unity-asset

SKILL.md

Unity Asset Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ assets.

Skills Overview

Single Object Batch Version Use Batch When
asset_import asset_import_batch Importing 2+ files
asset_delete asset_delete_batch Deleting 2+ assets
asset_move asset_move_batch Moving 2+ assets

No batch needed:

  • asset_duplicate - Duplicate single asset
  • asset_find - Search assets (returns list)
  • asset_create_folder - Create folder
  • asset_refresh - Refresh AssetDatabase
  • asset_get_info - Get asset information
  • asset_reimport - Force reimport asset
  • asset_reimport_batch - Reimport multiple assets

Skills

asset_import

Import an external file into the project.

Parameter Type Required Description
sourcePath string Yes External file path
destinationPath string Yes Project destination

asset_import_batch

Import multiple external files.

unity_skills.call_skill("asset_import_batch", items=[
    {"sourcePath": "C:/Downloads/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
    {"sourcePath": "C:/Downloads/tex2.png", "destinationPath": "Assets/Textures/tex2.png"}
])

asset_delete

Delete an asset from the project.

Parameter Type Required Description
assetPath string Yes Asset path to delete

asset_delete_batch

Delete multiple assets.

unity_skills.call_skill("asset_delete_batch", items=[
    {"path": "Assets/Textures/old1.png"},
    {"path": "Assets/Textures/old2.png"}
])

asset_move

Move or rename an asset.

Parameter Type Required Description
sourcePath string Yes Current asset path
destinationPath string Yes New path/name

asset_move_batch

Move multiple assets.

unity_skills.call_skill("asset_move_batch", items=[
    {"sourcePath": "Assets/Old/mat1.mat", "destinationPath": "Assets/New/mat1.mat"},
    {"sourcePath": "Assets/Old/mat2.mat", "destinationPath": "Assets/New/mat2.mat"}
])

asset_duplicate

Duplicate an asset.

Parameter Type Required Description
assetPath string Yes Asset to duplicate

asset_find

Find assets by search filter.

Parameter Type Required Default Description
searchFilter string Yes - Search query
searchInFolders string No "Assets" Folder to search
limit int No 100 Max results

Search Filter Syntax:

Filter Example Description
t:Type t:Texture2D By type
l:Label l:Architecture By label
name player By name
Combined t:Material player Multiple filters

Returns: {success, count, assets: [path]}

asset_create_folder

Create a folder in the project.

Parameter Type Required Description
folderPath string Yes Full folder path

asset_refresh

Refresh the AssetDatabase after external changes.

No parameters.

asset_get_info

Get information about an asset.

Parameter Type Required Description
assetPath string Yes Asset path

asset_reimport

Force reimport of an asset.

Parameter Type Required Description
assetPath string Yes Asset path to reimport

asset_reimport_batch

Reimport multiple assets matching a pattern.

Parameter Type Required Description
pattern string Yes Search pattern (e.g., "Assets/Textures/*.png")

Example: Efficient Asset Organization

import unity_skills

# BAD: 4 API calls
unity_skills.call_skill("asset_move", sourcePath="Assets/tex1.png", destinationPath="Assets/Textures/tex1.png")
unity_skills.call_skill("asset_move", sourcePath="Assets/tex2.png", destinationPath="Assets/Textures/tex2.png")
unity_skills.call_skill("asset_move", sourcePath="Assets/tex3.png", destinationPath="Assets/Textures/tex3.png")
unity_skills.call_skill("asset_move", sourcePath="Assets/tex4.png", destinationPath="Assets/Textures/tex4.png")

# GOOD: 1 API call
unity_skills.call_skill("asset_move_batch", items=[
    {"sourcePath": "Assets/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
    {"sourcePath": "Assets/tex2.png", "destinationPath": "Assets/Textures/tex2.png"},
    {"sourcePath": "Assets/tex3.png", "destinationPath": "Assets/Textures/tex3.png"},
    {"sourcePath": "Assets/tex4.png", "destinationPath": "Assets/Textures/tex4.png"}
])

Best Practices

  1. Organize assets in logical folders
  2. Use consistent naming conventions
  3. Refresh after external file changes
  4. Use search filters for efficiency
  5. Backup before bulk delete operations
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