unity-asset
Installation
SKILL.md
Unity Asset Skills
AssetDatabase operations: import, move, duplicate, delete, folders, find, refresh, reimport and labels. Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Organizing project assets, folders and labels
- Importing or relocating files
- Querying asset metadata
- Refreshing or reimporting assets after external file changes
Rules
- Use the
*_batchskill when operating on 2 or more assets.asset_import_batch,asset_delete_batch,asset_move_batchandasset_create_folder_batchtakeitemsas a JSON string, not a native array. - Batch folder creation needs each parent to exist: list nested folders outermost first within one call.
- Paths are project-relative under
Assets/orPackages/. - After writing a
.csfile yourself, callasset_refreshand wait on itswaitUrl; the reply documents the wait loop. - Import settings belong to the importer module, materials to material, scripts to script.