unity-debug
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unity-material
Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.
17unity-package
Unity Package Manager operations. Use when users want to install, remove, or inspect packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖.
16unity-blueprints
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.
16unity-scene-contracts
Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配, 场景依赖, 场景里必须有什么, 引用怎么连.
15unity-script
C# script management — create, read, replace, and analyze Unity scripts. Triggers: script, C#, create script, write code, MonoBehaviour, ScriptableObject, class, code generation, script_create, script_replace, 脚本, 创建脚本, C#代码, 编写代码, 生成脚本, 代码模板.
15unity-camera
Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角.
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