unity-adr
Unity ADR
Use this when architecture choices may be revisited later or when multiple plausible options exist.
Output Format
- Decision
- Context
- Options considered
- Chosen option
- Why this option won
- Consequences
- Revisit triggers
Example Use Cases
- Coroutine vs UniTask
- Direct reference vs event-driven communication
- ScriptableObject config vs in-scene authoring
- One assembly vs multiple
asmdef - Runtime logic in
MonoBehaviourvs pure C# service
Guardrails
Mode: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills
- Keep ADRs short.
- Record only decisions that materially affect code generation or architecture direction.
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