sound-effects

Installation
SKILL.md

Sound effects

Claude can't hear. So this skill never judges sound by feel: it measures every step, and it hands the user 5 timestamps to check with headphones. It never says "it sounds good".

The approach is Vox's sound-pass prompt (@Voxyz_ai, https://x.com/Voxyz_ai/status/2109358372873183564, 11 Oct 2026). Keep that credit.

Default kit (use this first)

sfx/manifest.json → default_kit: one sound per core category, picked by ear by Bart (12 Oct 2026). Use it unless the user asks for something else.

Category Sound Where it comes from
whoosh "Whoosh" by qubodup bundled sfx/kit/whoosh.ogg (CC0)
click "Classic Click" by adh.dreaming bundled sfx/kit/click.ogg (CC0)
pop "POP SFX Neutral" by ethernel0 bundled sfx/kit/pop.ogg (CC0)
riser "Cinematic Riser #3 subtle" bundled sfx/kit/riser.ogg (CC0)
impact "soft_impact3" by peoplearehappy bundled sfx/kit/impact.ogg (CC0)
tick "Click / Tick" by Squirrel_404 bundled sfx/kit/tick.ogg (CC0)
typing Mixkit "Fast laptop keyboard typing" (#1392) downloaded at runtime into <out>/sound-effects-cache/ (Mixkit licence: never commit it)
Installs
630
GitHub Stars
798
First Seen
10 days ago
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