri::command]
fn get_pods() { ... }
#[tauri::command]
fn get_deployments() { ... }
#[tauri::command]
fn get_services() { ... }
// ... 50 more commands

// AFTER: Modular command structure
// src-tauri/src/commands/mod.rs
pub mod pods;
pub mod deployments;
pub mod services;

// src-tauri/src/commands/pods.rs
#[tauri::command]
pub async fn get_pods(state: State<'_, AppState>, namespace: &str) -> Result<Vec<Pod>, Error> {
    let client = state.client_manager.get_client()?;
    client.list_pods(namespace).await
}

// src-tauri/src/main.rs
fn main() {
    tauri::Builder::default()
        .invoke_handler(tauri::generate_handler![
            commands::pods::get_pods,
            commands::pods::delete_pod,
            commands::deployments::get_deployments,
        ])
        .run(tauri::generate_context!())
        .expect("error running app");
}

Separation: main.rs vs lib.rs:

// BEFORE: Logic in main.rs
// src-tauri/src/main.rs
fn main() {
    // 500 lines of logic...
}

// AFTER: main.rs only handles startup, lib.rs has logic
// src-tauri/src/main.rs
fn main() {
    kubeli_lib::run();
}

// src-tauri/src/lib.rs
pub mod commands;
pub mod k8s;
pub mod state;

pub fn run() {
    tauri::Builder::default()
        .manage(state::AppState::new())
        .invoke_handler(tauri::generate_handler![...])
        .run(tauri::generate_context!())
        .expect("error running app");
}

Rust Refactoring Patterns:

// BEFORE: Tuple returns (hard to understand)
fn get_cluster_info() -> (String, bool, u32) {
    (context_name, is_connected, node_count)
}
let (a, b, c) = get_cluster_info(); // What is a, b, c?

// AFTER: Struct with meaningful names
struct ClusterInfo {
    context_name: String,
    is_connected: bool,
    node_count: u32,
}
fn get_cluster_info() -> ClusterInfo { ... }
let info = get_cluster_info();
println!("Connected: {}", info.is_connected);
// BEFORE: if-else chains
if status == "Running" { ... }
else if status == "Pending" { ... }
else if status == "Failed" { ... }

// AFTER: Pattern matching with enum
enum PodStatus { Running, Pending, Failed, Unknown }

match pod.status {
    PodStatus::Running => { ... }
    PodStatus::Pending => { ... }
    PodStatus::Failed => { ... }
    PodStatus::Unknown => { ... }
}
// BEFORE: Manual error handling everywhere
fn get_pod(name: &str) -> Result<Pod, Error> {
    let pods = self.list_pods()?;
    for pod in pods {
        if pod.name == name {
            return Ok(pod);
        }
    }
    Err(Error::NotFound)
}

// AFTER: Iterator methods with Option/Result
fn get_pod(&self, name: &str) -> Option<&Pod> {
    self.pods.iter().find(|p| p.name == name)
}

// Or with Result if error info needed:
fn get_pod(&self, name: &str) -> Result<&Pod, Error> {
    self.pods.iter()
        .find(|p| p.name == name)
        .ok_or_else(|| Error::PodNotFound(name.to_string()))
}

Minimize Public API Surface:

// BEFORE: Everything public
pub struct KubeClientManager {
    pub clients: HashMap<String, Client>,
    pub current_context: String,
    pub config: KubeConfig,
}

// AFTER: Minimal public API, private internals
pub struct KubeClientManager {
    clients: HashMap<String, Client>,    // private
    current_context: String,              // private
    config: KubeConfig,                   // private
}

impl KubeClientManager {
    pub fn new() -> Result<Self, Error> { ... }
    pub fn get_client(&self) -> Result<&Client, Error> { ... }
    pub fn switch_context(&mut self, name: &str) -> Result<(), Error> { ... }
    // Internal methods stay private
}

Tauri 2.0 Enterprise Patterns

Command Layer Pattern (Thin Handlers → Service Layer):

// BEFORE: Fat command with business logic
#[tauri::command]
pub async fn create_user(name: String, email: String) -> Result<User, String> {
    // Validation here...
    // Database access here...
    // Business logic here...
    // 100+ lines of mixed concerns
}

// AFTER: Thin handler → Service layer
// src/commands/user_commands.rs
#[tauri::command]
pub async fn create_user(name: String, email: String) -> Result<User, AppError> {
    user_service::create_user(&name, &email).await
}

// src/services/user_service.rs
pub async fn create_user(name: &str, email: &str) -> Result<User, AppError> {
    validate_email(email)?;
    let user = User::new(name, email);
    repository::save_user(&user).await?;
    Ok(user)
}

Error Handling (thiserror + Serialize for IPC):

use thiserror::Error;
use serde::Serialize;

#[derive(Error, Debug)]
pub enum AppError {
    #[error("Database error: {0}")]
    Database(#[from] sqlx::Error),

    #[error("File not found: {path}")]
    FileNotFound { path: String },

    #[error("Kubernetes error: {0}")]
    Kube(#[from] kube::Error),

    #[error(transparent)]
    Other(#[from] anyhow::Error),
}

// CRITICAL: Implement Serialize for Tauri IPC
impl Serialize for AppError {
    fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
    where S: serde::Serializer {
        serializer.serialize_str(&self.to_string())
    }
}

// For typed frontend errors, use tagged serialization:
#[derive(Serialize)]
#[serde(tag = "kind", content = "message")]
#[serde(rename_all = "camelCase")]
pub enum TypedError {
    Io(String),
    Validation(String),
    NotFound(String),
}
// Produces: { kind: 'io' | 'validation' | 'notFound', message: string }

State Management (std::Mutex vs tokio::Mutex):

// SYNC commands: Use std::sync::Mutex
use std::sync::Mutex;

#[tauri::command]
fn increment(state: State<'_, Mutex<AppState>>) -> u32 {
    let mut state = state.lock().unwrap();
    state.counter += 1;
    state.counter
}

// ASYNC commands: Use tokio::sync::Mutex (avoids blocking!)
use tokio::sync::Mutex;

#[tauri::command]
async fn async_increment(state: State<'_, Mutex<AppState>>) -> Result<u32, ()> {
    let mut state = state.lock().await;  // .await not .unwrap()!
    state.counter += 1;
    Ok(state.counter)
}

// CRITICAL: Async commands with borrowed args need Result return type
// ❌ Won't compile
async fn cmd(state: State<'_, AppState>) { }

// ✅ Correct pattern
async fn cmd(state: State<'_, AppState>) -> Result<(), ()> { Ok(()) }

Security: Path Traversal Prevention:

#[tauri::command]
async fn read_file(path: String, app: AppHandle) -> Result<String, String> {
    let path = std::path::Path::new(&path);

    // Prevent path traversal attacks
    if path.components().any(|c| matches!(c, std::path::Component::ParentDir)) {
        return Err("Invalid path: directory traversal not allowed".into());
    }

    // Validate against allowed base directory
    let base = app.path().app_data_dir().unwrap();
    let full_path = base.join(&path);
    let canonical = full_path.canonicalize()
        .map_err(|e| format!("Invalid path: {}", e))?;

    if !canonical.starts_with(&base) {
        return Err("Access denied: path outside allowed scope".into());
    }

    std::fs::read_to_string(canonical).map_err(|e| e.to_string())
}

Async Performance (spawn_blocking for CPU-intensive):

// CPU-intensive work should use spawn_blocking
#[tauri::command]
async fn heavy_computation(data: Vec<u8>) -> Result<Vec<u8>, String> {
    tokio::task::spawn_blocking(move || {
        process_heavy_data(data)  // Runs on blocking thread pool
    }).await.map_err(|e| e.to_string())
}

// I/O work uses regular async
#[tauri::command]
async fn fetch_data(url: String) -> Result<Data, String> {
    reqwest::get(&url).await
        .map_err(|e| e.to_string())?
        .json().await
        .map_err(|e| e.to_string())
}

Extension Traits for AppHandle:

pub trait AppHandleExt {
    fn get_database(&self) -> Arc<Database>;
    fn emit_global(&self, event: &str, payload: impl Serialize);
}

impl AppHandleExt for tauri::AppHandle {
    fn get_database(&self) -> Arc<Database> {
        self.state::<Arc<Database>>().inner().clone()
    }

    fn emit_global(&self, event: &str, payload: impl Serialize) {
        self.emit(event, payload).unwrap();
    }
}

// Usage in commands:
#[tauri::command]
async fn get_pods(app: AppHandle) -> Result<Vec<Pod>, AppError> {
    let db = app.get_database();
    db.query_pods().await
}

Events for Real-time Updates (Backend → Frontend):

use tauri::{AppHandle, Emitter};

#[derive(Clone, Serialize)]
struct ProgressUpdate { percent: u32, status: String }

#[tauri::command]
async fn long_operation(app: AppHandle) -> Result<(), String> {
    for i in 0..=100 {
        app.emit("progress", ProgressUpdate {
            percent: i,
            status: format!("Processing {}%", i)
        }).unwrap();
        tokio::time::sleep(Duration::from_millis(50)).await;
    }
    Ok(())
}
// Frontend: Always cleanup listeners!
import { listen } from '@tauri-apps/api/event';

const unlisten = await listen<ProgressUpdate>('progress', (event) => {
  console.log(`Progress: ${event.payload.percent}%`);
});

// Cleanup on unmount
onCleanup(() => unlisten());

Tauri 2.0 Capability-Based Security:

// src-tauri/capabilities/default.json
{
  "$schema": "../gen/schemas/desktop-schema.json",
  "identifier": "main-capability",
  "windows": ["main"],
  "permissions": [
    "core:default",
    "fs:default",
    {
      "identifier": "fs:allow-read",
      "allow": [{ "path": "$APPDATA/*" }],
      "deny": [{ "path": "$HOME/.ssh/*" }]
    }
  ]
}

Release Build Optimization:

# Cargo.toml
[profile.release]
lto = true              # Link-time optimization
codegen-units = 1       # Better optimization
opt-level = "s"         # Optimize for size
panic = "abort"         # Smaller binary
strip = true            # Remove debug symbols

Channels for High-Throughput Streaming (Alternative to Events):

use tauri::ipc::Channel;

#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase", tag = "event", content = "data")]
enum DownloadEvent<'a> {
    Started { url: &'a str, size: u64 },
    Progress { percent: u8, downloaded: u64 },
    Finished,
}

#[tauri::command]
fn download(url: String, on_progress: Channel<DownloadEvent>) {
    on_progress.send(DownloadEvent::Started { url: &url, size: 1024 }).unwrap();
    // ... streaming data
    for i in 0..=100 {
        on_progress.send(DownloadEvent::Progress { percent: i, downloaded: i as u64 * 10 }).unwrap();
    }
    on_progress.send(DownloadEvent::Finished).unwrap();
}
// Frontend: Channel usage
await invoke('download', {
  url: 'https://example.com/file',
  onProgress: new Channel<DownloadEvent>((event) => {
    if (event.event === 'progress') {
      console.log(`Downloaded: ${event.data.percent}%`);
    }
  })
});

Multi-Window Security Isolation:

// capabilities/admin.json - More privileges
{
  "identifier": "admin-capability",
  "windows": ["admin-*"],
  "permissions": ["fs:default", "fs:allow-write", "shell:allow-execute"]
}

// capabilities/viewer.json - Read-only
{
  "identifier": "viewer-capability",
  "windows": ["viewer-*"],
  "permissions": ["fs:allow-read"]
}

Content Security Policy (CSP):

// tauri.conf.json
{
  "app": {
    "security": {
      "csp": {
        "default-src": "'self' customprotocol: asset:",
        "connect-src": "ipc: http://ipc.localhost",
        "script-src": "'self'",
        "style-src": "'unsafe-inline' 'self'"
      }
    }
  }
}

Security Hardening Checklist:

  • Enable strict CSP with default-src 'self'
  • Configure per-window capabilities with minimum permissions
  • Define scopes to restrict file system access
  • Validate ALL command inputs in Rust (frontend is untrusted!)
  • Run cargo audit and npm audit regularly
  • Never load remote/untrusted content
  • Sign all release binaries
  • Use tokio::sync::Mutex for async commands (not std::sync)

Splashscreen Startup Optimization:

tauri::Builder::default()
    .setup(|app| {
        let splashscreen = app.get_webview_window("splashscreen").unwrap();
        let main_window = app.get_webview_window("main").unwrap();

        tauri::async_runtime::spawn(async move {
            // Heavy initialization here (doesn't block UI)
            initialize_database().await;
            load_config().await;

            splashscreen.close().unwrap();
            main_window.show().unwrap();
        });
        Ok(())
    })

Mobile Support (lib.rs Entry Point):

// src-tauri/src/lib.rs
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
    tauri::Builder::default()
        .invoke_handler(tauri::generate_handler![...])
        .run(tauri::generate_context!())
        .expect("error running app");
}

// src-tauri/src/main.rs (minimal)
fn main() {
    kubeli_lib::run();
}

Testing: Rust Commands with Mock Runtime:

#[cfg(test)]
mod tests {
    use tauri::test::{mock_builder, mock_context, noop_assets};

    fn create_app() -> tauri::App<tauri::test::MockRuntime> {
        mock_builder()
            .invoke_handler(tauri::generate_handler![super::greet])
            .build(mock_context(noop_assets()))
            .expect("failed to build app")
    }

    #[test]
    fn test_greet() {
        let _app = create_app();
        let result = super::greet("World");
        assert_eq!(result, "Hello, World!");
    }
}
# Enable test feature in Cargo.toml
[dependencies]
tauri = { version = "2.0", features = ["test"] }

Testing: Frontend IPC Mocking (Vitest):

import { mockIPC, clearMocks } from '@tauri-apps/api/mocks';
import { invoke } from '@tauri-apps/api/core';

afterEach(() => clearMocks());

test('invoke add command', async () => {
  mockIPC((cmd, args) => {
    if (cmd === 'add') return (args as { a: number; b: number }).a + args.b;
  });

  const result = await invoke('add', { a: 12, b: 15 });
  expect(result).toBe(27);
});

Code Quality: Clippy Configuration:

# Cargo.toml
[lints.clippy]
pedantic = { level = "warn", priority = -1 }
unwrap_used = "deny"          # Force proper error handling
expect_used = "warn"
module_name_repetitions = "allow"

Code Quality: rustfmt.toml:

edition = "2021"
max_width = 100
imports_granularity = "Module"
group_imports = "StdExternalCrate"
wrap_comments = true

Workspace Dependency Management:

# Root Cargo.toml
[workspace.dependencies]
tauri = { version = "2.0", features = [] }
serde = { version = "1.0", features = ["derive"] }
tokio = { version = "1", features = ["full"] }

# Member Cargo.toml - inherit from workspace
[dependencies]
tauri.workspace = true
serde.workspace = true

React / TypeScript Patterns

Component Cohesion (Single Responsibility):

// BEFORE: Component does too much
function PodManager() {
  const [pods, setPods] = useState([]);
  const [filter, setFilter] = useState('');
  const [sortBy, setSortBy] = useState('name');
  const [selectedPod, setSelectedPod] = useState(null);
  const [isDeleting, setIsDeleting] = useState(false);
  const [showLogs, setShowLogs] = useState(false);
  // ... 200 lines of mixed concerns

  return (
    <div>
      <FilterBar ... />
      <PodList ... />
      <PodDetails ... />
      <DeleteConfirmation ... />
      <LogViewer ... />
    </div>
  );
}

// AFTER: Separated concerns
function PodManager() {
  return (
    <PodFilterProvider>
      <div>
        <PodFilterBar />
        <PodListWithSelection />
        <PodDetailsPanel />
      </div>
    </PodFilterProvider>
  );
}
// Each sub-component manages its own state or uses shared store

Props Interface Simplification:

// BEFORE: Too many props (shallow module)
interface PodCardProps {
  name: string;
  namespace: string;
  status: string;
  createdAt: Date;
  labels: Record<string, string>;
  onSelect: () => void;
  onDelete: () => void;
  onViewLogs: () => void;
  onRestart: () => void;
  isSelected: boolean;
  showActions: boolean;
}

// AFTER: Deep module with simple interface
interface PodCardProps {
  pod: Pod;
  onAction?: (action: PodAction) => void;
}

type PodAction =
  | { type: 'select' }
  | { type: 'delete' }
  | { type: 'viewLogs' }
  | { type: 'restart' };

Custom Hooks for Reusable Logic:

// BEFORE: Duplicated logic in components
function PodList() {
  const [data, setData] = useState([]);
  const [loading, setLoading] = useState(false);
  const [error, setError] = useState(null);

  useEffect(() => {
    setLoading(true);
    invoke('get_pods', { namespace })
      .then(setData)
      .catch(setError)
      .finally(() => setLoading(false));
  }, [namespace]);
  // ...
}

// AFTER: Reusable hook
function useTauriQuery<T>(command: string, args: Record<string, unknown>) {
  const [data, setData] = useState<T | null>(null);
  const [loading, setLoading] = useState(false);
  const [error, setError] = useState<Error | null>(null);

  useEffect(() => {
    setLoading(true);
    invoke<T>(command, args)
      .then(setData)
      .catch(setError)
      .finally(() => setLoading(false));
  }, [command, JSON.stringify(args)]);

  return { data, loading, error };
}

// Usage
function PodList({ namespace }: Props) {
  const { data: pods, loading, error } = useTauriQuery<Pod[]>('get_pods', { namespace });
  // ...
}

Phase 5: Refactoring Workflow

Step-by-Step Process

  1. Analyze (5-10 min)

    • Run /software-design-review on target code
    • Identify top 3 complexity issues
    • Choose ONE to fix first
  2. Design (5 min)

    • Consider 2-3 alternative approaches
    • Pick the one with simplest interface
    • Write the interface comment FIRST
  3. Test (before coding)

    • Ensure tests exist
    • If not, write characterization tests
    • Run tests to confirm green
  4. Refactor (small steps)

    • Make ONE change at a time
    • Run tests after each change
    • Commit after each working step
  5. Review (after)

    • Does the code look like it was designed this way?
    • Is the interface simpler?
    • Did we improve or just move complexity?

Commit Strategy

# Small, atomic commits
git commit -m "refactor(pods): extract PodCard props into Pod type"
git commit -m "refactor(pods): create usePod hook for selective access"
git commit -m "refactor(pods): move pod filtering to dedicated hook"

# NOT one giant commit
git commit -m "refactor: improve pod management"  # BAD: too vague

Phase 6: Prioritization Matrix

Rate each issue and fix highest impact first:

Issue Complexity Reduction Effort Risk Priority
High impact, Low effort, Low risk ⬆️⬆️⬆️ ⬇️ ⬇️ P0 - Do First
High impact, Medium effort ⬆️⬆️⬆️ ➡️ ➡️ P1
Medium impact, Low effort ⬆️⬆️ ⬇️ ⬇️ P2
Low impact OR High risk ⬆️ Any ⬆️ P3 - Later

Your Output Format

1. Analysis Summary

Target: [file/directory]
Current Complexity: [Low/Medium/High]
Top Issues:
1. [Issue + Principle violated]
2. [Issue + Principle violated]
3. [Issue + Principle violated]

2. Refactoring Plan

Priority | Issue | Refactoring | Estimated Changes
---------|-------|-------------|------------------
P0       | ...   | ...         | ~X files, ~Y lines
P1       | ...   | ...         | ...

3. Step-by-Step Execution

For each P0/P1 item:

  1. What to change
  2. Expected interface (comment first)
  3. Test requirements
  4. Implementation steps

4. Safety Notes

  • Tests to add/verify
  • Potential breaking changes
  • Rollback plan if needed

Sources & References

Books

  • John Ousterhout: "A Philosophy of Software Design" (15 Principles)
  • Robert C. Martin: "Clean Code" (Smells & Heuristics)
  • Martin Fowler: "Refactoring" (Refactoring Catalog)

Web Resources

Weekly Installs
22
GitHub Stars
318
First Seen
Feb 24, 2026
Installed on
opencode22
claude-code22
github-copilot22
codex22
amp22
kimi-cli22